I think this has already been reported but the petbar doesn't have any "clicked/pressed" animation. I've tried both with buttonfacade enabled and disabled but nothing. It seems that changing the skin to something else and back temporarily fixes that, but as soon as the pet is dismissed or when I enter battle, it goes back to it's previous state.
...when im in cat(druid) form an i pop stealth i loose like half the buttons on my bar...
Exactly. This is your chance to add stealth specific buttons. For instance Pounce in their face. You can only use Pounce in stealth mode. Personally I have Pounce, Stealth, Cyclone, Mangle, some heals and a few others bound on the stealth bar.
I just had a huge problem w/ this. I was in prowl and went to hit pounce and it shapeshifted me out of cat form to normal form. I also now have a problem w/ the bars not switching w/ my shapeshifted forms any help is appreciated
*update* I restarted the game and it's back to working again, but didn't do anything besides restart the game
*update update* when I cycle through the action bar using shift scroll, it stops the auto bar switch
Love this mod. I've gone from Bartender3 to Bongos2 to Bongos3 to Bartender4. I'm sure you hate being compared to Bongos3 by now. :)
Things I've seen mentioned here and agree with:
- the alignment/snapping stuff working
- optional Bongos3-style debuff/buff highlighting
Other things I'd love:
- Druid Moonkin and Tree stances are considered different (just like in Bongos3)
- Blizzard's macro conditionals used for paging (not sure any mods do this yet, holy grail)
- checkbox for "Button Grid" on Pet Bar, currently this is only available for normal bars
Bugs I've noticed
- Keyring button shouldn't still be visible upon zoning/reloading after the Bag Bar was disabled (not sure how to repeat this bug)
- Druid Moonkin and Tree stances are considered different (just like in Bongos3)
Those both are not going to happen, not like you are Moonkin and ToL at the same time, one little configuration setting in a respec shouldnt be too much ;)
Buff/debuff -- get some guy to write a mod, i wont :)
I configured the pages for the stances. I set for Bar 1 Combatstance "Dont Page". But everytime when I logout and log back in it is set to "Page 7" (default setting).
I configured the pages for the stances. I set for Bar 1 Combatstance "Dont Page". But everytime when I logout and log back in it is set to "Page 7" (default setting).
I fixed it with a work around for now, until i can figure out what has been causing it .. i failed to write a simple test-case to simulate the behaviour ..
How do I configure hotkeys in BT4? Need to set hotkeys for bar 10 (which is not an option in the blizzard key bindings menu)
Edit: Nvm, found out about /kb. U should add a button for that in the bt config window
Like the other posters, I ran into problems with the page changing in Moonkin form. After mucking about, I found the following change to actionbarstates.lua seemed to resolve it:
Line 247
Original:
{ id = "moonkintree", name = ("%s/%s"):format((GetSpellInfo(24858)), (GetSpellInfo(33891))), index = 2 },
Change to:
{ id = "moonkintree", name = ("%s/%s"):format((GetSpellInfo(24858)), (GetSpellInfo(33891))), index = 4 },
I'm not sure what the index does specifically and I don't know what this does to tree form, but it seems to make Moonkin work as expected.
I just DL'ed Bartender4/ButtonFacade today, and am loving it so far... except for these 6 annoying buttons that won't go away in the upper left hand corner of my screen. I enabled all the bars under the menu, and the all show up and are able to be moved except these ones. Does anyone know how to get rid of them? They are bound to attack, bear form, and have letters in the corners :O Here's a picture of what they look like (Upper left hand corner, 6 buttons)
I just DL'ed Bartender4/ButtonFacade today, and am loving it so far... except for these 6 annoying buttons that won't go away in the upper left hand corner of my screen. I enabled all the bars under the menu, and the all show up and are able to be moved except these ones. Does anyone know how to get rid of them? They are bound to attack, bear form, and have letters in the corners :O Here's a picture of what they look like (Upper left hand corner, 6 buttons)
I noticed that my Dr. Damage values aren't showing up on my B4 action bars (they did in my B3 bars). Is this something I should take up with the Dr. Damage people, or is this a functionality that's not built into B4 yet?
Okay still looking into doing the addons, I think I have worked out what I need to do with the button template, it needs to be type spell not action, then it does not need an ActionID, I also need to pass the spell I am adding in the Create function parameters.
I also need to remove the parts that are specific to "Action" buttons, and add anything that is needed for "Spell" buttons. I am not good with widget coding, my strength is with LUA coding, so I must admit I am struggling over this. I hope that I am on the right track here.
