Regarding the ArkInventory skin: Odd, every time I try to use the new skin file, I get no background at all on the containers. Reverting to the old skin file fixes it here. I might try playing around with the delay value (if that would even possibly help?) and see if I can get it to work with the new skin file sometime, but for now I'm sticking with what works here.
I also noticed that the background image wouldn't always apply the first time I reloaded after making the changes, but a subsequent reload seems to fix it. Can you post your image and I'll try it to see if there is any issue when using it.
Regarding the Glyph frame: I still occasionally get the glyphs stuck behind the background, but haven't been able to find any kind of pattern here. It also still happens occasionally with the summary tab of the Achievements frame, and again, no pattern to it that I've noticed so far. Most times they both seem OK from my experience.
This seems to be the issue, that it's an intermittent problem, maybe caused by other addons. I'll wait to hear if you manage to replicate the issue consistently.
Skinned Broker_Transport
Added skin for the VehicleMenuBar (work in progress)
Updated QuestLog text colours for Bonus Talent Points
Updated AutoBag & QuestGuru skins
b1.9183.19
I'm going away for Christmas and the New Year so updates may not be quite as quick as normal.
I hope everyone enjoys the holiday season and has a good and happy 2009 :)
I've posted the instructions for using a custom background image as a link on the project page, copied from the old site.
I also noticed that the background image wouldn't always apply the first time I reloaded after making the changes, but a subsequent reload seems to fix it. Can you post your image and I'll try it to see if there is any issue when using it.
I'll check the instructions and see if anything's changed there, however, this is a background image I've been using since around mid-May (so not something I've changed in quite a while), and it only started failing with the last AI skin changes. So, I'm kind of reluctant to think it's the background image itself and more possibly something else interfering with the new way the frames are being handled. That being said, the tga I'm using is attached.
I noticed what looked to be some commented debug messages in the skin file... If there's a way I can enable debugging and possiby get some more info to help track down the issue, just let me know what I need to do. :)
As for the other issue with the stuff falling behind the frames, yes the inconsistency is a pain. I'm starting to think it be coming down to a difference in load order of other addons, perhaps. The only other things offhand I can think of that I would suspect could be affecting those frames at all are FluidFrames and OverAchiever. So I may try running with both those disabled for a few days and see if I still see it happen here. For anyone else noticing this on either the Glyphs or Achievements Summary frames, I'm wondering if you're using either of these 2 addons as well (or something else that allows moving these frames)?
I'll check the instructions and see if anything's changed there, however, this is a background image I've been using since around mid-May (so not something I've changed in quite a while), and it only started failing with the last AI skin changes. So, I'm kind of reluctant to think it's the background image itself and more possibly something else interfering with the new way the frames are being handled. That being said, the tga I'm using is attached.
Hi MegaManJuno,
Thanks for posting the background image that you use. I've just tried it and it is working for me in ArkInventory. I think you may have a conflicting addon somewhere. Have you tried creating a new character and only enabling Skinner and ArkInventory to see what happens?
[2008/12/27 05:43:20-145-x1]: Skinner-b1.9183.20 \SkinMe\epgp.lua:11: attempt to index global 'EPGPFrame' (a nil value)
(tail call): ?:
: ?
:"safecall Dispatcher[2]":18: in function <[string "safecall Dispatcher[2]"]:10>
(tail call): ?:
AceTimer-3.0-4 (ag_UnitFrames):279: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:227>
---
Any ideas? I'm assuming the function it is attempting to skin is the current standings window which only shows after being called by typing /epgp in chat. This window does seem to show without error, but it is not skinned by skinner.
Skinned CallToArms (as requested by scae)
Updated epgp skin (as requested by antispimmer)
Updated Locale-zhCN (thanks to ananhaid)
Move PlayerTalentFrame when SpellBook open
I thought I should post that I use Tradetabs (which is skinned and adds buttons to the side of the tradeskill frame) and Doublewidetradeskills (also skinned). The tradetabs are slightly offset when using both mods together. Not sure if skinner can detect whether another mod is loaded and change the skin slightly?
[2009/01/07 14:29:55-560-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Looks like procodile isn't playing nice for some reason.
Hi Jncl, this is just to report that your ticket on keyword substitutions is valid and the issue should have been fixed by ckknight now. Ticket again if there are further issues.
[2009/01/07 14:29:55-560-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Looks like procodile isn't playing nice for some reason.
looks like this might be related to GroupCalendar?
[2009/01/09 00:18:32-1301-x1]: Skinner-b1.9183.22 \Skinner.lua:949: Not an EditBox
Skinner-b1.9183.22 \Skinner.lua:949: in function `skinEditBox'
Skinner-b1.9183.22 \SkinMe\GroupCalendar.lua:364: in function `GroupCalendar_v4'
Skinner-b1.9183.22 \SkinMe\GroupCalendar.lua:6: in function <Interface\AddOns\Skinner\SkinMe\GroupCalendar.lua:2>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:455: in function `?'
Skinner-b1.9183.22 \AddonFrames.lua:114: in function <Interface\AddOns\Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>
[2009/01/08 18:22:41-2711-x1]: Skinner-b1.9183.22 \Skinner.lua:1022: Not a ScrollFrame
Skinner-b1.9183.22 \Skinner.lua:1022: in function `skinScrollBar'
Skinner-b1.9183.22 \SkinMe\PassLoot.lua:11: in function <Interface\AddOns\Skinner\SkinMe\PassLoot.lua:2>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:455: in function `?'
Skinner-b1.9183.22 \AddonFrames.lua:114: in function <Interface\AddOns\Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Skinner):144: in function <...ce\AddOns\Skinner\libs\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Skinner):144: in function <...ce\AddOns\Skinner\libs\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Thanks to all of you reporting the "Not a ..." errors.
