Is there any way to get the data from my Alts to show up when I switch characters, ie is there a global, per-account database option somewhere for Recount?
No. Collected data is stored in character-specific saved variables files. If it were saved in the account-wide file (an addon can only have one account-wide file, and one character-specific file per character) the file would quickly grow too large to load; as it is, it's not too difficult to exceed the maximum table size for a single character's data.
Now the people might actually see that highest GS doesn't mean highest damage done or healing.
1. "Highest healing" is meaningless anyway.
2. People who believe that your "gear score" says anything meaningful about your performance potential or your skill as a player are morons, plain and simple, and aren't going to give up their e-peen-affirming belief simply because another addon says it's wrong. They don't want to learn, or think. That's why they like "gear score" addons so much â it gives them a single number by which to judge others. They don't care if that number isn't really meaningful. Holding it up as gospel is way less work than actually thinking about things like class and encounter mechanics, role requirements, and proven performance.
Tried to reproduce and it's neither recount nor a chance on Blizzard's side.
There are a few options: You have a different BantoBar texture file, a different shared media library, or an addon that hooks how status bars are rendered. To test, disable all other addons.
Tried to reproduce and it's neither recount nor a chance on Blizzard's side.
There are a few options: You have a different BantoBar texture file, a different shared media library, or an addon that hooks how status bars are rendered. To test, disable all other addons.
Its the new tiling effects on StatusBars from Blizz actually. After setting a texture you call
And that tiling behavior will disappear. I had problems reproducing this for my own addons, but that code removed the behavior from all people reporting an issue.
2. People who believe that your "gear score" says anything meaningful about your performance potential or your skill as a player are morons, plain and simple, and aren't going to give up their e-peen-affirming belief simply because another addon says it's wrong.
1. True, luckily our realm seems quite smart about this in that no one really ever posts the healing meters, even in pugs. Useful for viewing how and who people are healing though. Even in the damage list side I find myself mostly comparing who did most damage to adds etc rather than the absolute list of who's best dps.
2. Sadly, that's probably true. Too common a phenomenon to have people stick to their ideas even if they're proven wrong.
Still, was just saying, the whole addon doesn't make sense and the recount plugin doesn't make sense in the grand scale, but if you zoom closely in to the nonsense end of the spectrum, the recount plugin makes slightly more sense than just GS alone. Heck, I even posted the simple formula on "how to calculate your gearscore without the addon" to our guild website to show how absurd it is that people are using that to evaluate your performance. Maybe I should post it in the realm forums :P
On topic, I still think it's rather confusing to have 2 different sets of configuration windows that mostly overlap. Would it be possible to add the "recorded fights" slider to the normal options as well. Or I guess this is more simple: in the regular config have a button to the /recount GUI to remind me it exists and might have some other (new?) options I'd like to adjust?
P.S.: Sorry that I didnt point out that the "charcoal" layout had the same prob, just as there is no left-to-right light/dark effect, it showed up as beeing ok :-)
I'm looking to release a new version of Recount today after a major rewrite. It will include most requests made by users, plus the best ideas of Recount 2.
Here some highlights:
*) Support infinite combat log range. By using an undocumented feature of the WoW API, Recount will now be able to see all combat log events within an instance making all syncing impossible and guarantee full accuracy.
*) Drastic performance increases. Using a probabilistic method called compressed sensing, Recount only samples a small subset of combat log events and still gets an accurate picture of what is going on. This increases performance by a large factor while keeping the accuracy constant. This means we can now store all the detail we want without creating lots of memory accumulation. A typical raid night can be stored at less than 1MB addon memory now and you can keep details of all boss fights and trash!
*) Filter everything. You can now filter by every possible variable. For example if you want to see which boss spell did got resisted how much by a specific potion, you can do that!
*) Multiple window support. Recount supports infinite number of windows. So if you want to see who has the highest DPS, you can have one window per combatant for it!
*) Full configurability of the interface. You want to change the font size of every single letter, you can do it? You want the bars to be sorted horizontally instead of vertically? Done! You want your layout to be copied across characters, accounts or your facebook acount? No problem!
*) Perfect DPS formula. We have developed a DPS formula that is robust against any arguing by using the world clock as standard to define a notion of universal time. In addition a complete model of all talents allows us to create an accurate and fair representation of damage done over time for all classes and all trees. So now if DPS says 3000 and someone else has 2999, you know you are that much better!
