I was wondering Prat worked with IgnoreMore (http://www.wowinterface.com/downloads/info5186-IgnoreMore.html) . According to that author, Prat causes issues with its ability to ignore users. I was not sure if this had been addressed or if it was a problem to begin with. I'd like to use IgnoreMore with Prat, but if it doesn't work, then I won't bother. Thanks for your time.
Mikk and I didnt agree on something the other day. However, I think it should work., Tell me if it doesn't.
Mentally, all over the place! In real life, uh... working[1], struggling[2], moving[3], settling[4], resting[5], and thinking[6], heh.
I hope you have been well! You also, sylvanaar. I'll shut up now - apologies the offtopickery (toffpickery?).
cheers,
- Fin
[1] but I quit because they, they don't got no respect [2] and ultimately failing - single again [3] back to the UK [4] down in new job + flat + life [5] after stressing [6] ow
I've been getting the same thing. I was in zone chat and someone spammed their enchanting (I think) link and it screwed up like that so a few people said that they sender failed (as you do) to which the sender replied no you are fail for not having a mod that can handle linking in general. So what has me thinking is its probably not our end/fault its screwed up more the senders (I also know similar garbage can happen when you try to link more then two professions into a macro).
I've said again and again, that chat linking stuff should be OFF by default, and enforced by the addon not to be linkable to the public chat channels. The majority of wow players do not use Prat/Chatter.
I get annoyed a lot every time i see a CLINK:blahblah or a mangled link due to no fault of my own.
I noticed yesterday while playing that Prat apparently tries to send something to the guild channel (I usually get the message "You are not in a guild" when I login and sometimes even randomly while playing). But on the char that is actually in a guild I don't see that message and nothing is written into the guild chat. What could that be?
I noticed yesterday while playing that Prat apparently tries to send something to the guild channel (I usually get the message "You are not in a guild" when I login and sometimes even randomly while playing). But on the char that is actually in a guild I don't see that message and nothing is written into the guild chat. What could that be?
(I only had Prat enabled to test it)
Are you in a guild? If yes, then its most likely a WoW bug. If not, I'm not really sure. When does it happen?
I've said again and again, that chat linking stuff should be OFF by default, and enforced by the addon not to be linkable to the public chat channels. The majority of wow players do not use Prat/Chatter.
I get annoyed a lot every time i see a CLINK:blahblah or a mangled link due to no fault of my own.
There are 2 points of view on that. The contrary to yours is people who do run Chatlink (or Prat/Chatter) can see the links. I had suggested to blizz that they allow the {icon} to be filtered out if {icon} wasnt in the list of supported icons. That would have helped solve several chat issues (this being one), but the usual suspects whined about it, so...
I added a custom channel. but when I go back to sounds it still only lists the 5 channels.
I would like to add a sound event to a custom channel, is this even possible?
my family joins a custom channel, with the /join ourfamilychannel command. and I added this to the custom channel list, but still cannot see how I can add a sound event for this channel.
I keep getting errors from playernames module every time I log in on any char. I've deleted prat savedvariables + prat addon files several times for reinstall, but no effect.
This is the error I get (very rare that it doesn't appear, ~1/50)
[2008/11/20 15:10:34-247-x1]: Prat-3.0-r149 \modules\PlayerNames.lua:720: table index is nil
Prat-3.0-r149 \addon\modules.lua:181: in function <Interface\AddOns\Prat-3.0\addon\modules.lua:173>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5:365: in function `EnableAddon'
AceAddon-3.0-5:377: in function `EnableAddon'
AceAddon-3.0-5:435: in function <...ns\ActionBarSaver\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
Also tried to disable ActionBarSaver, but it resulted to this instead:
[2008/11/20 15:04:00-245-x1]: Prat-3.0-r149 \modules\PlayerNames.lua:720: table index is nil
Prat-3.0-r149 \addon\modules.lua:181: in function <Interface\AddOns\Prat-3.0\addon\modules.lua:173>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (AtlasLoot):365: in function `EnableAddon'
AceAddon-3.0-5 (AtlasLoot):377: in function `EnableAddon'
AceAddon-3.0-5 (AtlasLoot):435: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: ?