I noticed that my Dr. Damage values aren't showing up on my B4 action bars (they did in my B3 bars). Is this something I should take up with the Dr. Damage people, or is this a functionality that's not built into B4 yet?
same thing happened to me... so basically i re-downloaded Dr.Damage "WITH EXTERNALS" and problem solved.
Edit: Upon further experimentation, the lock function (for bars) seems a bit buggy. I turned it off so everything was highlighted in green, changed some settings and created a new profile, then when I tried locking everything, only Bar 1's highlighting disappeared.
Also, I tried reloading my UI, and all the settings were reset, but only on the new profile. The one I configured right after installing was still there.
Date: 2008-06-16 17:34:44
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Bartender4\Button.lua line 83:
attempt to index local 'flashTexture' (a nil value)
Debug:
[C]: ?
Bartender4\Button.lua:83:
Bartender4\Button.lua:72
Exactly. This is your chance to add stealth specific buttons. For instance Pounce in their face. You can only use Pounce in stealth mode. Personally I have Pounce, Stealth, Cyclone, Mangle, some heals and a few others bound on the stealth bar.
*update* I restarted the game and it's back to working again, but didn't do anything besides restart the game
*update update* when I cycle through the action bar using shift scroll, it stops the auto bar switch
That is indeed intended behaviour. If you are not on your default main bar, it will not change on shapeshift.
Things I've seen mentioned here and agree with:
- the alignment/snapping stuff working
- optional Bongos3-style debuff/buff highlighting
Other things I'd love:
- Druid Moonkin and Tree stances are considered different (just like in Bongos3)
- Blizzard's macro conditionals used for paging (not sure any mods do this yet, holy grail)
- checkbox for "Button Grid" on Pet Bar, currently this is only available for normal bars
Bugs I've noticed
- Keyring button shouldn't still be visible upon zoning/reloading after the Bag Bar was disabled (not sure how to repeat this bug)
Those both are not going to happen, not like you are Moonkin and ToL at the same time, one little configuration setting in a respec shouldnt be too much ;)
Buff/debuff -- get some guy to write a mod, i wont :)
I configured the pages for the stances. I set for Bar 1 Combatstance "Dont Page". But everytime when I logout and log back in it is set to "Page 7" (default setting).
I fixed it with a work around for now, until i can figure out what has been causing it .. i failed to write a simple test-case to simulate the behaviour ..
But important part, fixed in BT4
Edit: Nvm, found out about /kb. U should add a button for that in the bt config window
Line 247
Original:
{ id = "moonkintree", name = ("%s/%s"):format((GetSpellInfo(24858)), (GetSpellInfo(33891))), index = 2 },
Change to:
{ id = "moonkintree", name = ("%s/%s"):format((GetSpellInfo(24858)), (GetSpellInfo(33891))), index = 4 },
I'm not sure what the index does specifically and I don't know what this does to tree form, but it seems to make Moonkin work as expected.
http://i30.photobucket.com/albums/c309/Erahs08/WeirdButtonsNeedHelp.jpg
Turn off the 'Button Test' module in ButtonFacade (/bf).
I also need to remove the parts that are specific to "Action" buttons, and add anything that is needed for "Spell" buttons. I am not good with widget coding, my strength is with LUA coding, so I must admit I am struggling over this. I hope that I am on the right track here.
same thing happened to me... so basically i re-downloaded Dr.Damage "WITH EXTERNALS" and problem solved.
Date: 2008-06-16 01:03:07
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\Bartender4\Bar.lua line 380:
Usage: BT4Bar1:SetAlpha(alpha 0 to 1)
Debug:
(tail call): ?
[C]: SetAlpha()
Bartender4\Bar.lua:380: SetConfigAlpha()
Bartender4\Bar.lua:410: SetFadeOut()
Bartender4\Bar.lua:310: func()
Bartender4\Bar.lua:123: ForAll()
Bartender4\Bartender4.lua:74: Lock()
Bartender4\Bartender4.lua:42: ?()
...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[3]"]:4:
[string "safecall Dispatcher[3]"]:4
[C]: ?
[string "safecall Dispatcher[3]"]:13: ?()
...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...rface\AddOns\Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:375: SetProfile()
...artender4\libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:181:
...artender4\libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:180
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:770:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:594
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:257: Fire()
...er4\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:54:
...er4\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:51
...er4\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:63:
...er4\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:60
Edit: Upon further experimentation, the lock function (for bars) seems a bit buggy. I turned it off so everything was highlighted in green, changed some settings and created a new profile, then when I tried locking everything, only Bar 1's highlighting disappeared.
Also, I tried reloading my UI, and all the settings were reset, but only on the new profile. The one I configured right after installing was still there.
-- empty buttons will be really hidden
Any chance, that the buttongrid is displayed again ?
regards, Sha