I'm not sure if this has been answered or not, but I was wondering if there's a way to have the chatbox at full alpha kind of like the blizzard chatbox. So the background of the chatbox is always black instead of having to mouseover it.
1. German WOW: Chat channels in custom filters does seem to be mixed up. If I activate one chat as output he posts it in raid warning and the other way round....
2. I like to use command history (save between session is on) but he will not display any if I use arrow up/down after logging in.
3. Can not find ANY chat history at all, just the normal history in the edit box, not affected by the prat settings how many lines I like to cover in the history. So is there a seperate window anywhere I did not find?
Ok, perhaps I need to re-enable the output which sends it so everyone can see it. I'll try to get to it soon, in the meantime, if you want to play with it yourself - the feature is just commented out in the source - so if you are comfortable editing it - you will can try it out.
Also, im not sure if guild achievments are one of the message types that are supported.
You might want to look at the mod - Accomplishment. It does auto-grats, I helped enhance that part a little myself.
Would be great to enable this. Can you tell me where about is is commented out? Thx.
I filtered for the word archieved (in German) but I am not sure if this worked since I did my testing with other words posted by users. If guild / party archivements are not supported now is it possible to integrate this?
I feel like a moron for asking this but i cant seem to get my chat bar to show up on screen. I also cant seem to find a command in-game to reset it or get it to show up. If i disable Prat it shows up underneath the chat tab as always, but when i enable Prat again it isn't showing up. Any help would be appreciated.
I feel like a moron for asking this but i cant seem to get my chat bar to show up on screen. I also cant seem to find a command in-game to reset it or get it to show up. If i disable Prat it shows up underneath the chat tab as always, but when i enable Prat again it isn't showing up. Any help would be appreciated.
Thanks in advance.
The editbox is a prat module, type /prat and click the Module Control tab and make sure editbox is set to enable,then you go to the Display Settings tab and click editbox and you will then see attach to..
as prat is using LibSharedMedia could you register the callback so that if you use a font that gets loaded after prat the chat windows still update with your choice of font (if its remembered)?
1x Prat-3.0-r397 \addon\addon.lua:247: attempt to index local 'm' (a boolean value)
(tail call): ?:
(tail call): ?:
WIM-3.2.2\Sources\WindowHandler.lua:804: in function `AddEventMessage'
WIM-3.2.2\Modules\WhisperEngine.lua:283: in function `handler'
LibChatHandler-1.0-11 (LibChatHandler-1.0):252: in function `popEvents'
LibChatHandler-1.0-11 (LibChatHandler-1.0):146: in function `Release'
WIM-3.2.2\Modules\Filters.lua:267: in function `CHAT_MSG_WHISPER_CONTROLLER'
WIM-3.2.2\Modules\Filters.lua:172: in function <WIM\Modules\Filters.lua:142>
WIM-3.2.2\Modules\Filters.lua:212: in function `callback'
LibWho-2.0-99999 (WIM):621: in function `RaiseCallback'
LibWho-2.0-99999 (WIM):538: in function `ReturnWho'
LibWho-2.0-99999 (WIM):882: in function `?'
LibWho-2.0-99999 (WIM):893: in function <WIM\Libs\LibWho-2.0\LibWho-2.0.lua:892>
I have set the fade to 0 - it seems that when i first reload they will not fade out - but when i mouseover the chat frame it will will fade-in the tabs then when i move the mouse away they fade-out completely
I am sorry for the questions but i'm coming from chatter since so many friends use prat. I am also looking for something that does link hover (option available in chatter) so that i can see a piece of loot and have it compared to what is currently equiped
I found a module for Prat that allows hover link which then opened up the ingame system for comparison.
Still looking for help with the tab issues. To me it seems like if i load (even once then turn off) the tab module to keep tabs for glowing(highlighting) then the tabs will randomly and most-often when loading not fully fade out.
I noticed the past couple of days (I've been doing some toon mgmt) when I use '/gleader' commands it also / automatically becomes a say? I am not sure if this is due to Prat or a default/Blizz bug, but it's annoying.
I noticed the past couple of days (I've been doing some toon mgmt) when I use '/gleader' commands it also / automatically becomes a say? I am not sure if this is due to Prat or a default/Blizz bug, but it's annoying.
Can you give an example? What you said can have a couple different meanings.
Release 3.3.3 adds support for the DEV tag on messagess, the "Dungeon Guide" "chat type", and removal of the chatlink module
Prat does go ahead and define a chat type for "dungeon guide" which blizzard didn't do. They only defined CHAT_PARTY_GUIDE_GET, but did not create the chat type PARTY_GUIDE.
This would have required alot of speical cases in Prat's code, so I felt a cleaner solution would be to go ahead and define the chat type.