Available on your curse.org client later today!
Edit: This was posted on April 1, 2010, and yes it was a joke.
Forgive me for not sifting through 300+ pages, but the search function didn't turn up anything relevant.
I'm looking to see if there's a way to remove/extend the window size constraints. I'm not fluent in lua, but I've been reading some of the code and haven't been able to nail down a definitive limiter. I've found the saved variables variables, but manually editing the horizontal value doesn't allow me to extend the main window frame width beyond the coded limits.
I have. There's a maximum window size that I cannot drag beyond.
I've been able to come up with a half-baked work around, but I'm not satisfied with it. If I bump the scale above 1.0, the boundries are larger - but then so is everything else. I know that the font scales with its parent bar, but then the header scales too... and that's not something I'm interested in seeing.
The max width appears to be in the neighborhood of 400 pixels. The default chat (and combat) windows are in the neighborhood of 440, and I'm trying to mirror widths while configuring my UI just to keep things uniform.
I'm looking to release a new version of Recount today after a major rewrite. It will include most requests made by users, plus the best ideas of Recount 2.
Here some highlights:
*) Support infinite combat log range. By using an undocumented feature of the WoW API, Recount will now be able to see all combat log events within an instance making all syncing impossible and guarantee full accuracy.
*) Drastic performance increases. Using a probabilistic method called compressed sensing, Recount only samples a small subset of combat log events and still gets an accurate picture of what is going on. This increases performance by a large factor while keeping the accuracy constant. This means we can now store all the detail we want without creating lots of memory accumulation. A typical raid night can be stored at less than 1MB addon memory now and you can keep details of all boss fights and trash!
*) Filter everything. You can now filter by every possible variable. For example if you want to see which boss spell did got resisted how much by a specific potion, you can do that!
*) Multiple window support. Recount supports infinite number of windows. So if you want to see who has the highest DPS, you can have one window per combatant for it!
*) Full configurability of the interface. You want to change the font size of every single letter, you can do it? You want the bars to be sorted horizontally instead of vertically? Done! You want your layout to be copied across characters, accounts or your facebook acount? No problem!
*) Perfect DPS formula. We have developed a DPS formula that is robust against any arguing by using the world clock as standard to define a notion of universal time. In addition a complete model of all talents allows us to create an accurate and fair representation of damage done over time for all classes and all trees. So now if DPS says 3000 and someone else has 2999, you know you are that much better!
Available on your curse.org client later today!
Where is this release then?
Anyway, I have some questions.
1) Would it be possible to make recount modular? Most people only want to record dps OR healing. But they almost never want to record dps AND healing AND dots AND hot AND deaths AND AND ... And the real question is, would this approach make it more cpu and memory friendly? Or not?
2) If you have some spare time ;) would you consider giving recount a graphical update? Because right now, it just never fits in any custom user-interface and it bugs me (so much). Yes I'm a pixel-peeper. It's from really small things (the pointed notation of dps as in 5235.1 ... please just write 5235), to not being able to NOT mention the realmnames, to the background of the window being larger than the bars, to the whole lack of customization of the whole mod...
No. Collected data is stored in character-specific saved variables files. If it were saved in the account-wide file (an addon can only have one account-wide file, and one character-specific file per character) the file would quickly grow too large to load; as it is, it's not too difficult to exceed the maximum table size for a single character's data.
Esc > Interface Options > Recount
Adjust the slider labeled "Recorded Fights".
1. "Highest healing" is meaningless anyway.
2. People who believe that your "gear score" says anything meaningful about your performance potential or your skill as a player are morons, plain and simple, and aren't going to give up their e-peen-affirming belief simply because another addon says it's wrong. They don't want to learn, or think. That's why they like "gear score" addons so much â it gives them a single number by which to judge others. They don't care if that number isn't really meaningful. Holding it up as gospel is way less work than actually thinking about things like class and encounter mechanics, role requirements, and proven performance.
At least that was when I noticed it, aswell I dont have it on my main.
Instead of expanding the layout throughout the whole bar, it is done within several "intervals":
I have tried and disabled other AdOns 1 by 1, especially those using bars aswell (like AG_Units, Quartz ... etc), but am unable to find the error.
Any idea ?
There are a few options: You have a different BantoBar texture file, a different shared media library, or an addon that hooks how status bars are rendered. To test, disable all other addons.
