I have some suggestions for improvement of Recount, I think they are not hard to to implement.
- I want to add a target name to show its damage taken before combat. If such a name is taken any damage, it will start to report. (At the moment I should wait that target damaged by someone to get the name)
- Multi Screen (such as Damage done + Healing + Death on seperate screens like 3 recount opened at the same time)
- Death Time on main screen (There could be a death time on the death count list for the last time they died, and it should be on that order)
- damage taken or damage done by a specific name of spell to who it hits with total damage done/taken. (manually write spell name) For example, I write spell name as "Serpent Sting" manually, and it will show on a different screen that what it damages
to how much or who.
@rad: I need combat log entries from grouped players observing Shadow apparritions to be able to identify the problem. My guess is they are guardians, and blizz has a track record of setting the flags wrong for new guardians, so this may well be a blizz bug, but I have no way of telling without getting combat log lines.
@oray: I don't intend to add any features at this point. You may want to look into RecountDeathTrack to get a list of death times.
@yoshimo: Thanks for this. The combat log misses any SPELL_SUMMON for shadow appirations. Because flags only say if they are self or not, but do not link to owner, it is not currently feasible to track these reliably to people other than self.
This is very likely not intended and hence a blizzard bug, as other auto-summon guardians do show SPELL_SUMMON events.
I ran a fight this evening on my Shadow priest, and as expected, my own DPS was higher on my recount than it was on others. However, a raid member who was using Skada was showing the same DPS for my Shadow Priest that I was. He was also able to mouse over my name, and tell me exactly how much DPS my Shadowy Apparitions were doing, and verify that they were being attributed to me.
Since more people use Recount than Skada, it irritates me that I am showing lower DPS on most peoples meters than what I am actually pulling. If Skada has found a way to count my Shadowy Apparitions as damage done by me, then it must be possible.
Any hope that you will look further into this? Since it appears to also effect various things like searing totems, it seems that the WoW population might decide that Skada is more accurate than Recount, and make a switch. I have always been fond of Recount, but if it isn't accurately doing exactly what it is intended for, then I am having trouble considering it the best option.
I doubt that Skada does Shadow Apparations for others better than Recount because the problem is due to a Blizzard Combat Log bug.
For self, make sure you do merge pets with owners. I have heard reports that Recount shows Shadow Apparations lower than Skada, but it just turned out that they didn't know how pet/guardian damage is handled in Recount.
Actual evidence to the contrary is appreciated.
Finally if you want to see the problem fixed advocate with blizzard to add the proper guardian summon event to the combat log.
Thanks. The method works OK for a sole shadow priest present in the combat log. It will fail unpredictably once more than one shadow priest is present, i.e. it will assign wrong numbers without a way to know how wrong.
This fix will perform worse than the old GuessedAbsorbs because one cannot make predictions about the emergence of SA damage based on sequence the way one could for absorbs.
I personally find it preferable that people understand that this is broken rather than use such highly heuristic fixes. Shadow priests can report their own numbers, which are accurate, if their performance is in dispute. This is much preferable than using heuristics like this.
Certainly to claim that Skada tracks this accurately is dubious at best.
Would it be possible to get a separate page for power gains such as Holy Power, Soul Shards and the new Alternate Powers and what skills caused them? I think it would be pretty useful, like for example the Sound power on Atramedes you could evaluate if anyone was getting way more power than anybody else.
The information is already provided with SPELL_ENERGIZE, much like the current Mana/Energy/Rage/RP gains are collected now I would presume.
Well, besides the Atramedes example there's also Cho'gall, you could evaluate if people are getting hit by slimes too much.
And, at least for paladins, it could be useful to compare gains from different talents, like Blessed Life, Eternal Glory and Pursuit of Justice. Or how many Holy Power you gained from Tower of Radiation. Maybe not as useful for Soul Shards though. I suppose I could use WoL logs for this, but thought it would've been a nice addition.
Either I'm missing something blatantly obvious (which wouldn't surprise me) or we're misunderstanding each other. I'm perfectly happy with what the views Rage/Mana/Energy/Runic Power are telling me. What I'm suggesting is that the new (since Cataclysm) resource for Paladins, called Holy Power, would get its own similar view. It's UnitPowerType number is 9. Here's a combatlog excerpt of me gaining one charge of Holy Power from using Holy Shock.