Actually, skins like Zomgbuffs blessings frame.. are they possible? Because parts of it slide around and stuff, there's moving parts. Is it possible to skin things with animations in them?
Something that has always bugged me about the Combuctor skin is that the area in the upper left part of the window in both the bank and the bag skins where there is the character's portrait (when it's not skinned) is skinned over. Would it be possible to still show the portrait without covering it up with the skin?
Something that has always bugged me about the Combuctor skin is that the area in the upper left part of the window in both the bank and the bag skins where there is the character's portrait (when it's not skinned) is skinned over. Would it be possible to still show the portrait without covering it up with the skin?
Hi Aileen,
The portrait texture is concealed on all 'skinned' frames, it's a feature of the skinning process.
I can either change individual skins to show the Portrait or add a toggle to allow Portraits to be displayed, if there's enough demand for it. ;-)
The portrait texture is concealed on all 'skinned' frames, it's a feature of the skinning process.
I can either change individual skins to show the Portrait or add a toggle to allow Portraits to be displayed, if there's enough demand for it. ;-)
Ah, ok. :) It's not a huge deal... it's just that with Combuctor, the portrait is actually a button, and let's you know which character's bank/inventory you're looking at. Clicking on the empty area still works as the button. :)
This frame was added in the default UI in the 2.4.3 patch.
To stop the message just disable the skinning of the frame using
/skinner ui timemanager
until you have got the patch.
thanks you for your answer but anyway, i updated wednesday in france with 2.4.3 patch and i can check this on login screen at bottom left.
So, maybe something is wrong but because i only use skinner for bottom frame and nameplate, i try to look at this new frame in skinner option and disable the skin for this frame.
EDIT: this new frame were enable so i just disabled it and it's ok..maybe localized, yes.. and if i can help you for anything, just ask me, i come very often look at this forum. (french)
Grabbed the Skinner that was just updated a few moments ago, and get this in the bugsack:
[2008/07/17 10:52:35-357-x1]: Skinner-2.4.2\UIElements1.lua:917: attempt to index global 'TimeManagerFrame' (a nil value)
<in C code>: ?
AceEvent-2.0-66043 (Skinner):368: in function <...erface\AddOns\Skinner\libs\AceEvent\AceEvent-2.0.lua:345>
---
Let me know if you need more info... and thanks for all the hard work you do keeping this addon updated!!!
Edit: I just saw what you said after I hit the post button lol.. sorry about that. I typed /skinner ui timemanager as instructed in previous post.
I still have problems with custom statusbar textures. When I start WoW without any Skinner saved variables and change statusbar to one of SharedMedias it shows it correctly everywhere. But when I quit the game and start it again, the standard statusbar is showing even though, different one is chosen in configuration.
I still have problems with custom statusbar textures. When I start WoW without any Skinner saved variables and change statusbar to one of SharedMedias it shows it correctly everywhere. But when I quit the game and start it again, the standard statusbar is showing even though, different one is chosen in configuration.
It seems that Blizzard have localised the TimeManagerFrame name, and that is why Skinner is producing an error.
I have the same error message as Silenia. I'm using the german client, but I don't think that it is related to the translation but rather to the fact that I turned the clock of in the UI options and Skinner is still trying to skin it. If I turn the clock on the error is gone and as soon as I turn it off the error pops up on the next login.
Would be nice if Skinner could check the UI settings and leave the timemanager frame alone if the clock has been turned off.
So for some reason Skinner isn't saving a setting. Specifically I turn off skinning chat frames both in the ace drop down menu and via /skinner ui chatframes and Skinner turns it back on upon /rl, logout or flat out exit. It remembered ONCE and the promptly forgot when I exited WoW. I've tried turning it off in both drop and /skinner, I've tried one, I've tried the other, I've tried all three with /rl, log out and exit and to no avail.
Strangely enough Chatter is having the same issue and JUST with Edit Box Polish border texture changes. So maybe it's something bigger? Or two conveniently annoying separate bugs. :/
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
http://wow.curseforge.com/projects/recap-hawksy/
r 78577 broke the Addon loading code :-(, r 78581 fixed it. :-)
Dude... you're like the Roadrunner. Bug chasin' you like the Coyote while you go *meep meeeep* *wooooooooosh*
Edit: Also, if I try to create other MiddleFrames, I get an error:
Diamond Threat Meter:
DTM_GUI_TargetThreatList
DTM_GUI_FocusThreatList
DTM_GUI_PlayerRegainList
DTM_GUI_PlayerOverviewList
ag_UnitFrames:
aUFplayer
aUFtarget
aUFtargettarget
aUFfocus
aUFpartyUnitButton .. i
aUFgroupUnitButton .. i
Bugfix for MiddleFrames issue (as reported by HunterZ)
r 78602
one screeshot about this error.
Thanks you if someone can look at this.
Hi gilgalad,
This frame was added in the default UI in the 2.4.3 patch.
To stop the message just disable the skinning of the frame using until you have got the patch.
Hi Aileen,
The portrait texture is concealed on all 'skinned' frames, it's a feature of the skinning process.
I can either change individual skins to show the Portrait or add a toggle to allow Portraits to be displayed, if there's enough demand for it. ;-)
Ah, ok. :) It's not a huge deal... it's just that with Combuctor, the portrait is actually a button, and let's you know which character's bank/inventory you're looking at. Clicking on the empty area still works as the button. :)
thanks you for your answer but anyway, i updated wednesday in france with 2.4.3 patch and i can check this on login screen at bottom left.
So, maybe something is wrong but because i only use skinner for bottom frame and nameplate, i try to look at this new frame in skinner option and disable the skin for this frame.
EDIT: this new frame were enable so i just disabled it and it's ok..maybe localized, yes.. and if i can help you for anything, just ask me, i come very often look at this forum. (french)
[2008/07/17 10:52:35-357-x1]: Skinner-2.4.2\UIElements1.lua:917: attempt to index global 'TimeManagerFrame' (a nil value)
<in C code>: ?
AceEvent-2.0-66043 (Skinner):368: in function <...erface\AddOns\Skinner\libs\AceEvent\AceEvent-2.0.lua:345>
---
Let me know if you need more info... and thanks for all the hard work you do keeping this addon updated!!!
Edit: I just saw what you said after I hit the post button lol.. sorry about that. I typed /skinner ui timemanager as instructed in previous post.
Hi Silenia,
What localised version are you running?
It seems that Blizzard have localised the TimeManagerFrame name, and that is why Skinner is producing an error.
Having this issue too.
I have the same error message as Silenia. I'm using the german client, but I don't think that it is related to the translation but rather to the fact that I turned the clock of in the UI options and Skinner is still trying to skin it. If I turn the clock on the error is gone and as soon as I turn it off the error pops up on the next login.
Would be nice if Skinner could check the UI settings and leave the timemanager frame alone if the clock has been turned off.
Regards,
Selina
Strangely enough Chatter is having the same issue and JUST with Edit Box Polish border texture changes. So maybe it's something bigger? Or two conveniently annoying separate bugs. :/