Thanks, fixed that. I also run a taint sweep and couldn't find issues with either _ nor UIFrameFade(). UIFrameFlash() is known to taint though but Recount isn't using that call.
I think i've figured out why some people can't log in with recount enabled. It started when I set all of my chars (and it's a lot) to the 'default' profile. Loading screens would stop at 90% and then the client would hang. I did this dozens of times with only recount enabled. I think the problem might be that recount saves the most recent information to the same place, but all chars have different 'most recent information'.
I'd prefer to be able to use default for them all so that when I change my UI, it changes for all of them. Is there a way around this?
What do you mean by "not working"? I haven't had a chance to try the scenario yet, however videos that I have seen show recount working properly. Can you be more specific?
Wasn't showing dps when in a scenario. They're new just opened up yesterday for theramore. Recount was blank not showing anything, not sure if I missed something.
Wasn't showing dps when in a scenario. They're new just opened up yesterday for theramore. Recount was blank not showing anything, not sure if I missed something.
Without having looked at the code yet, what comes to mind is the options for the filters that control data collection/showing.
If LFG_SUBTYPEID_* is used somewhere for those probably LFG_SUBTYPEID_SCENARIO is not taken into account yet.
do you read the tickets that are created on the WowAce project? Because today I noticed the one described here and it seems like it's an easy fix.
Or at least an easy workaround, because I'm wondering where the non-integer numbers come from. Seems weird.
Interface\AddOns\Recount\deletion.lua:29: Usage: UnitIsGhost("unit")
Interface\AddOns\Recount\GUI_Config.lua:603: attempt to call method 'SetupBar' (a nil value)
Interface\AddOns\Recount\GUI_Config.lua:1457: attempt to index field 'ButtonOptions' (a nil value)
Interface\AddOns\Recount\Recount.lua:602: attempt to index field 'MainWindow' (a nil value)
r1214
Hi there... too many pages to read, so i hae a question. hoe to make the recount window stay hide... it keeps poping up everytime i change maps or damage anything... i want it to remain hidden till i call for it..
cheerz
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I'd prefer to be able to use default for them all so that when I change my UI, it changes for all of them. Is there a way around this?
Thanks for your time and a great addon.
Without having looked at the code yet, what comes to mind is the options for the filters that control data collection/showing.
If LFG_SUBTYPEID_* is used somewhere for those probably LFG_SUBTYPEID_SCENARIO is not taken into account yet.
do you read the tickets that are created on the WowAce project? Because today I noticed the one described here and it seems like it's an easy fix.
Or at least an easy workaround, because I'm wondering where the non-integer numbers come from. Seems weird.
Edit: I cannot reproduce the absorb numbers issue. When does this happen?
Recount doesn't use LFG_* anywhere. Unless something weird happened to IsInInstance() I don't see what the problem could be.
I just did a scenario run and Recount worked perfectly fine for me. I'll need more data to reproduce.
It could also just be the blizzard bug with the combat long inadvertently disappearing. btw. If that's it then I cannot do anything about it.
Happened for me in the Theramore szenario. Both Paladin absorbtions (mastery and talent) where affected.
Here is my profile if that helps: http://www.wowace.com/paste/6274/
Interface\AddOns\Recount\GUI_Config.lua:603: attempt to call method 'SetupBar' (a nil value)
Interface\AddOns\Recount\GUI_Config.lua:1457: attempt to index field 'ButtonOptions' (a nil value)
Interface\AddOns\Recount\Recount.lua:602: attempt to index field 'MainWindow' (a nil value)
r1214
cheerz