<in C code>: in function `pcall'
Cartographer-r2288\Cartographer.lua:914: in function `LoadLoadOnDemandModules'
Cartographer-r2288\Cartographer.lua:508: in function <Interface\AddOns\Cartographer\Cartographer.lua:356>
<in C code>: ?
LibRock-1.0-90294 (FuBar):2472: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2447>
LibRock-1.0-90294 (FuBar):2521: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2514>
LibRock-1.0-90294 (FuBar):2594: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2557>
LibRock-1.0-90294 (FuBar):2715: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2710>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
I've said again and again, that chat linking stuff should be OFF by default, and enforced by the addon not to be linkable to the public chat channels. The majority of wow players do not use Prat/Chatter.
I get annoyed a lot every time i see a CLINK:blahblah or a mangled link due to no fault of my own.
Unfortunately it is not a feature from Prat but the game. Linking your tradeskills is a new feature of the game with the 3.0.2 patch. The Prat chatlink feature is different usage.
I'm not sure if it is Prat that is causing this, but I figure I'd ask anyway. Since 3.0, for some reason I cannot link items from vendors into chat. It gives me an error (some vendor frame error, not sure on the exact wording). Does anyone know how I can fix this?
Are you in a guild? If yes, then its most likely a WoW bug. If not, I'm not really sure. When does it happen?
It only happens on chars which aren't in a guild, on login (didn't try reloadUI yet, but it will happen then most likely too). I will try it tonight again and see if it still happens and if I can break it down to a module.
Unfortunately it is not a feature from Prat but the game. Linking your tradeskills is a new feature of the game with the 3.0.2 patch. The Prat chatlink feature is different usage.
I think you're misunderstanding what Xinhuan is talking about. The only places you can link stuff in-game are guild and officer chats, trade and whispers. You can't link in the General channels, the defense channels or user-defined channels. Add-ons go around that by using a custom-made syntax for links allowing you to link stuff. Problem is, there are multiple chat add-ons and many people do not use any at all, and for them, it doesn't appear as a link, it appears as garbage since they have no add-on to decode it.
Now in your case, it happened in Trade chat. They may have used an add-on which created that type of link instead of using the default Blizzard linking.
To Xinhuan's point, I happen to agree. That should be off by default. And you would think add-ons wouldn't use their custom-made links in channels where Blizzard allows linking anyway. And what happened in your screenshot would not have happened. Not sure how Prat works, just speaking generally here.
Ok, I narrowed it down to the PlayerNames module (and actually believe I sloved it too).
To reproduce try the following:
1) Log in with a char with only Prat enabled (he shouldn't be in a guild)
2) Disable all modules except the PlayerNames module
3) /script ReloadUI()
4) You have the message! ("You are not in a guild.")
Alternatively you can also just disable the PlayerNames module, reload the UI and then enable it. As it gets enabled the message should appear.
Since I try to learn LUA I took a peek into the module, and found a call to "GuildRoster()" inside the OnModuleEnable, which gave me excatly that error.
I replaced the line with "if IsInGuild() then GuildRoster() end" and the message disappeard. You might want to put that if around the whole block, but for my short debugging/learning LUA session it was good enough... ;)
I think you're misunderstanding what Xinhuan is talking about. The only places you can link stuff in-game are guild and officer chats, trade and whispers. You can't link in the General channels, the defense channels or user-defined channels. Add-ons go around that by using a custom-made syntax for links allowing you to link stuff. Problem is, there are multiple chat add-ons and many people do not use any at all, and for them, it doesn't appear as a link, it appears as garbage since they have no add-on to decode it.
Now in your case, it happened in Trade chat. They may have used an add-on which created that type of link instead of using the default Blizzard linking.
To Xinhuan's point, I happen to agree. That should be off by default. And you would think add-ons wouldn't use their custom-made links in channels where Blizzard allows linking anyway. And what happened in your screenshot would not have happened. Not sure how Prat works, just speaking generally here.
Would someone linking with blizzards default tradeskill and chat cause that. Cause I had a friend who doesn't use Prat or a tradeskill addon link his enchanting and it came out messed up on my end. I did not mean to sound rude to Xinhuan so I am sorry.
