I've been using BT4 since Cataclysm and have never had a problem with the vehicle buttons.
See perhaps that is why you don't have the issue. I'll reset mine and test again tonight :) We'll figure it out.. Or you will, being all brilliant that is ;) Here's a cat just for you!
Short update:
Done full reset, issue doesn't appear. I did notice the "State" option. Since I've done a full reset, I am not certain - but perhaps in my overzealous copy-profile I disabled it?
(noob question incoming) Whenever I don't have a spell or item placed in a button slot, a black background shows up behind it and I'm not sure how to disable it. I want to make the button slots invisible unless something is placed in there.
http://tinypic.com/r/eajpeq/8 If you look here, you see those black boxes? I can't figure out how to get rid of them. Someone told me to toggle the opacity, but I can't find that anywhere at all.
In the options for each bar there's a "Show Grid" checkbox -- make sure it's unchecked. If you still see the backgrounds after turning off that option, then they're being added by whatever addon you're using to skin the buttons, rather than by Bartender itself.
I have the grid thingy unchecked, but I don't have any addons specifically for button skins. I just disabled everything besides Bartender, and when I logged in again the background was thankfully gone! So I went and enabled my addons one by one until I found the stinker who caused it. However, when I had them all enabled again, the background was still gone, so none of my addons had been conflicting with it. Well, it's gone now so thank you, lol!
May we ask to break the inexplicable archaic traditions and do us some innovation as a Xmas Gift 2014 and include a very simple numeric cooldown to Bartender so we don't have to install the 125th standalone addon for such a tiny feature. Franky, it should be a pretty basic and default part of any action bar. Everyone needs it.
May we ask to break the inexplicable archaic traditions and do us some innovation as a Xmas Gift 2014 and include a very simple numeric cooldown to Bartender so we don't have to install the 125th standalone addon for such a tiny feature. Franky, it should be a pretty basic and default part of any action bar. Everyone needs it.
Yes, and therefore "everyone" should either use OmniCC, or use the new option in the default UI to show numbers instead of graphics for cooldowns.
Why should every action bar author reinvent the wheel and duplicate this code in their addon, when you can just install OmniCC if you want this feature? Other than the negligible overhead of reading a few additional files from disk during the loading sequence, if you want 10 features, there is no real difference between running 7 addons that each provide 1 or 2 features, and running 1 addon that provides all 10 features. In fact, for most users, the latter will be less efficient since they are now running extra code for features they don't want.
Even if Bartender4 included cooldown numbers for its own buttons, users would still have to install OmniCC to get a good numeric cooldown display on the rest of the buttons in the UI, which would completely defeat the point.
This is pretty much the same explanation for why I don't duplicate Clique in Grid, and it applies equally here. :p
May we ask to break the inexplicable archaic traditions and do us some innovation as a Xmas Gift 2014 and include a very simple numeric cooldown to Bartender so we don't have to install the 125th standalone addon for such a tiny feature. Franky, it should be a pretty basic and default part of any action bar. Everyone needs it.
Cooldown Count is included in the game as a basic feature now, check the games options to enable it. No need for Bartender to add anything.
Something is not working right for Druids, maybe everyone but only noticed on Druid. When switching forms, say cat to bear, bar9 will copy bar1. If you pull spells off bar9 they will also come off bar1.
And to clarify, it's not actually copying the contents of Page 9 to Page 1 -- it's just showing you Page 9 instead of showing your Page 1 while you're in Bear Form.
If you really want to see Page 1 in Bear Form, you can change this behavior on the "State Configuration" tab in the options for the specific BT4 bar (probably Bar 1) -- but be warned, if you put bear abilities on Page 1, then shift out of Bear Form, you'll still have bear abilities on Page 1 that you can't use, making the whole bar basically useless. You should keep using Page 1 for abilities you want to use in your regular humanoid form.
I have a problem with bar swapping. I wanted a macro that switched bar 1 to bar 5 and bar 2 to bar 6.
I started with a macro that looked like /swapactionbar 1 5 to see if it worked and it kinda did, the problem was that it also switched bar 2 to 5. It switched all bars that had paging activated to bar 5.
I have no idea how to solve this, some help would be appreciated.
Enabling paging for a bar doesn't give that bar its own unique set of pages -- it makes the bar react to "/swapactionbar" and "/changeactionbar" commands, including those issued by your "next/previous action bar" key binds. If you enable paging on 3 bars and then "/changeactionbar 5", all 3 of those bars will then display page 5. Blizzard's terminology is a little misleading. "/changeactionbar" etc. don't do anything with bars in the sense that everyone uses the term -- they actually act on pages.
Since Bartender uses the Blizzard action ID system, you are limited to 120 action IDs across 10 action pages. You could get creative with macro conditionals to make paging work on multiple bars (eg. one bar that cycles through pages 1, 2 and 3, and another bar that cycles through pages 4, 5 and 6) but in general having multiple paging bars is not well-supported by the game's API -- the "next/previous action bar" keybinds will only cycle through pages 1-6 and ignore 7-10 since those are (in the default UI) reserved for use in specific stances, and all commands that change action pages will affect all bars with paging activated, so in the above example, when you went from page 1 to page 2 on your first bar, your second bar would also go from page 4 to page 5 -- so it's best just to stick to only one manually-paged bar.