Its the new tiling effects on StatusBars from Blizz actually. After setting a texture you call
And that tiling behavior will disappear. I had problems reproducing this for my own addons, but that code removed the behavior from all people reporting an issue.
1. True, luckily our realm seems quite smart about this in that no one really ever posts the healing meters, even in pugs. Useful for viewing how and who people are healing though. Even in the damage list side I find myself mostly comparing who did most damage to adds etc rather than the absolute list of who's best dps.
2. Sadly, that's probably true. Too common a phenomenon to have people stick to their ideas even if they're proven wrong.
Still, was just saying, the whole addon doesn't make sense and the recount plugin doesn't make sense in the grand scale, but if you zoom closely in to the nonsense end of the spectrum, the recount plugin makes slightly more sense than just GS alone. Heck, I even posted the simple formula on "how to calculate your gearscore without the addon" to our guild website to show how absurd it is that people are using that to evaluate your performance. Maybe I should post it in the realm forums :P
On topic, I still think it's rather confusing to have 2 different sets of configuration windows that mostly overlap. Would it be possible to add the "recorded fights" slider to the normal options as well. Or I guess this is more simple: in the regular config have a button to the /recount GUI to remind me it exists and might have some other (new?) options I'd like to adjust?
P.S.: Sorry that I didnt point out that the "charcoal" layout had the same prob, just as there is no left-to-right light/dark effect, it showed up as beeing ok :-)
Here some highlights:
*) Support infinite combat log range. By using an undocumented feature of the WoW API, Recount will now be able to see all combat log events within an instance making all syncing impossible and guarantee full accuracy.
*) Drastic performance increases. Using a probabilistic method called compressed sensing, Recount only samples a small subset of combat log events and still gets an accurate picture of what is going on. This increases performance by a large factor while keeping the accuracy constant. This means we can now store all the detail we want without creating lots of memory accumulation. A typical raid night can be stored at less than 1MB addon memory now and you can keep details of all boss fights and trash!
*) Filter everything. You can now filter by every possible variable. For example if you want to see which boss spell did got resisted how much by a specific potion, you can do that!
*) Multiple window support. Recount supports infinite number of windows. So if you want to see who has the highest DPS, you can have one window per combatant for it!
*) Full configurability of the interface. You want to change the font size of every single letter, you can do it? You want the bars to be sorted horizontally instead of vertically? Done! You want your layout to be copied across characters, accounts or your facebook acount? No problem!
*) Perfect DPS formula. We have developed a DPS formula that is robust against any arguing by using the world clock as standard to define a notion of universal time. In addition a complete model of all talents allows us to create an accurate and fair representation of damage done over time for all classes and all trees. So now if DPS says 3000 and someone else has 2999, you know you are that much better!
Available on your curse.org client later today!
Edit: This was posted on April 1, 2010, and yes it was a joke.
I didn't get it until I read the last point, good work! :D
I'm looking to see if there's a way to remove/extend the window size constraints. I'm not fluent in lua, but I've been reading some of the code and haven't been able to nail down a definitive limiter. I've found the saved variables variables, but manually editing the horizontal value doesn't allow me to extend the main window frame width beyond the coded limits.
I've been able to come up with a half-baked work around, but I'm not satisfied with it. If I bump the scale above 1.0, the boundries are larger - but then so is everything else. I know that the font scales with its parent bar, but then the header scales too... and that's not something I'm interested in seeing.
The max width appears to be in the neighborhood of 400 pixels. The default chat (and combat) windows are in the neighborhood of 440, and I'm trying to mirror widths while configuring my UI just to keep things uniform.
Where is this release then?
Anyway, I have some questions.
1) Would it be possible to make recount modular? Most people only want to record dps OR healing. But they almost never want to record dps AND healing AND dots AND hot AND deaths AND AND ... And the real question is, would this approach make it more cpu and memory friendly? Or not?
2) If you have some spare time ;) would you consider giving recount a graphical update? Because right now, it just never fits in any custom user-interface and it bugs me (so much). Yes I'm a pixel-peeper. It's from really small things (the pointed notation of dps as in 5235.1 ... please just write 5235), to not being able to NOT mention the realmnames, to the background of the window being larger than the bars, to the whole lack of customization of the whole mod...
Hmz, anyway some thoughts ....
Byebye
Read the edit :D