Localized name of itemType for Glyphs: Glyph Enchantrix v5.9.4842-4576 loaded MobMap v3.55 loaded RankWatch v1.11 enabled. Type /rankwatch for more information. RankWatch is not ignoring anyone. <12:05:19 PM>Skinner: Unsupported ARL version [@project-version@] <12:05:19 PM>[2] [80:Wârlord]: 10 all stats? <12:05:19 PM>[2] [80:Complexx]: You can use a +10 all stats <12:05:19 PM>Total time played: 173 days, 10 hours, 2 minutes, 52 seconds <12:05:19 PM>Time played this level: 140 days, 22 hours, 3 minutes, 16 seconds <12:05:19 PM>AutoDisenchant inactive
[11:57:53] [P] [85:Dezmonik]: Found it [11:59:31] [P] [85:Dezmonik]: Mayhaps <_< [12:00:12] A role check has been initiated. Your group will be queued when all members have selected a role. [12:00:33] [P] [85:Dezmonik]: Lol [12:01:06] [P] [85:Lifesucks]: I got all the ones in uldum [12:01:15][Mayormcheese] has come online. [12:01:15] [PL] [85:Arixxis]: anyone have cata gems or [Volatile Life]? [12:01:17] [P] [85:Sylvaann]: yeah, im not afk either - just working on a mod until we start <12:03:30>[85:Terrarcanum] has come online. <12:04:24>[Tankbei] has earned the achievement [Duel-icious]! <12:05:36> [P] [85:Dezmonik]: Someone is blasting "Cruel to be Kind" across town and I can hear it all the way from my housel [12:05:53] [P] [85:Lifesucks]: lol [12:06:02] [P] [85:Dezmonik]: It is extremely cruel [12:06:09] [85:Sabi] has come online. [12:06:32] Loreena has gone offline. [12:06:47] [P] [85:Lifesucks]: demmo warlocks hit retardedly hard [12:06:51] [P] [85:Lifesucks]: it is dumb [12:06:53] [81:Devine] has come online. ========== End of Scrollback ========== [12:07:01] Prat 3.0 (DEBUG): [12:07:01] Prat: Module Count: 32 total 26 loaded, 24 enabled [12:07:01] Prat: Memory Use: 778 KB [12:07:18] Type '/help' for a listing of a few commands. [12:07:20] [S] [85:Sylvaann]: ,
The latest alpha has a new module: Scrollback which remembers the last 50 lines on each chatframe and restores them at login or reloadui. Its off by default, but I'd like some feedback on it - so do try enabling it from the module control panel.
I like this feature. It would be nice if there was an option to toggle, which makes the scrollback save globally instead per character.
I like this feature. It would be nice if there was an option to toggle, which makes the scrollback save globally instead per character.
Well, if we do get an option for that, can we get an option to control how the command history is saved as well? I would prefer that both be saved per character. I don't want to scroll through my command history and see stuff that I typed while on another character.
I have the following problem when linking a recipie in a conversation chat frame (started from a RealID name in case it makes any difference):
1x Prat-3.0-r643 \modules\CopyChat.lua:335: attempt to call method 'GetID' (a nil value)
CallbackHandler-1.0-6:147: in function <...tem\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[5]":4: in function <[string "safecall Dispatcher[5]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[5]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
Prat-3.0-r643 \addon\addon.lua:388: in function <Prat-3.0\addon\addon.lua:378>
(tail call): ?:
<in C code>: in function `FCF_SetTemporaryWindowType'
Interface\FrameXML\FloatingChatFrame.lua:731: in function `FCF_OpenTemporaryWindow':
Interface\FrameXML\UnitPopup.lua:1210: in function <Interface\FrameXML\UnitPopup.lua:1164>:
<in C code>: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:583: in function `UIDropDownMenuButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
I have found two strange and slightly irksome issues with Prat in 4.0. The first is that sometimes the autocomplete name suggestions suggest the same name twice. They both work so its nothing more than a cosmetic issue.
The second is that for some reason with Prat enabled, the autocomplete wont suggest my Real ID friends until I type their whole first name. I tested my bank alt which runs zero addons and it works as expected (i.e. typing L would suggest Larry Laffer and Legolas, whereas with Prat it would only suggest Legolas).
The Real ID issue is possibly a Blizzard change. So if its easy to change it back using Prat that would be great.