Thanks for the answers. I ended up putting everything I wanted to switch on one bar.
Bartender has an option for switching bars if you hold down a modifier key and you can specify which bars it switches too so this works for multiple bars at the same time.
The problem with that is I don't want it to be a modifer key, I want a keybind that I can press that switches back and forth.
You'd have to use the custom visbility states and play with macro conditionals, then. For example, if you want Bar 1 to page through the standard 6 pages, and Bar 2 to only flip between two pages that are not any of those 6 pages, you could use something like this on Bar 2:
[page:1/3/5] 7; [page:2/4/6] 8
This means that when the "active page" is 1, 3 or 5 that bar will show page 7; when it's 2, 4 or 6 it will show page 8. However, there's still no way to make paging only affect one bar -- when you change the "active page" it affects all bars.
My Micro Menu frame shows up, but the buttons do not. I am posting here as a possible bug.
If there is an easy way to identify if another addon is interfering with this functionality, please let me know how and I will do my best to check/verify this myself.
If there is an easy way to identify if another addon is interfering with this functionality, please let me know how and I will do my best to check/verify this myself.
that is if the bar is even on your screen... for some reason for some toons it goes away. never to be seen again. I'm having this issue on my wife's main. but saying it's not needed to be supported is like saying other button bars aren't needed to be supported. but you support them. I'm not seeing the logic.
Rollback Post to RevisionRollBack
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See perhaps that is why you don't have the issue. I'll reset mine and test again tonight :) We'll figure it out.. Or you will, being all brilliant that is ;) Here's a cat just for you!
Short update:
Done full reset, issue doesn't appear. I did notice the "State" option. Since I've done a full reset, I am not certain - but perhaps in my overzealous copy-profile I disabled it?
http://tinypic.com/r/eajpeq/8 If you look here, you see those black boxes? I can't figure out how to get rid of them. Someone told me to toggle the opacity, but I can't find that anywhere at all.
May we ask to break the inexplicable archaic traditions and do us some innovation as a Xmas Gift 2014 and include a very simple numeric cooldown to Bartender so we don't have to install the 125th standalone addon for such a tiny feature. Franky, it should be a pretty basic and default part of any action bar. Everyone needs it.
Yes, and therefore "everyone" should either use OmniCC, or use the new option in the default UI to show numbers instead of graphics for cooldowns.
Why should every action bar author reinvent the wheel and duplicate this code in their addon, when you can just install OmniCC if you want this feature? Other than the negligible overhead of reading a few additional files from disk during the loading sequence, if you want 10 features, there is no real difference between running 7 addons that each provide 1 or 2 features, and running 1 addon that provides all 10 features. In fact, for most users, the latter will be less efficient since they are now running extra code for features they don't want.
Even if Bartender4 included cooldown numbers for its own buttons, users would still have to install OmniCC to get a good numeric cooldown display on the rest of the buttons in the UI, which would completely defeat the point.
This is pretty much the same explanation for why I don't duplicate Clique in Grid, and it applies equally here. :p
Cooldown Count is included in the game as a basic feature now, check the games options to enable it. No need for Bartender to add anything.
Have to store the Bear/Cat specific bars somewhere.
If you really want to see Page 1 in Bear Form, you can change this behavior on the "State Configuration" tab in the options for the specific BT4 bar (probably Bar 1) -- but be warned, if you put bear abilities on Page 1, then shift out of Bear Form, you'll still have bear abilities on Page 1 that you can't use, making the whole bar basically useless. You should keep using Page 1 for abilities you want to use in your regular humanoid form.
I started with a macro that looked like /swapactionbar 1 5 to see if it worked and it kinda did, the problem was that it also switched bar 2 to 5. It switched all bars that had paging activated to bar 5.
I have no idea how to solve this, some help would be appreciated.
Since Bartender uses the Blizzard action ID system, you are limited to 120 action IDs across 10 action pages. You could get creative with macro conditionals to make paging work on multiple bars (eg. one bar that cycles through pages 1, 2 and 3, and another bar that cycles through pages 4, 5 and 6) but in general having multiple paging bars is not well-supported by the game's API -- the "next/previous action bar" keybinds will only cycle through pages 1-6 and ignore 7-10 since those are (in the default UI) reserved for use in specific stances, and all commands that change action pages will affect all bars with paging activated, so in the above example, when you went from page 1 to page 2 on your first bar, your second bar would also go from page 4 to page 5 -- so it's best just to stick to only one manually-paged bar.
Bartender has an option for switching bars if you hold down a modifier key and you can specify which bars it switches too so this works for multiple bars at the same time.
The problem with that is I don't want it to be a modifer key, I want a keybind that I can press that switches back and forth.
[page:1/3/5] 7; [page:2/4/6] 8
This means that when the "active page" is 1, 3 or 5 that bar will show page 7; when it's 2, 4 or 6 it will show page 8. However, there's still no way to make paging only affect one bar -- when you change the "active page" it affects all bars.
My Micro Menu frame shows up, but the buttons do not. I am posting here as a possible bug.
If there is an easy way to identify if another addon is interfering with this functionality, please let me know how and I will do my best to check/verify this myself.
Thank you very much
http://phanx.net/addons/help#conflicts