Masque doesn't skin anything on its own. Addons have to tell Masque what to skin. If some addon isn't skinned by Masque, then the author of that addon needs to write code in their addon that tells Masque which parts of their addon should be skinned.
It's marked as abandoned, and the last update was in 2014, but the Blizzard action bar/button code hasn't changed substantially, if at all, since then, so it probably still works, and if it doesn't, it shouldn't be hard to fix.
Is there anyway to skin blizzard action bars ? I kinda use them I dont like to use bartender or anything else ty
You can use one of the outdated add-ons, like the one that Phanx linked but there's really no logical reason to not use a bar add-on if you're going to skin buttons.
I was hoping I could find some help with an issue I've been encountering with Masque. The addon seems to "forget" some of it's settings between sessions.
I'm using version 6.2.0
I've noticed that when I log in some of the buttons (WeakAuras in this case, actually) have lost their skins. I have to manually go back into Masque and reconfigure them each time.
It's always random which ones it happens to, sometimes the same ones as last time but not always.
Has anyone had any experience with this issue? Any ideas on how I can resolve it?
I've gotten multiple complaints about Weak Auras with Masque. I'm not sure what it's doing, but I don't believe it's on Masque's end. The add-ons I use all save fine.
Any chance we could get a way to change the strata of the charge count text string so it is above the glow? I'm not sure this has to be done in masque but I assume it fiddles with frame strata and would overwrite any other change.
It's really hard to see the number when the button also glows
I'll look into it. The spell alert animation is its own frame and is drawn above the button while the text layers are attached to the button frame itself. It may be more feasible to adjust the positioning of the text for the skin. Which skin are you using?
I'll look into it. The spell alert animation is its own frame and is drawn above the button while the text layers are attached to the button frame itself. It may be more feasible to adjust the positioning of the text for the skin. Which skin are you using?
Thanks for looking into it, even if it might not happen. This is _Caith.
Just want to know: Does Masque work in the Legion Beta? I personally don't have Beta access, but, since I do a few "skins" for Masque I figured I'd ask.
Just want to know: Does Masque work in the Legion Beta? I personally don't have Beta access, but, since I do a few "skins" for Masque I figured I'd ask.
It does work to an extent. there are some texture mapping bugs in legion right now but as faras I can tell masque works for the most part
I'll look into it. The spell alert animation is its own frame and is drawn above the button while the text layers are attached to the button frame itself. It may be more feasible to adjust the positioning of the text for the skin. Which skin are you using?
Hi! Is there any way to desaturate icon while it is on cooldown?
This would require more hooking of update functions by Masque. And since Masque primarily just deals with the initial skinning of a button, you'd be better served asking the author of the button add-on to implement such a feature, since it's already using those functions.
Just want to know: Does Masque work in the Legion Beta? I personally don't have Beta access, but, since I do a few "skins" for Masque I figured I'd ask.
It does work to an extent. there are some texture mapping bugs in legion right now but as faras I can tell masque works for the most part
I'm unaware of any engine changes that would cause the coordinates to be off. Do you by chance have a specific example or scenario that I can reproduce what you're referring to? I logged in and everything *seemed* to be working correctly.
Edit: All I see is something about SetTexCoords not accepting values higher than 1, which skins shouldn't be using anyhow.
Sorry, Stan, I've been pretty busy. If I'm not mistaken, the game uses the count (stackable items) for the charge count. If that's the case, I can't reparent the text to the cooldown animation because it gets recycled and used by other buttons. I will look into playing with the layers in the skin to make it more readable.
That said, I'm dealing with the recent passing of my mother, so it'll be a few weeks before the 7.0 update is released. Thanks.
Thanks. I looked into it and it's going to be tricky. The problem is that the Spell Alert doesn't change size to fit the size of the skin. Trying to manipulate its size at run time is a cluster eff because you have to resize each one of the animation's textures. Not to mention that those scales and sizes are done in the XML file and are scripted to update each time the code runs. Trying to scale the entire animation causes each texture to scale differently resulting in the "ants" moving exponentially further away.
So for now I'm just going to move the hotkey and count text more to the center of the skin. It won't look as pretty, but until I figure out a better solution, that's the only option. I was able to re-parent the animation to the base frame (the frame under the button that the background is parented to) so that it appears under the skin, but it bleeds through a little on most skins and a lot on Caith (since it doesn't resize).
Quite a bit of the code needs to be updated anyhow, so maybe I'll have a brainstorm or something. But here lately, that just leaves my brain muddy. :p
Edit: Holy shit, either I'm getting old or the text on this forum is really small. :/
Edit 2: I've made those changes to Caith. It seems to easier to read now.