-- Do something about the missing party guide chat type
if CHAT_MSG_PARTY_GUIDE == nil and CHAT_PARTY_GUIDE_GET ~= nil then
tinsert(ChatTypeGroup["PARTY_LEADER"], "CHAT_MSG_PARTY_GUIDE")
ChatTypeInfo["PARTY_GUIDE"] = ChatTypeInfo["PARTY_LEADER"]
CHAT_MSG_PARTY_GUIDE = (CHAT_PARTY_GUIDE_GET):match("%[([^%]]*)%]")
end
Release 3.3.4 adds a collection of 9 chat-friendly fonts.
I would really like some feedback on the fonts I chose. Are there any that don't look good not only in enUS but in other locales as well.
Release 3.3.5 will add support for "group leader" in the sounds module.
Note that RAID_LEADER will no longer be considered chat type RAID.
if msgtype == "PARTY_LEADER" or msgtype == "RAID_LEADER" or msgtype == "PARTY_GUIDE" then
msgtype = "GROUP_LEAD"
end
if msgtype == "BATTLEGROUND" or msgtype == "BATTLEGROUND_LEADER" then
msgtype = "RAID"
end
As an aside - does the current collection of chat related sounds need some updating?
I would like to request a feature. Specifically, that Prat remember all the chat window positions and settings in a given profile, and allow me to restore that profile to another char.
I frequently make minor changes to my layout, or make new chars, and would like to be able to simply load the windows and their positions.
I would like to request a feature. Specifically, that Prat remember all the chat window positions and settings in a given profile, and allow me to restore that profile to another char.
I frequently make minor changes to my layout, or make new chars, and would like to be able to simply load the windows and their positions.
Thanks
Just take the Prat SV file from the SV's (under WTF) and copy it to the same location in the SV folders of the other char.
Rollback Post to RevisionRollBack
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2. I like to use command history (save between session is on) but he will not display any if I use arrow up/down after logging in.
3. Can not find ANY chat history at all, just the normal history in the edit box, not affected by the prat settings how many lines I like to cover in the history. So is there a seperate window anywhere I did not find?
Would be great to enable this. Can you tell me where about is is commented out? Thx.
I filtered for the word archieved (in German) but I am not sure if this worked since I did my testing with other words posted by users. If guild / party archivements are not supported now is it possible to integrate this?
Thanks in advance.
The editbox is a prat module, type /prat and click the Module Control tab and make sure editbox is set to enable,then you go to the Display Settings tab and click editbox and you will then see attach to..
1x Prat-3.0-r397 \addon\addon.lua:247: attempt to index local 'm' (a boolean value)
(tail call): ?:
(tail call): ?:
WIM-3.2.2\Sources\WindowHandler.lua:804: in function `AddEventMessage'
WIM-3.2.2\Modules\WhisperEngine.lua:283: in function `handler'
LibChatHandler-1.0-11 (LibChatHandler-1.0):252: in function `popEvents'
LibChatHandler-1.0-11 (LibChatHandler-1.0):146: in function `Release'
WIM-3.2.2\Modules\Filters.lua:267: in function `CHAT_MSG_WHISPER_CONTROLLER'
WIM-3.2.2\Modules\Filters.lua:172: in function <WIM\Modules\Filters.lua:142>
WIM-3.2.2\Modules\Filters.lua:212: in function `callback'
LibWho-2.0-99999 (WIM):621: in function `RaiseCallback'
LibWho-2.0-99999 (WIM):538: in function `ReturnWho'
LibWho-2.0-99999 (WIM):882: in function `?'
LibWho-2.0-99999 (WIM):893: in function <WIM\Libs\LibWho-2.0\LibWho-2.0.lua:892>
Locals:
(*temporary) = "WHO_LIST_UPDATE"
(*temporary) = "WHO_LIST_UPDATE"
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
---
http://i50.tinypic.com/35lrcrk.jpg
I found a module for Prat that allows hover link which then opened up the ingame system for comparison.
Still looking for help with the tab issues. To me it seems like if i load (even once then turn off) the tab module to keep tabs for glowing(highlighting) then the tabs will randomly and most-often when loading not fully fade out.
Can you give an example? What you said can have a couple different meanings.
Prat does go ahead and define a chat type for "dungeon guide" which blizzard didn't do. They only defined CHAT_PARTY_GUIDE_GET, but did not create the chat type PARTY_GUIDE.
This would have required alot of speical cases in Prat's code, so I felt a cleaner solution would be to go ahead and define the chat type.
Release 3.3.4 adds a collection of 9 chat-friendly fonts.
I would really like some feedback on the fonts I chose. Are there any that don't look good not only in enUS but in other locales as well.
Release 3.3.5 will add support for "group leader" in the sounds module.
Note that RAID_LEADER will no longer be considered chat type RAID.
As an aside - does the current collection of chat related sounds need some updating?
Any feedback you can provide will be welcome.
I frequently make minor changes to my layout, or make new chars, and would like to be able to simply load the windows and their positions.
Thanks
Just take the Prat SV file from the SV's (under WTF) and copy it to the same location in the SV folders of the other char.