1x Skinner-b2.11403.1\Skinner.lua:1216: attempt to index field 'obj' (a nil value)
Skinner-b2.11403.1\Skinner.lua:1264: in function `moveObject'
Skinner-b2.11403.1\SkinMe\Outfitter.lua:114: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.1\Skinner.lua:771: in function <Skinner\Skinner.lua:769>
Skinner-b2.11403.1\Skinner.lua:816: in function `?'
Skinner-b2.11403.1\AddonFrames.lua:120: in function <Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (BigWigs):164: in function <...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>
made a skinner lua file for the addon "Move Anything!". works perfectly and has been tested. zip file with the lua is included in the attachment.
Hi sixthepaladin,
Thanks for doing this. Which version of MoveAnything is this for ? I've had a look at the version on Curse and there are some differences in the button names.
Thanks for doing this. Which version of MoveAnything is this for ? I've had a look at the version on Curse and there are some differences in the button names.
MoveAnything should be the latest version because i use the curse client to update it. The version i wrote the skinner lua file for was 3.3-10.b2.
As for the positioning of the Move Anything! options button when looking at the game menu, that was done by editing moveanything's xml to match my UI a bit more nicely.
until you brought it to my attention just now, i originally thought i only altered where it was positioned by changing some x/y numbers, but after looking through the xml, i also changed the name of the game menu "move anything" options button as well.
to fix this, i just reinstalled a clean version of the moveanything addon and updated the skinner lua for it that i made. here is the updated skinner lua for it that should work for everyone...
receiving this error with the latest skinner release:
1x Skinner-b2.11403.2\SkinMe\Outfitter.lua:143: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
AceHook-3.0-5 (AuctionMaster):211: in function <...ddOns\AuctionMaster\libs\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (AuctionMaster):344: in function `SecureHook'
Skinner-b2.11403.2\SkinMe\Outfitter.lua:143: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.2\Skinner.lua:772: in function <Skinner\Skinner.lua:770>
Skinner-b2.11403.2\Skinner.lua:817: in function `?'
Skinner-b2.11403.2\AddonFrames.lua:120: in function <Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (ag_UnitFrames):164: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:138>
Hi there. I'm experiencing some troubles with tekAccept (auto-accepting invites addons, and actually with any other similar addons).
local function IsFriend(name)
for i=1,GetNumFriends() do if GetFriendInfo(i) == name then return true end end
if IsInGuild() then for i=1, GetNumGuildMembers() do if GetGuildRosterInfo(i) == name then return true end end end
end
local f = CreateFrame("Frame")
f:RegisterEvent("PARTY_INVITE_REQUEST")
f:SetScript("OnEvent", function(frame, event, name)
if IsFriend(name) then
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame:IsVisible() and frame.which == "PARTY_INVITE" then StaticPopup_OnClick(frame, 1) end
end
else SendWho(string.join("", "n-\"", name, "\"")) end
end)
With Skinner this does nothing, no errors are shown, but this snippet seems to have no access to popup.
If i get invite while loading to world all goes smooth (i guess that is the time when popups are not skinned actually).
Furthermore: using of AcceptGroup() and StaticPop_Hide seems not helping too.
Hi there. I'm experiencing some troubles with tekAccept (auto-accepting invites addons, and actually with any other similar addons).
/snip
Furthermore: using of AcceptGroup() and StaticPop_Hide seems not helping too.
Hi ichik,
Not sure what your problem is. Are you saying that the AutoAccept function doesn't work or that the popup doesn't appear ?
I use tekAccept and have no problems.
As far as I'm aware Skinner doesn't effect any functions such as Accept_Group or StaticPop_Hide, maybe another addon is causing these issues.
Popup appears, no errors are present, but tekAccept simply does nothing. The popup still hangs out and waits for manual pressing.
Damn, if you say that you experience no problems that goes even worse... =\
I have pretty round of 40+ tiny addons and no idea which one is causing the problem. My first thought was skinner, cause i remember that long ago it had some non-secure Staticpopup handling but...
Damn... I will have to go through this hell turning addons off 1 by 1 and requesting my guildies to through in invite many times. That's not very comfortable and i'm absolutely sure that i have right version of tekAccept, cause leaving only this addon make everything go smoothly.
Does anyone have idea, how i can look up what's messing with popups rather than going through hell of multiple reloads of ui?
Popup appears, no errors are present, but tekAccept simply does nothing. The popup still hangs out and waits for manual pressing.
Damn, if you say that you experience no problems that goes even worse... /snip
Hi ichik
Does this behaviour only occur when Skinner is loaded ? If so then it would suggest that Skinner is the culprit. Maybe you could try with just Skinner and tekAccept loaded and see if the same issue arises.
No, i'm not really sure. Yesterday i tried to turn everything off except the tekAccept and it worked, then i tried turning addons off in alphabetical order but didn't go far enough. Just today bored at my officework i tried to remember what i have installed and what can cause the problem. The only addon that doesn smth. to popups is skinner.
Second one - tekKrush shouldn't be the problem as long as i don't think ÐÑллги would make things like that. ;)
I'll let you know, when i get home and try turning off Skinner.
1x Skinner-b2.11403.2\SkinMe\Outfitter.lua:143: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
AceHook-3.0-5 (Bartender4):211: in function <...e\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Bartender4):344: in function `SecureHook'
Skinner-b2.11403.2\SkinMe\Outfitter.lua:143: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.2\Skinner.lua:772: in function <Skinner\Skinner.lua:770>
Skinner-b2.11403.2\Skinner.lua:817: in function `?'