I have found two strange and slightly irksome issues with Prat in 4.0. The first is that sometimes the autocomplete name suggestions suggest the same name twice. They both work so its nothing more than a cosmetic issue.
The second is that for some reason with Prat enabled, the autocomplete wont suggest my Real ID friends until I type their whole first name. I tested my bank alt which runs zero addons and it works as expected (i.e. typing L would suggest Larry Laffer and Legolas, whereas with Prat it would only suggest Legolas).
The Real ID issue is possibly a Blizzard change. So if its easy to change it back using Prat that would be great.
Do you have the tab complete option in Playernames turned on?
Well, if we do get an option for that, can we get an option to control how the command history is saved as well? I would prefer that both be saved per character. I don't want to scroll through my command history and see stuff that I typed while on another character.
I'd prefer to just do it one way, so probably moving the commands to character storage makes sense.
I recently had to re-install all my add-ons, and I cannot find where the ScrollBack option for Prat is located. (The one where if you have to reload UI it saves what was said in chat while you were at wow screen.)
Can someone tell me how to re-activate this feature?
I recently had to re-install all my add-ons, and I cannot find where the ScrollBack option for Prat is located. (The one where if you have to reload UI it saves what was said in chat while you were at wow screen.)
Can someone tell me how to re-activate this feature?
Thanks
Enable the Prat-3.0-HighCPUUsageModules addon, then it should already be on - if not the option will appear in the history module
if i create a new window and move it from its original position attached to the General window , i can then minimize that window ... but .... how can i minimize the General window ? ( If its possbile .. ) also .. a workaround i was thinking about doing was to make a new window that had all the channels and sources same as the general tab but then i get stuck with the real General tab with now way to permanently hide it should i want to .. not sure if this makes any sense or punctuation marks :S :P , ( abit late here ) but if someone could help me out id realy apreciate it because id hate to switch to another addon ( there is no other better addon ..... ) or not use any at all .. ( Prat has so .. so many awesome features )
How does one permanently turn of the channels; Tradeskills, Pet Info and Creature Messages: Yell. They keep turning on when i log out and in again.
And now they turn on if i go from one zone to the next even in a city
it's really annoying. I tried, complete reïnstall, adding a new tab just for those channels, down gradeing and upgradeing i even deleted my WTF folder. Nothing seems to work
I am maintaining an addon which has a feature that appends an additional hyperlinked phrase to the player's name in chat windows. The basic problem I'm running into is that if I also have Prat running, I can't seem to get this additional text to show up next to the player's name (it doesn't show up anywhere, actually).
I've tried disabling the PlayerName + ChannelName modules (via the Prat UI), but that didn't seem to make a difference. So I had a few questions, hope I'm not on the wrong track here completely:
1. Are there any other Prat modules that might be overwriting the text that I am sending to the chat window (via an AddMessage pre-hook)?
2. Assuming that the issue can be isolated to one or two modules, are there any flags or control parameters in Prat that are intended to handle this sort of thing? Or should I just put something in the readme that the two addons are not compatible with regards to this feature?
3. I've considered the possibility that it's something about the _way_ in which I'm adding my hyperlink tag that is confusing or getting overlooked by Prat. But at this point, I've tried every possible way that it can be done, from least invasive (ChatMessageFilter) to most invasive (pre-hooking AddMessage, ChatFrame_OnHyperlink*, etc.), but nothing seems to make the slightest bit of difference to Prat, whatsoever. Does this sound possible/likely? As far as I can tell [without digging into Prat's code], it almost seems like Prat formats the entire message from scratch, disregarding formatting, etc. that was previously attached. Or could I be overlooking something on my end?
(edit: BTW, it's kind of implied by the original message, but FWIW, the hyperlink tag shows up correctly if I disable Prat [either via ACP+reloadUI or logging out and using addOns list])
I am maintaining an addon which has a feature that appends an additional hyperlinked phrase to the player's name in chat windows. The basic problem I'm running into is that if I also have Prat running, I can't seem to get this additional text to show up next to the player's name (it doesn't show up anywhere, actually).
I've tried disabling the PlayerName + ChannelName modules (via the Prat UI), but that didn't seem to make a difference. So I had a few questions, hope I'm not on the wrong track here completely:
1. Are there any other Prat modules that might be overwriting the text that I am sending to the chat window (via an AddMessage pre-hook)?
