I am having an issue with bar 4 spontaneously duplicating itself and replacing bar 1. And I mean like 4 times in 5 minutes leaving me without all my key bound primary attack skills.
Could anyone with more knowledge of how Bartender4 works (I've looked through the code, but I am not too experienced with Lua and WoW addons so I have a hard time understanding it fully) help me? I've made a post, http://forums.wowace.com/showthread.php?t=18022 about what my goal/problem is. If someone could assist me in getting it to work with Bartender, I'd greatly appreciate it.
University and work has been very demanding the last few month, but at least University is over for good now (yay), and all i have to worry about is work .. however i still wanted to give you guys an update on the state and plans of Bartender.
The 4.4 branch
Work on the released 4.4 version has been slow, and i'm afraid it'll stay that way. It doesn't have any serious bugs, and if those come up, i'll of course fix them, but i don't plan to actually implement new features anymore.
The future
What i do have planned for Bartender is a big new version currently planned to be 4.5. This version is planned to be released for Cataclysm, but once the UI changes for Cataclysm get out, and if it will be possible to easily make it compatible with the 3.x server, i might release it sooner.
The big plans are more dynamic action bar designs. That means, that you'll be able to layout your bars in any way you can imagine, not limited to the 10 bars with 12 buttons that we have now, but any number of bars with any number of buttons.
You'll have the choice to stay with the 120 button limit and use the server-side action buttons, or use an unlimited amount of new buttons that are saved on the client.
The configuration will be split in a "simple mode" which basically emulates most of the things Bartender does now, and an advanced mode that actually gives you access to the full spectrum of Bar layout.
I'm still drafting out specifics as i need them, but it is supposed to be the ultimate action bar addon, without adding a heavy burden on the users performance. This might sound like a conflicting goal, however, its really not that hard, you just have to properly turn off the features that are not used by the user, and all the features in the world wouldn't make it slower. ;)
That's really good news :)
Will the button be macros based buttons like what was done in Macaroon or will they be simple actions buttons like we have in Bartender?
You can choose to use action-based buttons, but that means you will still have the 120 button limit, of course. You can also choose to use the client-local buttons, which are not based on macros directly, but rather use the SecureActionButton code to cast spells, use items, activate macros, etc. They behave the same as action buttons, but are saved client-side, and thus unlimited.
I would like to add a functionality to define macros for buttons without the need to actually create the macro in the macro UI, basically like Macaroon does it, but not completely base everything on macros.
Since all Bartender has in common with Dominos is that it provides action bars .. i dont think its something the mods actually do wrong. I've never seen or heard of this, so uh, must be just you, sorry.
probably an easy question, but is there some file i can copy to my new wow/bartender folder to get my settings from another computer? both are BT4 latest version. (just want to import my layout basically)
probably an easy question, but is there some file i can copy to my new wow/bartender folder to get my settings from another computer? both are BT4 latest version. (just want to import my layout basically)
SavedVariables.lua? From which folder there's several throughout the tree
the file called "bartender4" in the WTF folder (wtf/account/accountname/saved variables) copy to the same location on the other computer. (i usually just copy the entire wtf folder so i get all settings for all addons and stuff on both comps)
the file called "bartender4" in the WTF folder (wtf/account/accountname/saved variables) copy to the same location on the other computer. (i usually just copy the entire wtf folder so i get all settings for all addons and stuff on both comps)
this is just a fresh install on the same computer. only copying bartender and clique data over :D
I have created buttons with kgpanels that show and hide Bartender4 action bars when I click them. However, if I click the button after I enter combat the action bars will not appear - only the frame-associated kgpanels background appears.
The scripting in kgpanels works exactly as I intend it to out of combat, the problem only arises after I enter combat and click the button. Is there some Bartender4 checkbox or scripting code that I've missed that enables action bars to appear while in combat?
I have created buttons with kgpanels that show and hide Bartender4 action bars when I click them. However, if I click the button after I enter combat the action bars will not appear - only the frame-associated kgpanels background appears.
The scripting in kgpanels works exactly as I intend it to out of combat, the problem only arises after I enter combat and click the button. Is there some Bartender4 checkbox or scripting code that I've missed that enables action bars to appear while in combat?
