[2008/03/26 13:36:16-1425-x1]: Skinner-2.3\UIElements1.lua:700: attempt to index global 'InspectPVPFrameCloseButton' (a nil value)
<in C code>: ?
AceEvent-2.0-63812 (Ace2):367: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:345>
---
The InspectUI has changed a bit and Skinner is now erroring trying to skin it. It also appears... messed up. Edit: So you don't go through the trouble of figuring it out, it seems the InspectUI issues can all be fixed by commenting out line 700 of UIElements1.lua, because InspectPVPFrameCloseButton doesn't seem to exist anymore. From there, it works flawlessly.
LightHeaded got reworked and the current skin for it isn't compatible. I get an error and nothing changes when opening the quest log now because of this.
The interface options panel, though reworked, seems to have reused all its old frames names. The current skin is totally compatible. The only thing though, multiple inner panels in the right column show the default border, that being the tooltip border, and not the one Skinner is set to display (because obviously they are new).
And I know you're probably busy, but Bongos3 is out. Any chance of skinning it's options?
LightHeaded got reworked and the current skin for it isn't compatible. I get an error and nothing changes when opening the quest log now because of this.
[2008/03/26 13:36:16-1425-x1]: Skinner-2.3\UIElements1.lua:700: attempt to index global 'InspectPVPFrameCloseButton' (a nil value)
<in C code>: ?
AceEvent-2.0-63812 (Ace2):367: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:345>
---
When inspecting and inspect window skin is buggy.
To anyone getting this issue: Open up the file UIElements1.lua in the Skinner folder and Ctrl-F "InspectPVPFrameCloseButton:Hide()" (line 700). Change it to: "--InspectPVPFrameCloseButton:Hide()".
[2008/03/27 09:12:59-940-x15]: Skinner-2.3\Skinner.lua:864: attempt to concatenate a nil value
Skinner-2.3\UIElements2.lua:182: in function <Interface\AddOns\Skinner\UIElements2.lua:178>
(tail call): ?:
<in C code>: in function `InterfaceOptionsList_DisplayFrame'
Interface\FrameXML\UIOptionsFrame.lua:451: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
Happened while browsing the new UI options. Not sure how or why, I noticed the bug after closing the options.
To anyone getting this issue: Open up the file UIElements1.lua in the Skinner folder and Ctrl-F "InspectPVPFrameCloseButton:Hide()" (line 700). Change it to: "--InspectPVPFrameCloseButton:Hide()".
Jncl, where do you stand on other authors updating this mod? Because in my free time I may be able to fix a couple of the broken addon skins, if you'd like. (Not making a promise though!)
There seems to be a frame level issue with chat frame skins too, apparently they're underlapping everything no matter what frame level other frames are using.
Updated code to 2.4
Bugfixes for Ace3, TomTom, LightHeaded & Omen skins (thanks to all who reported these issues)
Bugfixes for 2.4 issues (thanks for all the reports)
r 66706
@ JaedxRapture, I'll get around to Bongos3 Options soon
@ griddark, I'll do TrinityBar2 too
@ Srosh & Harwel, Do you use the Viewport Overlay ?
[2008/03/28 16:39:38-7303-x1]: Skinner-2.3\SkinMe\Ace3.lua:29: attempt to index a nil value
(tail call): ?:
<in C code>: in function `RefreshTree'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:306: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:305>:
[2008/03/28 16:39:38-7303-x1]: Skinner-2.3\SkinMe\Ace3.lua:29: attempt to index a nil value
(tail call): ?:
/snip
Keep reappearing in bugsack, no idea why
Hi Kyron,
This should be fixed now
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yes, same here.
The InspectUI has changed a bit and Skinner is now erroring trying to skin it. It also appears... messed up.
Edit: So you don't go through the trouble of figuring it out, it seems the InspectUI issues can all be fixed by commenting out line 700 of UIElements1.lua, because InspectPVPFrameCloseButton doesn't seem to exist anymore. From there, it works flawlessly.
LightHeaded got reworked and the current skin for it isn't compatible. I get an error and nothing changes when opening the quest log now because of this.
The interface options panel, though reworked, seems to have reused all its old frames names. The current skin is totally compatible. The only thing though, multiple inner panels in the right column show the default border, that being the tooltip border, and not the one Skinner is set to display (because obviously they are new).
And I know you're probably busy, but Bongos3 is out. Any chance of skinning it's options?
Same with TomTom.
To anyone getting this issue: Open up the file UIElements1.lua in the Skinner folder and Ctrl-F "InspectPVPFrameCloseButton:Hide()" (line 700). Change it to: "--InspectPVPFrameCloseButton:Hide()".
Skinner is working finde for me exepct of two addons that were recently updated: Omen and LightHeaded
Can you please have a look at them? Thank you!
Kind regards
X-buZZ
Happened while browsing the new UI options. Not sure how or why, I noticed the bug after closing the options.
I guess it doesn't work as-is.
Ace3 config windows give me this error wehen opening for the first time:
Thanks for this! Works fine now.
http://www.wowinterface.com/forums/showthread.php?t=15494
I replaced
self:SecureHook(LightHeaded, "QuestLogTitleButton_OnClick", function()
with
self:SecureHook(LightHeaded, "SelectQuestLogEntry", function()
In the Skinner\skinme\Lightheaded.lua file and it seems to be working for me now.
Thanks for the above post!!
Im using DoubleWide without error.
Nope, no lightheaded, only have doublewide and questfu for questrelated
Happens every time I go to Esc -> Interface and click any addon to config.
Updated code to 2.4
Bugfixes for Ace3, TomTom, LightHeaded & Omen skins (thanks to all who reported these issues)
Bugfixes for 2.4 issues (thanks for all the reports)
r 66706
@ JaedxRapture, I'll get around to Bongos3 Options soon
@ griddark, I'll do TrinityBar2 too
@ Srosh & Harwel, Do you use the Viewport Overlay ?
(tail call): ?:
<in C code>: in function `RefreshTree'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:306: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:305>:
---
Keep reappearing in bugsack, no idea why
Hi Kyron,
This should be fixed now