These are occurring because debug code wasn't being commented out by the Packager. I'm told that this is fixed now and will confirm that it is so and then tag another Beta to stop the messages appearing.
I'll also update the skins to fix these errors you have reported.
Not sure if you still need these bug reports or not with that debugger error.
[2009/01/09 10:11:27-567-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Rollback Post to RevisionRollBack
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I've posted the instructions for using a custom background image as a link on the project page, copied from the old site.
I also noticed that the background image wouldn't always apply the first time I reloaded after making the changes, but a subsequent reload seems to fix it. Can you post your image and I'll try it to see if there is any issue when using it.
This seems to be the issue, that it's an intermittent problem, maybe caused by other addons. I'll wait to hear if you manage to replicate the issue consistently.
Thats the one im using.
Strange thing is its working fine on my priest, but is completely bugged on my rogue, they both use same addons and even the same SV's...
Priest gets the error, but the frame is skinned.
Rogue gets the error and frame is not skinned.
Added skin for the VehicleMenuBar (work in progress)
Updated QuestLog text colours for Bonus Talent Points
Updated AutoBag & QuestGuru skins
b1.9183.19
I'm going away for Christmas and the New Year so updates may not be quite as quick as normal.
I hope everyone enjoys the holiday season and has a good and happy 2009 :)
b1.9183.20
will test it after we own kel :p
I'll check the instructions and see if anything's changed there, however, this is a background image I've been using since around mid-May (so not something I've changed in quite a while), and it only started failing with the last AI skin changes. So, I'm kind of reluctant to think it's the background image itself and more possibly something else interfering with the new way the frames are being handled. That being said, the tga I'm using is attached.
I noticed what looked to be some commented debug messages in the skin file... If there's a way I can enable debugging and possiby get some more info to help track down the issue, just let me know what I need to do. :)
As for the other issue with the stuff falling behind the frames, yes the inconsistency is a pain. I'm starting to think it be coming down to a difference in load order of other addons, perhaps. The only other things offhand I can think of that I would suspect could be affecting those frames at all are FluidFrames and OverAchiever. So I may try running with both those disabled for a few days and see if I still see it happen here. For anyone else noticing this on either the Glyphs or Achievements Summary frames, I'm wondering if you're using either of these 2 addons as well (or something else that allows moving these frames)?
Hi MegaManJuno,
Thanks for posting the background image that you use. I've just tried it and it is working for me in ArkInventory. I think you may have a conflicting addon somewhere. Have you tried creating a new character and only enabling Skinner and ArkInventory to see what happens?
[2008/12/27 05:43:20-145-x1]: Skinner-b1.9183.20 \SkinMe\epgp.lua:11: attempt to index global 'EPGPFrame' (a nil value)
(tail call): ?:
: ?
:"safecall Dispatcher[2]":18: in function <[string "safecall Dispatcher[2]"]:10>
(tail call): ?:
AceTimer-3.0-4 (ag_UnitFrames):279: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:227>
---
Any ideas? I'm assuming the function it is attempting to skin is the current standings window which only shows after being called by typing /epgp in chat. This window does seem to show without error, but it is not skinned by skinner.
http://www.wowinterface.com/downloads/info11830-CallToArmsmonitorLFGchannel.html
Thanks.
Skinned CallToArms (as requested by scae)
Updated epgp skin (as requested by antispimmer)
Updated Locale-zhCN (thanks to ananhaid)
Move PlayerTalentFrame when SpellBook open
b1.9183.21
I thought I should post that I use Tradetabs (which is skinned and adds buttons to the side of the tradeskill frame) and Doublewidetradeskills (also skinned). The tradetabs are slightly offset when using both mods together. Not sure if skinner can detect whether another mod is loaded and change the skin slightly?
b1.9183.22
Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Procodile):144: in function <...e\AddOns\Procodile\lib\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Looks like procodile isn't playing nice for some reason.
looks like this might be related to GroupCalendar?
[2009/01/09 00:18:32-1301-x1]: Skinner-b1.9183.22 \Skinner.lua:949: Not an EditBox
Skinner-b1.9183.22 \Skinner.lua:949: in function `skinEditBox'
Skinner-b1.9183.22 \SkinMe\GroupCalendar.lua:364: in function `GroupCalendar_v4'
Skinner-b1.9183.22 \SkinMe\GroupCalendar.lua:6: in function <Interface\AddOns\Skinner\SkinMe\GroupCalendar.lua:2>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:455: in function `?'
Skinner-b1.9183.22 \AddonFrames.lua:114: in function <Interface\AddOns\Skinner\AddonFrames.lua:60>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>
---
Thanks to all of you reporting the "Not a ..." errors.
These are occurring because debug code wasn't being commented out by the Packager. I'm told that this is fixed now and will confirm that it is so and then tag another Beta to stop the messages appearing.
I'll also update the skins to fix these errors you have reported.
If I may request a skin : for Raid Tracker.
http://wow.curse.com/downloads/wow-addons/details/ka_raid-tracker.aspx
I hope you can help.
Many thanks.
- Pseudopath.
[2009/01/09 10:11:27-567-x1]: Skinner-b1.9183.22 \Skinner.lua:593: Not a StatusBar
Skinner-b1.9183.22 \Skinner.lua:593: in function `glazeStatusBar'
Skinner-b1.9183.22 \UIElements1.lua:217: in function <Interface\AddOns\Skinner\UIElements1.lua:187>
<in C code>: in function `pcall'
Skinner-b1.9183.22 \Skinner.lua:415: in function `checkAndRun'
Skinner-b1.9183.22 \AddonFrames.lua:16: in function <Interface\AddOns\Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>
:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Omen):144: in function <...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:118>
---