2. Assuming that the issue can be isolated to one or two modules, are there any flags or control parameters in Prat that are intended to handle this sort of thing? Or should I just put something in the readme that the two addons are not compatible with regards to this feature?
3. I've considered the possibility that it's something about the _way_ in which I'm adding my hyperlink tag that is confusing or getting overlooked by Prat. But at this point, I've tried every possible way that it can be done, from least invasive (ChatMessageFilter) to most invasive (pre-hooking AddMessage, ChatFrame_OnHyperlink*, etc.), but nothing seems to make the slightest bit of difference to Prat, whatsoever. Does this sound possible/likely? As far as I can tell [without digging into Prat's code], it almost seems like Prat formats the entire message from scratch, disregarding formatting, etc. that was previously attached. Or could I be overlooking something on my end?
(edit: BTW, it's kind of implied by the original message, but FWIW, the hyperlink tag shows up correctly if I disable Prat [either via ACP+reloadUI or logging out and using addOns list])
Well. I can tell you you are right about one thing Prat does completely take over the chat system for certain message types, and does format the entire message itself this is part of Prat's core addon and is by design.
There are alot of ways to work with Prat though. For example, your implementation based on AddmessageFilter should have worked. I don't know why it didnt.
Prat works like this for inbound messages:
First it installs the following hooks, 1 hook on ChatFrame_MessageEventHandler, and then 1 hook on every chatframe's AddMessage.
This is how chat is processed for events that Prat's processing is enabled for.
1) The chatframe code calls ChatFrame_MEH invoking Prat's hook.
2) Prat breaks the message apart into its component parts and stores it in a table
3) Prat calls back into the hook chain to allow normal processing of the message
4) When the chatframe code does finally call addmessage, Prat intercepts it, and prevents it from being displayed.
5) Prat now begins its own processing. Prat fires events to all its modules for each step in its chat processing logic, modules are able to modify the table with the chatmessage data stored in it.
6) Finally after several processing steps, Prat calls AddMessage itself with the formatted chat message which is generated from the table it created from the original chat message.
I'm always willing to help people work with Prat, I can't always give them exactly what they want, ie. If they just want to fight with me over the way Prat works, I just don't entertain that anymore. However if you'd like help either working around Prat or with Prat I'm available most of the time on IRC.
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Enchantrix v5.9.4842-4576 loaded
MobMap v3.55 loaded
RankWatch v1.11 enabled. Type /rankwatch for more information.
RankWatch is not ignoring anyone.
<12:05:19 PM>Skinner: Unsupported ARL version [@project-version@]
<12:05:19 PM>[2] [80:Wârlord]: 10 all stats?
<12:05:19 PM>[2] [80:Complexx]: You can use a +10 all stats
<12:05:19 PM>Total time played: 173 days, 10 hours, 2 minutes, 52 seconds
<12:05:19 PM>Time played this level: 140 days, 22 hours, 3 minutes, 16 seconds
<12:05:19 PM>AutoDisenchant inactive
[11:59:31] [P] [85:Dezmonik]: Mayhaps <_<
[12:00:12] A role check has been initiated. Your group will be queued when all members have selected a role.
[12:00:33] [P] [85:Dezmonik]: Lol
[12:01:06] [P] [85:Lifesucks]: I got all the ones in uldum
[12:01:15] [Mayormcheese] has come online.
[12:01:15] [PL] [85:Arixxis]: anyone have cata gems or [Volatile Life]?
[12:01:17] [P] [85:Sylvaann]: yeah, im not afk either - just working on a mod until we start
<12:03:30> [85:Terrarcanum] has come online.
<12:04:24> [Tankbei] has earned the achievement [Duel-icious]!
<12:05:36> [P] [85:Dezmonik]: Someone is blasting "Cruel to be Kind" across town and I can hear it all the way from my housel
[12:05:53] [P] [85:Lifesucks]: lol
[12:06:02] [P] [85:Dezmonik]: It is extremely cruel
[12:06:09] [85:Sabi] has come online.
[12:06:32] Loreena has gone offline.
[12:06:47] [P] [85:Lifesucks]: demmo warlocks hit retardedly hard
[12:06:51] [P] [85:Lifesucks]: it is dumb
[12:06:53] [81:Devine] has come online.
