not sure if it's a possibility or not due to some of the restrictions blizzard has for combat, but something I've wanted to see is a bar mod that has its visibility tied to combat/non-combat situations. ie hides when in combat, displays when in combat. Simply because I really don't need to see the minibar,bagbar and bar with my crafts when I'm in combat and even sometimes the pet bar. I'm sure there is a workaround when the shift/alt/ctrl modifiers get implemented, but thought I'd see what the possibilites would be for this feature.
not sure if it's a possibility or not due to some of the restrictions blizzard has for combat, but something I've wanted to see is a bar mod that has its visibility tied to combat/non-combat situations. ie hides when in combat, displays when in combat. Simply because I really don't need to see the minibar,bagbar and bar with my crafts when I'm in combat and even sometimes the pet bar. I'm sure there is a workaround when the shift/alt/ctrl modifiers get implemented, but thought I'd see what the possibilites would be for this feature.
Bongos, Trinity, and Infinibar all support combat/nocombat show/hide. I can't remember whether it's easily done in Bartender or not.
Yeah, that's the showstopper for me atm too. Baggins does not have a built in bag bar the way ArkInventory does, so I had to turn BT3's bag bar back on.
Would it be possible to add an option to the paging options to disable the mouse wheel paging? I'd still like to be able to use ctrl, alt, & shift to select different different pages. Somehow I almost always change my main bar's pages when I am using the shift page. Thanks!! =)
Elegos
Turn of the "ActionBar switching" in the menu, i admit it probably needs a better description ;)
BagBar:
I'll try to do the bag bar next, i am currently kinda busy during week days, i hope to get it done as soon as possible!
Hide/Show based on combat
Thats pretty trivial to implement, will think about a nice way to do so!
Maybe change my "Hide" Checkbox to a dropdown allowing to select "Always Hide" - "Hide in Combat" - "Hide out of Combat" - "Always Show"
Thoughts?
Hide/Show based on combat
Thats pretty trivial to implement, will think about a nice way to do so!
Maybe change my "Hide" Checkbox to a dropdown allowing to select "Always Hide" - "Hide in Combat" - "Hide out of Combat" - "Always Show"
Thoughts?
I'd like to have an option for bars to fade out when not mousing over them, like BT3 had.
BagBar:
I'll try to do the bag bar next, i am currently kinda busy during week days, i hope to get it done as soon as possible!
Hide/Show based on combat
Thats pretty trivial to implement, will think about a nice way to do so!
Maybe change my "Hide" Checkbox to a dropdown allowing to select "Always Hide" - "Hide in Combat" - "Hide out of Combat" - "Always Show"
Thoughts?
Sounds great! Might want to add key modifier options for folks who use them: check Autobar's implementation for fadeout options to see what I mean (alt, ctrl, shift to cancel).
BagBar:
I'll try to do the bag bar next, i am currently kinda busy during week days, i hope to get it done as soon as possible!
Hide/Show based on combat
Thats pretty trivial to implement, will think about a nice way to do so!
Maybe change my "Hide" Checkbox to a dropdown allowing to select "Always Hide" - "Hide in Combat" - "Hide out of Combat" - "Always Show"
Thoughts?
Great :)
An option to have Fade Out on Mose out will be nice too :)
An other point: To be able to Turn MicroMenuBarre vertically it's an must have for me ;)
Loving BT4. One question however:
Will we see some Dr. Damage support in the near future? Or is there currently a new addon that works like Dr. Damage that is working with BT4?
Also, not sure if this has been mentioned, but will there be a feature for the Micro Menu Bar to be a set number of rows instead of just 1?
Loving BT4. One question however:
Will we see some Dr. Damage support in the near future? Or is there currently a new addon that works like Dr. Damage that is working with BT4?
Also, not sure if this has been mentioned, but will there be a feature for the Micro Menu Bar to be a set number of rows instead of just 1?
You can set keybindings with BT4 by typing /kb and hitting enter. You'll then be in Keybinding Mode as shown by a box at the top of your screen. Mouseover a BT button and press your keybinding... bam, done. I like it!
Bongos, Trinity, and Infinibar all support combat/nocombat show/hide. I can't remember whether it's easily done in Bartender or not.
Yeah, that's the showstopper for me atm too. Baggins does not have a built in bag bar the way ArkInventory does, so I had to turn BT3's bag bar back on.
Turn of the "ActionBar switching" in the menu, i admit it probably needs a better description ;)
I'll try to do the bag bar next, i am currently kinda busy during week days, i hope to get it done as soon as possible!
Hide/Show based on combat
Thats pretty trivial to implement, will think about a nice way to do so!
Maybe change my "Hide" Checkbox to a dropdown allowing to select "Always Hide" - "Hide in Combat" - "Hide out of Combat" - "Always Show"
Thoughts?
I'd like to have an option for bars to fade out when not mousing over them, like BT3 had.
Read the very very first post..
/slap self.
Sounds great! Might want to add key modifier options for folks who use them: check Autobar's implementation for fadeout options to see what I mean (alt, ctrl, shift to cancel).
Great :)
An option to have Fade Out on Mose out will be nice too :)
An other point: To be able to Turn MicroMenuBarre vertically it's an must have for me ;)
ThX for your work ;)
Will we see some Dr. Damage support in the near future? Or is there currently a new addon that works like Dr. Damage that is working with BT4?
Also, not sure if this has been mentioned, but will there be a feature for the Micro Menu Bar to be a set number of rows instead of just 1?
DrDamage works fine with BT4.
If you want to go with LibStickyFrames for this I can add the clustering code this week...
AutoBar.Class.Bar.prototype:OnUpdate(elapsed) in AutoBar.lua has some bar fade logic. It has startAlpha, fadeOutAlpha, fadeOutTime.
It supports canceling on:
fadeOutCancelInCombat
fadeOutCancelOnShift
fadeOutCancelOnCtrl
fadeOutCancelOnAlt
The one missing feature (which users are not clamoring for anyway) is to have a delay time before fade starts.
Feel free to cut & paste it as it was originally based on BT3 anyway.
Also It may make sense to shove it into a lib so multiple bars / mods can have identical fade behaviour as well as a single onupdate caller.
I can split it out into a Lib if you want.
I have no idea how to set a Macro/Key binding with this hover.
Are there any short form instructions.
Authors on this site ALWAYS use the first few posts in their threads to post instructions. So go look at the first post...