Skinner-b2.11403.2\AddonFrames.lua:120: in function <Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (BigWigs):164: in function <...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>
Still getting Outfitter errors with latest update:
1x Skinner-b2.11403.3\SkinMe\Outfitter.lua:143: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
AceHook-3.0-5 (Ace3):211: in function <Ace3\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Ace3):344: in function `SecureHook'
Skinner-b2.11403.3\SkinMe\Outfitter.lua:143: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.3\Skinner.lua:783: in function <Skinner\Skinner.lua:781>
Skinner-b2.11403.3\Skinner.lua:828: in function <Skinner\Skinner.lua:804>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
---
Rollback Post to RevisionRollBack
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Updated Ace3, AckisRecipeList, AdvancedTradeSkillWindow, ElitistGroup (as reported by Elanie), HealBot (thanks to acirac), Mapster, PassLoot (as reported by Kerecha) & TourGuide
UIButton skin fixes for ARL & Collectinator
Updated WorldMap skin
b2.11403.1
Notice the coords are half off the skinned area, the resizer is floating around and the top buttons are inlaid quite a bit.
Date: 2010-02-03 23:39:08
ID: 1
Error occured in: Global
Count: 3
Message: ..\AddOns\Skinner\Skinner.lua line 1216:
attempt to index field 'obj' (a nil value)
Debug:
[C]: ?
Skinner\Skinner.lua:1216:
Skinner\Skinner.lua:1204
Skinner\Skinner.lua:1264: moveObject()
Skinner\SkinMe\Mapster.lua:9:
Skinner\SkinMe\Mapster.lua:8
(tail call): ?
[C]: SizeDown()
Mapster\Mapster.lua:282: ToggleMapSize()
Mapster\Mapster.lua:128:
Mapster\Mapster.lua:128
Skinner-b2.11403.1\Skinner.lua:1264: in function `moveObject'
Skinner-b2.11403.1\SkinMe\Outfitter.lua:114: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.1\Skinner.lua:771: in function <Skinner\Skinner.lua:769>
Skinner-b2.11403.1\Skinner.lua:816: in function `?'
Skinner-b2.11403.1\AddonFrames.lua:120: in function <Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (BigWigs):164: in function <...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>
---
Hi sixthepaladin,
MoveAnything should be the latest version because i use the curse client to update it. The version i wrote the skinner lua file for was 3.3-10.b2.
As for the positioning of the Move Anything! options button when looking at the game menu, that was done by editing moveanything's xml to match my UI a bit more nicely.
until you brought it to my attention just now, i originally thought i only altered where it was positioned by changing some x/y numbers, but after looking through the xml, i also changed the name of the game menu "move anything" options button as well.
to fix this, i just reinstalled a clean version of the moveanything addon and updated the skinner lua for it that i made. here is the updated skinner lua for it that should work for everyone...
Here's skin for IntricateChatMods copying window.
Updated AlleyMap, Mapster (as reported by jh032008) & Outfitter (as reported by toin7)
Added moveButtonText function
Updated ShowInfo & Print functions
b2.11403.2
Not seeing it on the download section yet...
Hi Gabriel,
With Skinner this does nothing, no errors are shown, but this snippet seems to have no access to popup.
If i get invite while loading to world all goes smooth (i guess that is the time when popups are not skinned actually).
Furthermore: using of AcceptGroup() and StaticPop_Hide seems not helping too.
Hi ichik,
I use tekAccept and have no problems.
As far as I'm aware Skinner doesn't effect any functions such as Accept_Group or StaticPop_Hide, maybe another addon is causing these issues.
Damn, if you say that you experience no problems that goes even worse... =\
I have pretty round of 40+ tiny addons and no idea which one is causing the problem. My first thought was skinner, cause i remember that long ago it had some non-secure Staticpopup handling but...
Damn... I will have to go through this hell turning addons off 1 by 1 and requesting my guildies to through in invite many times. That's not very comfortable and i'm absolutely sure that i have right version of tekAccept, cause leaving only this addon make everything go smoothly.
Does anyone have idea, how i can look up what's messing with popups rather than going through hell of multiple reloads of ui?
Hi ichik
Second one - tekKrush shouldn't be the problem as long as i don't think ÐÑллги would make things like that. ;)
I'll let you know, when i get home and try turning off Skinner.
AceHook-3.0-5 (Bartender4):211: in function <...e\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Bartender4):344: in function `SecureHook'
Skinner-b2.11403.2\SkinMe\Outfitter.lua:143: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.2\Skinner.lua:772: in function <Skinner\Skinner.lua:770>
Skinner-b2.11403.2\Skinner.lua:817: in function `?'
Skinner-b2.11403.2\AddonFrames.lua:120: in function <Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (BigWigs):164: in function <...ce\AddOns\BigWigs\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>
---
I get this with the latest outfitter and skinner.
Updated Ace3, Cork, TokenUI, IOP & PetFrame skins
BugFix for Outfitter (as reported by sixthepaladin/toin7)
Rejigged startup and library checks
Load all skins using checkAndRun function(s)
Removed references to removed skins
Obsoleted AuldLangSyne & aftt_extreme skins
b2.11403.3
1x Skinner-b2.11403.3\SkinMe\Outfitter.lua:143: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
AceHook-3.0-5 (Ace3):211: in function <Ace3\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Ace3):344: in function `SecureHook'
Skinner-b2.11403.3\SkinMe\Outfitter.lua:143: in function <Skinner\SkinMe\Outfitter.lua:2>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11403.3\Skinner.lua:783: in function <Skinner\Skinner.lua:781>
Skinner-b2.11403.3\Skinner.lua:828: in function <Skinner\Skinner.lua:804>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
---