LightHeaded issue still exist for QuestAgent and QuestGuru, when you first open QuestGuru the clickable tab for LightHeaded is exposed and in the correct area, close QuestGuru and open QuestAgent, LightHeaded clickable tab is in correct place....
Close QuestAgent and re-open QuestGuru and LightHeaded clickable tab is now hidden behind the frame and unclickable again.
BugReport for Altoholic skin:
Alot of buttons on the achievements frame and guild frame are not skinned properly.
I get following errors everytime I log in (German client):
--------------------------------------------------
Fehler: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
Datei:Interface\AddOns\Skinner\UIElements2.lua
Zeile:365
Fehler Nummer:1
--------------------------------------------------
Fehler: attempt to index global 'InspectModelRotateLeftButton' (a nil value)
Datei:Interface\AddOns\Skinner\UIElements1.lua
Zeile:642
Fehler Nummer:1
--------------------------------------------------
Fehler: attempt to index global 'MacroFrame' (a nil value)
Datei:Interface\AddOns\Skinner\UIElements2.lua
Zeile:98
Fehler Nummer:1
--------------------------------------------------
Fehler: attempt to index global 'PlayerTalentFrame' (a nil value)
AddOn: Skinner
Datei:CharacterFrames1.lua
Zeile:411
Fehler Nummer:1
--------------------------------------------------
Fehler: attempt to index global 'TradeSkillFrame' (a nil value)
AddOn: Skinner
Datei:CharacterFrames2.lua
Zeile:245
Fehler Nummer:1
--------------------------------------------------
Fehler: attempt to index global 'ClassTrainerFrame' (a nil value)
Datei:Interface\AddOns\Skinner\NPCFrames.lua
Zeile:97
Fehler Nummer:1
Fehler = Error
Datei = File
Zeile = Line
Fehler Nummer = Error number
Another error, sorry :( When I select the Gradient option I get a blank page and this error:
Interface\AddOns\Skinner\options.lua:467: attempt to index field '?' (a nil value)
Count: 2
Call Stack:
(tail call): ?
Interface\AddOns\Skinner\options.lua:467: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:245: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:193>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1094: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1028>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1466: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1708: in function `Open'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:264: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>
[C]: in function `Show'
Interface\FrameXML\UIOptionsFrame.lua:28: in function <Interface\FrameXML\UIOptionsFrame.lua:17>
[C]: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function <Interface\FrameXML\UIOptionsFrame.lua:31>
[C]: in function `InterfaceOptionsListButton_OnClick'
[string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>
- statusbar color resets after a reloadui
- i get the following error when i try to open the Gradient menu:
[2008/11/28 12:11:04-4628-x1]: Skinner-b1.9183.13 \options.lua:467: attempt to index field '?' (a nil value)
AceConfigDialog-3.0-25:245: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:193>
AceConfigDialog-3.0-25:1094: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1028>
AceConfigDialog-3.0-25:1466: in function `FeedGroup'
AceConfigDialog-3.0-25:1708: in function `Open'
AceConfigDialog-3.0-25:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0-16 (Ace3):264: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>:
<in C code>: in function `Show'
Interface\FrameXML\UIOptionsFrame.lua:28: in function <Interface\FrameXML\UIOptionsFrame.lua:17>:
<in C code>: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>
---
- when I try to set MF Color, it resets the settings to 0 after I hit Okay on the color picker
I have been digging arund in the options and all but can't seem to find an ansver there.
I just dumped cowtip cos it kills my game (that crap mem issue), and now i can't seem to get tootips to use my custom background image, what is it im missing, can't i do that thrugh cowtip?
Jncl,
Thanks for all the hard and continuing work you put into this mod.
1) You can move Trinity2 from the AddOn Skins folder to the Outdated folder. Trinity2 became dead when 3.0 hit and was replaced by Macaroon. AutoBar Config can be moved as well, it seem the author is not using this sub-mod anymore.