I have been trying to track down what is causing the mangled chat links, everyone I have asked about how they are sending them (this has been in trade chat) have all said they just linked the blizzard trade link in and arnt using a mode (they probably made a macro but none said so).
I have disabled all my addons and had someone link me their profession that was previously being mangled and it came through fine. I loaded prat and got them to resend and it was fine, loading prat + prat libraries also fine as well as prat + prat libraries + prat high cpu modules.
So it would seem that one of my other addon's is interfering with the links.
I reverted to RC5 version and the problem so far went away. So I think something that was changed between RC5 and RC6 was causing problems with me seeing normal linking of tradeskills.
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Mikk and I didnt agree on something the other day. However, I think it should work., Tell me if it doesn't.
Wow, what the heck is that?
What locale are you?
<3 Fin
I've been getting the same thing. I was in zone chat and someone spammed their enchanting (I think) link and it screwed up like that so a few people said that they sender failed (as you do) to which the sender replied no you are fail for not having a mod that can handle linking in general. So what has me thinking is its probably not our end/fault its screwed up more the senders (I also know similar garbage can happen when you try to link more then two professions into a macro).
I get annoyed a lot every time i see a CLINK:blahblah or a mangled link due to no fault of my own.
(I only had Prat enabled to test it)
Are you in a guild? If yes, then its most likely a WoW bug. If not, I'm not really sure. When does it happen?
There are 2 points of view on that. The contrary to yours is people who do run Chatlink (or Prat/Chatter) can see the links. I had suggested to blizz that they allow the {icon} to be filtered out if {icon} wasnt in the list of supported icons. That would have helped solve several chat issues (this being one), but the usual suspects whined about it, so...
I would like to add a sound event to a custom channel, is this even possible?
my family joins a custom channel, with the /join ourfamilychannel command. and I added this to the custom channel list, but still cannot see how I can add a sound event for this channel.
Thanks for any help anyone can provide.
This is the error I get (very rare that it doesn't appear, ~1/50)
Also tried to disable ActionBarSaver, but it resulted to this instead:
Unfortunately it is not a feature from Prat but the game. Linking your tradeskills is a new feature of the game with the 3.0.2 patch. The Prat chatlink feature is different usage.
It only happens on chars which aren't in a guild, on login (didn't try reloadUI yet, but it will happen then most likely too). I will try it tonight again and see if it still happens and if I can break it down to a module.
I think you're misunderstanding what Xinhuan is talking about. The only places you can link stuff in-game are guild and officer chats, trade and whispers. You can't link in the General channels, the defense channels or user-defined channels. Add-ons go around that by using a custom-made syntax for links allowing you to link stuff. Problem is, there are multiple chat add-ons and many people do not use any at all, and for them, it doesn't appear as a link, it appears as garbage since they have no add-on to decode it.
Now in your case, it happened in Trade chat. They may have used an add-on which created that type of link instead of using the default Blizzard linking.
To Xinhuan's point, I happen to agree. That should be off by default. And you would think add-ons wouldn't use their custom-made links in channels where Blizzard allows linking anyway. And what happened in your screenshot would not have happened. Not sure how Prat works, just speaking generally here.
To reproduce try the following:
1) Log in with a char with only Prat enabled (he shouldn't be in a guild)
2) Disable all modules except the PlayerNames module
3) /script ReloadUI()
4) You have the message! ("You are not in a guild.")
Alternatively you can also just disable the PlayerNames module, reload the UI and then enable it. As it gets enabled the message should appear.
Since I try to learn LUA I took a peek into the module, and found a call to "GuildRoster()" inside the OnModuleEnable, which gave me excatly that error.
I replaced the line with "if IsInGuild() then GuildRoster() end" and the message disappeard. You might want to put that if around the whole block, but for my short debugging/learning LUA session it was good enough... ;)
Would someone linking with blizzards default tradeskill and chat cause that. Cause I had a friend who doesn't use Prat or a tradeskill addon link his enchanting and it came out messed up on my end. I did not mean to sound rude to Xinhuan so I am sorry.
I have disabled all my addons and had someone link me their profession that was previously being mangled and it came through fine. I loaded prat and got them to resend and it was fine, loading prat + prat libraries also fine as well as prat + prat libraries + prat high cpu modules.
So it would seem that one of my other addon's is interfering with the links.