========== End of Scrollback ==========
[12:07:01] Prat 3.0 (DEBUG):
[12:07:01] Prat: Module Count: 32 total 26 loaded, 24 enabled
[12:07:01] Prat: Memory Use: 778 KB
[12:07:18] Type '/help' for a listing of a few commands.
[12:07:20] [S] [85:Sylvaann]: ,
sorry we were trying to reproduce a bug report.
The pictures are much more enjoyable after a few beers. The colors...
They aren't pictures, they are text. Try selecting it.
I like this feature. It would be nice if there was an option to toggle, which makes the scrollback save globally instead per character.
Well, if we do get an option for that, can we get an option to control how the command history is saved as well? I would prefer that both be saved per character. I don't want to scroll through my command history and see stuff that I typed while on another character.
I've opened a ticket for it.
The second is that for some reason with Prat enabled, the autocomplete wont suggest my Real ID friends until I type their whole first name. I tested my bank alt which runs zero addons and it works as expected (i.e. typing L would suggest Larry Laffer and Legolas, whereas with Prat it would only suggest Legolas).
The Real ID issue is possibly a Blizzard change. So if its easy to change it back using Prat that would be great.
[Edit] After more testing, it seems to be another mod that is breaking it for me. I can't even see bnet messages with prat off.....
Do you have the tab complete option in Playernames turned on?
I'd prefer to just do it one way, so probably moving the commands to character storage makes sense.
Can someone tell me how to re-activate this feature?
Thanks
Enable the Prat-3.0-HighCPUUsageModules addon, then it should already be on - if not the option will appear in the history module
And now they turn on if i go from one zone to the next even in a city
it's really annoying. I tried, complete reïnstall, adding a new tab just for those channels, down gradeing and upgradeing i even deleted my WTF folder. Nothing seems to work
I've tried disabling the PlayerName + ChannelName modules (via the Prat UI), but that didn't seem to make a difference. So I had a few questions, hope I'm not on the wrong track here completely:
1. Are there any other Prat modules that might be overwriting the text that I am sending to the chat window (via an AddMessage pre-hook)?
2. Assuming that the issue can be isolated to one or two modules, are there any flags or control parameters in Prat that are intended to handle this sort of thing? Or should I just put something in the readme that the two addons are not compatible with regards to this feature?
3. I've considered the possibility that it's something about the _way_ in which I'm adding my hyperlink tag that is confusing or getting overlooked by Prat. But at this point, I've tried every possible way that it can be done, from least invasive (ChatMessageFilter) to most invasive (pre-hooking AddMessage, ChatFrame_OnHyperlink*, etc.), but nothing seems to make the slightest bit of difference to Prat, whatsoever. Does this sound possible/likely? As far as I can tell [without digging into Prat's code], it almost seems like Prat formats the entire message from scratch, disregarding formatting, etc. that was previously attached. Or could I be overlooking something on my end?
(edit: BTW, it's kind of implied by the original message, but FWIW, the hyperlink tag shows up correctly if I disable Prat [either via ACP+reloadUI or logging out and using addOns list])
Well. I can tell you you are right about one thing Prat does completely take over the chat system for certain message types, and does format the entire message itself this is part of Prat's core addon and is by design.
There are alot of ways to work with Prat though. For example, your implementation based on AddmessageFilter should have worked. I don't know why it didnt.
Prat works like this for inbound messages:
First it installs the following hooks, 1 hook on ChatFrame_MessageEventHandler, and then 1 hook on every chatframe's AddMessage.
This is how chat is processed for events that Prat's processing is enabled for.
1) The chatframe code calls ChatFrame_MEH invoking Prat's hook.
2) Prat breaks the message apart into its component parts and stores it in a table
3) Prat calls back into the hook chain to allow normal processing of the message
4) When the chatframe code does finally call addmessage, Prat intercepts it, and prevents it from being displayed.
5) Prat now begins its own processing. Prat fires events to all its modules for each step in its chat processing logic, modules are able to modify the table with the chatmessage data stored in it.
6) Finally after several processing steps, Prat calls AddMessage itself with the formatted chat message which is generated from the table it created from the original chat message.
I'm always willing to help people work with Prat, I can't always give them exactly what they want, ie. If they just want to fight with me over the way Prat works, I just don't entertain that anymore. However if you'd like help either working around Prat or with Prat I'm available most of the time on IRC.