I'm updating PhanxBuffs for the Masque API, and I'm running into a problem. Masque seems to hijack my button textures, so that they are no longer parented/anchored the way I created them, and I cannot visibly resize the buttons using simple :SetWidth/:SetHeight calls on the button. I vaguely remember having this problem when I originally implemented ButtonFacade support, but I don't remember how I solved it. Thoughts?
Any plans on adding FontFlag as an option where fonts can be specified in skins? I'm using a pixel font for my hotkeys and would like to be able to give them "OUTLINEMONOCHROME" without needing to modify Masque itself.
Please tag a new release version and post it on WoWInterface unless there is some glaring instability that needs to be resolved first (I haven't noticed any). The last release version on WoWI does not include the :Register API for registering callbacks, which causes errors because PhanxBuffs needs to use this API to fix some things after the skin is changed. Also, I didn't realize this API was only present in the latest alpha when I updated PhanxBuffs for Masque. :p
I've been away from WOW for a while so I'm starting my mods again from scratch. The first set I've installed into /interface/addons is masque 4.3.378 with its button facade and a skin called masque trinity. Trying to get round buttons.
At log-in, I activate those 3 folders (only ones in the interface/addons folder) and check load out of date folders.
Then, in the game, I go to interface/addons, then select preload options/minmap button.
Then I go to addons/skins and pick trinity round. I select enable backdrop settings and font settings just b/c I'm not sure what else to do.
The buttons never switch to round.
Obviously I'm missing something, but I sure can't tell what.