2) FuBar tooltips are missing their backgrounds giving a tranparent look. The tooltips I'm refering to are the ones that pop-up when mousing over a plug-in. This started around the version that moved to Ace3. Gradients are being applied to them, but not the background or borders. Plugins that use Broker2FuBar are being skinned properly, and right-clicking any plugin will produce a normal looking tooltip. And yes, I do have Ace2, Ace3, and Tablet skins in my folder.
3) Baggins bank frames refuse to follow the assigned color from Skinner's color options. All Baggins frames end up with the default coloring/gradient. **Edit** Found the issue: To color Baggins bank frames ensure that "Default Background" is checked in the Skinner options.
Hate to be the bad guy but I found an issue with the glyph page. When it's skinned I can't hover over the glyphs or socket a new one, unskinned , reloaded UI and it worked fine.
Yeah, the Glyph page thing is inconsistent... sometimes they're stuck behind the background, other times they're fine. On my DK recently I had to disable skinning in order to get to them as a reload by itself didn't help. Switched to my pally after though and it was fine on the initial load with skinning enabled.
Yeah, the Glyph page thing is inconsistent... sometimes they're stuck behind the background, other times they're fine. On my DK recently I had to disable skinning in order to get to them as a reload by itself didn't help. Switched to my pally after though and it was fine on the initial load with skinning enabled.
I have problems with Skinner causing a LOT of frames to have their elements stuck behind their background, forcing me to disable skinning of those frames. Skinner needs something to guard against this happening IMO :p
I have been digging arund in the options and all but can't seem to find an ansver there.
I just dumped cowtip cos it kills my game (that crap mem issue), and now i can't seem to get tootips to use my custom background image, what is it im missing, can't i do that thrugh cowtip?
Hi Kerecha,
Try using tooltip style 3, this will apply the texture chosen as the Backdrop to the tooltips.
Edit: nvm I figured it out.
----------------------------
I also get this error while clicking on gradient tab in options:
[2008/12/03 14:52:04-274-x1]: Skinner-b1.9183.13 \options.lua:467: attempt to index field '?' (a nil value)
AceConfigDialog-3.0-25:245: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:193>
AceConfigDialog-3.0-25:1094: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1028>
AceConfigDialog-3.0-25:1466: in function `FeedGroup'
AceConfigDialog-3.0-25:1708: in function `Open'
AceConfigDialog-3.0-25:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0-16 (AckisRecipeList):264: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>:
<in C code>: in function `Show'
Interface\FrameXML\UIOptionsFrame.lua:28: in function <Interface\FrameXML\UIOptionsFrame.lua:17>:
<in C code>: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function <Interface\FrameXML\UIOptionsFrame.lua:31>:
<in C code>: in function `InterfaceOptionsListButton_OnClick'
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>
---
---
Furthermore, in the 1st tab where bar texture is set there is a background color setting. No matter to what color I change it its always returns to the partially transparent red.
Is it possible that Baddiel doesnt work right anymore?
If i try to use it with
/baddiel sf
[FONT=Verdana]theres only a item in da baddiel.lua below:
[/FONT]
["profiles"] = {
["Default"] = {
["Frames"] = {
[FONT=Verdana]and nothing in da commands sektion :'(
so i have to ask you for the following addons:
arkinventory (update, since it got a search frame)
headhunter
afflicted (the cast bars if it possible, love the way you do with quartz)
bigwigs/littlewigs (see above)
thanks for the must-have addon! ;-) and sorry for my horrible english slang
[/FONT]
I just noticed that the world map dropdown frame for floors is not skinned. Not the dropdown itself when you click the arrow, but the area around the dropdown.
Rollback Post to RevisionRollBack
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Bugfix for BottomFrame options (as reported by r00ster)
Updated MakeRocketGoNow skin
b1.9183.13
Close QuestAgent and re-open QuestGuru and LightHeaded clickable tab is now hidden behind the frame and unclickable again.
BugReport for Altoholic skin:
Alot of buttons on the achievements frame and guild frame are not skinned properly.
