It's of great use to me, and anyone who might want to get into addon development... It outlines what prat is, and how in general things within it operate....
you mentioned that the chat parsing is already part of prat.. and the invite thing makes me wonder...
I understand that you are registering pattern contstants, and then attaching actions to those... I.e you register inv, and then attach "invite the person who said it" to it.
i.e. parse the chat message looking for a quest or item link.
if quest link, check quest log. if in quest log, audible
if item link check profession recipe list craft outputs (?), if matched, audible.
if recipe link, check profession recipe list, if NOT matched, audible.
This sort of parsing and checking above is different than the invite constant method...
I know very little lua (enough to be dangerous, or to fix obvious errors),and it's different than how prat does things, So I may just wait or orionshock to figure this all out :)
Such an addon would not need Prat for anything really.
The chatlinks module does have patterns to match the links though. Perhaps they might be of use to you.
the custom ChatLink Method is active in channels that support chat linking, making it rather annoying to link stuff.
Hrm, i made it work on beta just now with a few changes. I haven't tried live. I honestly didn't see any issues with linking in trade vs anohther channel.
I put a debug line in chatlinks.lua that will spit out the chattable, can you try it with the debug code, if you still have problems.
Had this bug on the 13th of September (on live). I believe I'm using version r81600 (at least that's the largest version on the change log files I have). The quest link for whatever reason in the general chat wasn't working. I've seen this work on other channels. Please see the attached picture (could have done the copy paste, but I'm writing this bug report after it happened) for the full example.
Had this bug on the 13th of September (on live). I believe I'm using version r81600 (at least that's the largest version on the change log files I have). The quest link for whatever reason in the general chat wasn't working. I've seen this work on other channels. Please see the attached picture (could have done the copy paste, but I'm writing this bug report after it happened) for the full example.
Well, this may be a live-only issue, ie. i have no issues on beta. Live is going to be brought up to 30000 "soon" - so it may just be broken until then. Make sure you have the chatlinks module enabled though...
Well, this may be a live-only issue, ie. i have no issues on beta. Live is going to be brought up to 30000 "soon" - so it may just be broken until then. Make sure you have the chatlinks module enabled though...
Will do sylvanaar. As I said, I haven't had a problem before, so I'm pretty sure the chat mod is enabled (looking at my saved variable file, it's default, and I think default is on, IIRC). I did see that the 3.0 patch is available for download, so it should be "soon" like you said. I'll just wait.
Should we continue letting you know about bugs on Live or just wait until the 3.0 patch?
Will do sylvanaar. As I said, I haven't had a problem before, so I'm pretty sure the chat mod is enabled (looking at my saved variable file, it's default, and I think default is on, IIRC). I did see that the 3.0 patch is available for download, so it should be "soon" like you said. I'll just wait.
Should we continue letting you know about bugs on Live or just wait until the 3.0 patch?
Let me know, if its something that may be fixed with the 30000 patch i'll let you know.
First of all, thank you for another amazing chat addon. Would it be possible to add chat hover manipulation? Possibly disable it completely or control the hover delay? I've yet to find an addon that could do this, and I'm thinking it would compliment the fading module quite nicely.
You can see on the far right chat box the buttons do not line up with the chat box. Not a problem without the module, nor with regularly sized (or larger) chat frames.
You can see on the far right chat box the buttons do not line up with the chat box. Not a problem without the module, nor with regularly sized (or larger) chat frames.
Thanks for the bug report. I'll look into it this weekend.
First of all, thank you for another amazing chat addon. Would it be possible to add chat hover manipulation? Possibly disable it completely or control the hover delay? I've yet to find an addon that could do this, and I'm thinking it would compliment the fading module quite nicely.
By this you mean the chatfrane fading in and out when you hover over it. Prat does let you change this, but I would be remiss if I said that it was really much of a feature. To control this, you set the chatframes to have an alpha value of >0.5 using the default ui. Then they'll never fade in/out.
Prat has an easy way for you to set the variable that controls the threshold at which the fade occurs.
Frame module, chat frame alpha, set to 0.
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Such an addon would not need Prat for anything really.
The chatlinks module does have patterns to match the links though. Perhaps they might be of use to you.
Hrm, i made it work on beta just now with a few changes. I haven't tried live. I honestly didn't see any issues with linking in trade vs anohther channel.
I put a debug line in chatlinks.lua that will spit out the chattable, can you try it with the debug code, if you still have problems.
Wow! That really was annoying.
thanks.
--
so far no problems on my end - Live server.
Thats copychat - those buttons copy the entire chargframe so you can paste it into another program. Disable or configure copychat to your liking.
That's how I make the posts showing the chat text colored as it would be in-gcame. Copychat allows you to copy the text with bbedit forum markup.
Ahh, that is a cool feature (especially the BBCODE formatting). Thank you very much ^_^
Although, I would suggest a checkbox for the icons, or at least can be moved around if it won't be much trouble (but of course, it isn't immediate).
Well there is a "checkbox" to show/hide the buttons in the copychat option. Is that what you mean?
LOLz, nevermind... remind me next time not to mess with addons when feeling sleepy and very tired from work :p
tnx tnx again ^_^
Only if you remind me not to ;)
Thanks.
ATM, no, but it will be coming.
Well, this may be a live-only issue, ie. i have no issues on beta. Live is going to be brought up to 30000 "soon" - so it may just be broken until then. Make sure you have the chatlinks module enabled though...
Will do sylvanaar. As I said, I haven't had a problem before, so I'm pretty sure the chat mod is enabled (looking at my saved variable file, it's default, and I think default is on, IIRC). I did see that the 3.0 patch is available for download, so it should be "soon" like you said. I'll just wait.
Should we continue letting you know about bugs on Live or just wait until the 3.0 patch?
Let me know, if its something that may be fixed with the 30000 patch i'll let you know.
You can see on the far right chat box the buttons do not line up with the chat box. Not a problem without the module, nor with regularly sized (or larger) chat frames.
Thanks for the bug report. I'll look into it this weekend.
By this you mean the chatfrane fading in and out when you hover over it. Prat does let you change this, but I would be remiss if I said that it was really much of a feature. To control this, you set the chatframes to have an alpha value of >0.5 using the default ui. Then they'll never fade in/out.
Prat has an easy way for you to set the variable that controls the threshold at which the fade occurs.
Frame module, chat frame alpha, set to 0.