EDIT: Turns out it was Elvui Addonskins causing the problem, never had an issue before this patch so didn't think about checking that at first.
Hi, love your addon. Currently using it to make my weakauras look nicer, but I've been having a strange problem since 7.0. Any aura that's in a group gets a dark overlay. I've got some comparison pictures to show what I mean:
The left aura initially looked like the right one. I then added it to a group which gave it the dark look. After that I removed it from the group and duplicated it, which gave me the right one. Both have identical settings.
This is what they look like with Masque turned off.
This is what my main group looks like with and without masque.
No matter what I change in either WA or Masque settings, the group auras remain dark. I also tried making two completely new auras and adding them to a new group, to make sure it wasn't something weird going on with my old group, with the same result.
I know this could be an issue with either WA or Masque, but I was hoping someone here might have an idea as to what is causing it.
Ah. This is what the message was about. No sure what "Hermes" is but Phanx is correct. Add-ons support Masque, not the other way around.
You can use one of the outdated add-ons, like the one that Phanx linked but there's really no logical reason to not use a bar add-on if you're going to skin buttons.
I was hoping I could find some help with an issue I've been encountering with Masque. The addon seems to "forget" some of it's settings between sessions.
I'm using version 6.2.0
I've noticed that when I log in some of the buttons (WeakAuras in this case, actually) have lost their skins. I have to manually go back into Masque and reconfigure them each time.
It's always random which ones it happens to, sometimes the same ones as last time but not always.
Has anyone had any experience with this issue? Any ideas on how I can resolve it?
It's really hard to see the number when the button also glows
Thanks for looking into it, even if it might not happen. This is _Caith.
Currently it is like this
And i made weakaura just to show how i would like it to look and to go back to color after cd
I'm using elvui action bars, omnicc, masque clean icons. I asked on elvui forums for advice and they told me that masque may be able to do it.
Can i edit current skin or would i need new skin for that or maybe there is option there somewhere and i'm being dumb?
Any help would be awesome!
It does work to an extent. there are some texture mapping bugs in legion right now but as faras I can tell masque works for the most part
Any luck finding something to fix that?
This would require more hooking of update functions by Masque. And since Masque primarily just deals with the initial skinning of a button, you'd be better served asking the author of the button add-on to implement such a feature, since it's already using those functions.
Sorry for the delay. See my reply below.
I'm unaware of any engine changes that would cause the coordinates to be off. Do you by chance have a specific example or scenario that I can reproduce what you're referring to? I logged in and everything *seemed* to be working correctly.
Edit: All I see is something about SetTexCoords not accepting values higher than 1, which skins shouldn't be using anyhow.
Sorry, Stan, I've been pretty busy. If I'm not mistaken, the game uses the count (stackable items) for the charge count. If that's the case, I can't reparent the text to the cooldown animation because it gets recycled and used by other buttons. I will look into playing with the layers in the skin to make it more readable.
That said, I'm dealing with the recent passing of my mother, so it'll be a few weeks before the 7.0 update is released. Thanks.
Thanks. I looked into it and it's going to be tricky. The problem is that the Spell Alert doesn't change size to fit the size of the skin. Trying to manipulate its size at run time is a cluster eff because you have to resize each one of the animation's textures. Not to mention that those scales and sizes are done in the XML file and are scripted to update each time the code runs. Trying to scale the entire animation causes each texture to scale differently resulting in the "ants" moving exponentially further away.
So for now I'm just going to move the hotkey and count text more to the center of the skin. It won't look as pretty, but until I figure out a better solution, that's the only option. I was able to re-parent the animation to the base frame (the frame under the button that the background is parented to) so that it appears under the skin, but it bleeds through a little on most skins and a lot on Caith (since it doesn't resize).
Quite a bit of the code needs to be updated anyhow, so maybe I'll have a brainstorm or something. But here lately, that just leaves my brain muddy. :p
Edit: Holy shit, either I'm getting old or the text on this forum is really small. :/
Edit 2: I've made those changes to Caith. It seems to easier to read now.
Hi, love your addon. Currently using it to make my weakauras look nicer, but I've been having a strange problem since 7.0. Any aura that's in a group gets a dark overlay. I've got some comparison pictures to show what I mean:
The left aura initially looked like the right one. I then added it to a group which gave it the dark look. After that I removed it from the group and duplicated it, which gave me the right one. Both have identical settings.
This is what they look like with Masque turned off.
This is what my main group looks like with and without masque.
No matter what I change in either WA or Masque settings, the group auras remain dark. I also tried making two completely new auras and adding them to a new group, to make sure it wasn't something weird going on with my old group, with the same result.
I know this could be an issue with either WA or Masque, but I was hoping someone here might have an idea as to what is causing it.