Also skin request for a mod called ShadowDancer3 located here:
http://wow.curse.com/downloads/wow-addons/details/shadowdancer3.aspx
Thanks for all your hard work, it is really appreciated.
~peace
Thanks :)
http://wow.curse.com/downloads/wow-addons/details/pawn.aspx
Fehler = Error
Datei = File
Zeile = Line
Fehler Nummer = Error number
Interface\AddOns\Skinner\options.lua:467: attempt to index field '?' (a nil value)
Count: 2
Call Stack:
(tail call): ?
Interface\AddOns\Skinner\options.lua:467: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:245: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:193>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1094: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1028>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1466: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1708: in function `Open'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:264: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>
[C]: in function `Show'
Interface\FrameXML\UIOptionsFrame.lua:28: in function <Interface\FrameXML\UIOptionsFrame.lua:17>
[C]: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function <Interface\FrameXML\UIOptionsFrame.lua:31>
[C]: in function `InterfaceOptionsListButton_OnClick'
[string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>
- statusbar color resets after a reloadui
- i get the following error when i try to open the Gradient menu:
- when I try to set MF Color, it resets the settings to 0 after I hit Okay on the color picker
I just dumped cowtip cos it kills my game (that crap mem issue), and now i can't seem to get tootips to use my custom background image, what is it im missing, can't i do that thrugh cowtip?
Thanks for all the hard and continuing work you put into this mod.
1) You can move Trinity2 from the AddOn Skins folder to the Outdated folder. Trinity2 became dead when 3.0 hit and was replaced by Macaroon. AutoBar Config can be moved as well, it seem the author is not using this sub-mod anymore.
2) FuBar tooltips are missing their backgrounds giving a tranparent look. The tooltips I'm refering to are the ones that pop-up when mousing over a plug-in. This started around the version that moved to Ace3. Gradients are being applied to them, but not the background or borders. Plugins that use Broker2FuBar are being skinned properly, and right-clicking any plugin will produce a normal looking tooltip. And yes, I do have Ace2, Ace3, and Tablet skins in my folder.
3) Baggins bank frames refuse to follow the assigned color from Skinner's color options. All Baggins frames end up with the default coloring/gradient. **Edit** Found the issue: To color Baggins bank frames ensure that "Default Background" is checked in the Skinner options.
Thanks again for your work and help!
I can't seem to get the icon off the minimap. I see the option in there to add a tick in the box, but it's not ticked. Can't put one there either =(
Edit: I can confirm r00ster's report. I just checked mine and the glyphs were not visible. You can see them though after you reload the UI.
if tooltip skin is ui reload, skin is not changed.
and so if option is re-check, skin is changed.
bugged, please fix.
I have problems with Skinner causing a LOT of frames to have their elements stuck behind their background, forcing me to disable skinning of those frames. Skinner needs something to guard against this happening IMO :p
Hi Kerecha,
Try using tooltip style 3, this will apply the texture chosen as the Backdrop to the tooltips.
Edit: nvm I figured it out.
----------------------------
I also get this error while clicking on gradient tab in options:
Furthermore, in the 1st tab where bar texture is set there is a background color setting. No matter to what color I change it its always returns to the partially transparent red.
Is it possible that Baddiel doesnt work right anymore?
If i try to use it with
/baddiel sf
[FONT=Verdana]theres only a item in da baddiel.lua below:
[/FONT]
[FONT=Verdana]and nothing in da commands sektion :'(
so i have to ask you for the following addons:
arkinventory (update, since it got a search frame)
headhunter
afflicted (the cast bars if it possible, love the way you do with quartz)
bigwigs/littlewigs (see above)
thanks for the must-have addon! ;-) and sorry for my horrible english slang
[/FONT]
Updated Dewdrop, Tablet (as reported by NavyFC), Assessment, Lootlink, OptionHouse. SanityBags, Violation, Waterfall & XRS skins
Obsoleted AutoBarConfig & Trinity2 skins (as reported by NavyFC)
b1.9183.14
I'm working on the other issues/requests