Broker_Recount doesn't currently do this but RecountFu does. I don't really intend to add it to Broker_Recount but if one wants to write a Broker_RecountDPS that'd be fairly easy to do borrowing the relevant code from RecountFu and taking Broker_Recount as base.
Is there a way to get the Recount Deaths to display in a time based order? Currently they are sorted alphabetically by number of deaths. If that's not possible, does anyone have a recommendation for a decent death report addon?
merge pets does not work if you report damage taken from a mob. talking about heart of the deconstructor here, where we need to see the real dmg done by our people and their pets.
Yeah, merge pets is currently only working for damage done and healing done. I have so far avoided merging damage taken because it is somewhat unintuitive to merge this because it usually very much differs if you or your pet take damage for a raid relevant outcome.
I'm not familiar how that argument changes for Ulduar bosses, so you'll have to explain more for me to get a sense about this.
Yeah, merge pets is currently only working for damage done and healing done. I have so far avoided merging damage taken because it is somewhat unintuitive to merge this because it usually very much differs if you or your pet take damage for a raid relevant outcome.
I'm not familiar how that argument changes for Ulduar bosses, so you'll have to explain more for me to get a sense about this.
Examples where I could see it being useful are General Vezax and XT002, both spawn an "add" which people have to nuke down really fast.
So we need to know the exact damage every person does to this "adds". Because we can only report a max of 25 entries to channels, people's pets etc are not reported all the time and you have to add all the numbers on your own.
It records all the data, but if all of a person's data is from their "pet" or vehicle in this case, then they will not get a bar until the player has done damage themselves. So, basically only the people killing the turrets show up until Razorscale for my guild. :p
It records all the data, but if all of a person's data is from their "pet" or vehicle in this case, then they will not get a bar until the player has done damage themselves. So, basically only the people killing the turrets show up until Razorscale for my guild. :p
My guild does not kill turrets at all, and I've always seen everyone's vehicle damage immediately for the Flame Leviathan encounter. :confused:
Been using Recount for some time now and I love it.
Only got tired of people spamming my chats with Recount info, so decided to write an addon to stop this spam, compress it and only display a clickable link with the Recount info in a seperate screen.
SpamageMeters: http://wow.curse.com/downloads/wow-addons/details/spamagemeters.aspx
Been using Recount for some time now and I love it.
Only got tired of people spamming my chats with Recount info, so decided to write an addon to stop this spam, compress it and only display a clickable link with the Recount info in a seperate screen.
SpamageMeters: http://wow.curse.com/downloads/wow-addons/details/spamagemeters.aspx
Seema nice, exoecially if it has Skada support aswell :p
Its basically a reference implementation for other authors on how to use LibFail. Perhaps you can use the localizations from FailBoat so you dont have to keep updating yours. You can also just turn on debug mode for acelocale to get it to stop complaining about missing xlations.
I am asking ckk about supporting shared localizations between projects. So perhaps this will have a good solution soon
Great, I'll check it out and see how to grab LibFail's localizations. Really I didn't want to do localization for the fails but didn't see any for the lib when I first did the fail module. I think the localizations really do belong with the lib though I can see uses of the lib that never post any fail strings so they may not want localizations (like just un-annotated fail counters).
Maybe an idea is to have a project LibFailLocale-1.0 which contains the localizations and allows projects that want lib fails localized to include it?
That would automatically create one location for fail localization and avoid any duplications.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm not familiar how that argument changes for Ulduar bosses, so you'll have to explain more for me to get a sense about this.
Examples where I could see it being useful are General Vezax and XT002, both spawn an "add" which people have to nuke down really fast.
So we need to know the exact damage every person does to this "adds". Because we can only report a max of 25 entries to channels, people's pets etc are not reported all the time and you have to add all the numbers on your own.
I'll check if there is an easy way to do this.
libfail-changelog:
@star, Mikari: I'll look into fixing this but it isn't trivial. I'm currently traveling so this won't happen for a week.
Not enough time to raid at the moment.
Rinu added even more fails to libfail .
I suggest the following patch
My guild does not kill turrets at all, and I've always seen everyone's vehicle damage immediately for the Flame Leviathan encounter. :confused:
Only got tired of people spamming my chats with Recount info, so decided to write an addon to stop this spam, compress it and only display a clickable link with the Recount info in a seperate screen.
SpamageMeters: http://wow.curse.com/downloads/wow-addons/details/spamagemeters.aspx
Seema nice, exoecially if it has Skada support aswell :p
Guys, I have been maintaining translations for FailBoat here:
http://www.wowace.com/projects/failboat/localization/
Its basically a reference implementation for other authors on how to use LibFail. Perhaps you can use the localizations from FailBoat so you dont have to keep updating yours. You can also just turn on debug mode for acelocale to get it to stop complaining about missing xlations.
I am asking ckk about supporting shared localizations between projects. So perhaps this will have a good solution soon
Maybe an idea is to have a project LibFailLocale-1.0 which contains the localizations and allows projects that want lib fails localized to include it?
That would automatically create one location for fail localization and avoid any duplications.