You cannot change UI elements in combat. Ever notice your UI doesn't load if you crash or disconnect during combat and come back online when combat is still going on?
I have created buttons with kgpanels that show and hide Bartender4 action bars when I click them. However, if I click the button after I enter combat the action bars will not appear - only the frame-associated kgpanels background appears.
The scripting in kgpanels works exactly as I intend it to out of combat, the problem only arises after I enter combat and click the button. Is there some Bartender4 checkbox or scripting code that I've missed that enables action bars to appear while in combat?
Blizzard does not allow "protected" (actionbars, clickable unitframes and some other things afaik) UI elements to appear/change in combat this is to prevent some of the more extreme addons out there from making things to easy (like old decursive, emergency monitors, addons that changed what spell was on "1" depending on CD's and target HP and simmilar)
Thanks for the info, I wasn't aware of those UI protections. How does a UI like TukUI or LUI get around that? They have collapsible action bars like what I'm describing that hide and show while in combat.
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The border of what bar?
I think he might be refering to the "grid" perhapps?
The 4.4 branch
Work on the released 4.4 version has been slow, and i'm afraid it'll stay that way. It doesn't have any serious bugs, and if those come up, i'll of course fix them, but i don't plan to actually implement new features anymore.
The future
What i do have planned for Bartender is a big new version currently planned to be 4.5. This version is planned to be released for Cataclysm, but once the UI changes for Cataclysm get out, and if it will be possible to easily make it compatible with the 3.x server, i might release it sooner.
The big plans are more dynamic action bar designs. That means, that you'll be able to layout your bars in any way you can imagine, not limited to the 10 bars with 12 buttons that we have now, but any number of bars with any number of buttons.
You'll have the choice to stay with the 120 button limit and use the server-side action buttons, or use an unlimited amount of new buttons that are saved on the client.
The configuration will be split in a "simple mode" which basically emulates most of the things Bartender does now, and an advanced mode that actually gives you access to the full spectrum of Bar layout.
I'm still drafting out specifics as i need them, but it is supposed to be the ultimate action bar addon, without adding a heavy burden on the users performance. This might sound like a conflicting goal, however, its really not that hard, you just have to properly turn off the features that are not used by the user, and all the features in the world wouldn't make it slower. ;)
Anyway, back to work!
Will the button be macros based buttons like what was done in Macaroon or will they be simple actions buttons like we have in Bartender?
You can choose to use action-based buttons, but that means you will still have the 120 button limit, of course. You can also choose to use the client-local buttons, which are not based on macros directly, but rather use the SecureActionButton code to cast spells, use items, activate macros, etc. They behave the same as action buttons, but are saved client-side, and thus unlimited.
I would like to add a functionality to define macros for buttons without the need to actually create the macro in the macro UI, basically like Macaroon does it, but not completely base everything on macros.
When Im leaving combat I have 0.5 second graphical freeze. And the reason of this os bartender. ( I checked with every addon turned off but bar4 )
And this never happen with default blizzard action bars. So I think there is a problem somewhere.
Is it just me?
same crap with Dominos btw
just copy the SV file from the WTF folder
SavedVariables.lua? From which folder there's several throughout the tree
the file called "bartender4" in the WTF folder (wtf/account/accountname/saved variables) copy to the same location on the other computer. (i usually just copy the entire wtf folder so i get all settings for all addons and stuff on both comps)
this is just a fresh install on the same computer. only copying bartender and clique data over :D
thanks
The scripting in kgpanels works exactly as I intend it to out of combat, the problem only arises after I enter combat and click the button. Is there some Bartender4 checkbox or scripting code that I've missed that enables action bars to appear while in combat?
You cannot change UI elements in combat. Ever notice your UI doesn't load if you crash or disconnect during combat and come back online when combat is still going on?
Blizzard does not allow "protected" (actionbars, clickable unitframes and some other things afaik) UI elements to appear/change in combat this is to prevent some of the more extreme addons out there from making things to easy (like old decursive, emergency monitors, addons that changed what spell was on "1" depending on CD's and target HP and simmilar)