1/ On his screen, i can see the pet icon . How can i do that ? I only find buff, debuff, cooldown and notification but no icon pet
2/ Does it exist a web site where i can find exemple, how to create condition,..
thanks for all your work, raven is excellent and very nice :)
Yes, the UI in the video uses Raven (you can tell by the icon in the lower right corner). I can't really say more than that just from watching the video (although it does appear that he uses a number of Raven bar groups in both bar and icon configurations and in a well-designed overall UI). I don't have any good condition tutorials to point you too, unfortunately, but you can look at the built-in class-related conditions as examples. There are also some youtube videos that might be instructive (search youtube for "raven wow addon").
Is there anyway to make a separate bar to show the internal cooldown of 5secs for taste for blood?
I also wanted to create a cooldown bar for rend used with blood and thunder as well. But couldn't figure it out. So I had to create a fake cooldown for thunderclap of 15secs instead.
Hello Tomber! Great addon - best buff mod I've ever used.
I've got a vertical cooldown timeline set up. It looks good, except that textures only seem to display horizontally, making many of them look silly. Is there a way to orient bar textures vertically?
Thanks!
[edit] I have a suggestion about Engineering cooldowns. I've managed to add three extra cooldowns (Flexweave Underlay, Nitro Boosts, and Synapse Springs) to my timeline by merging a new custom group listing the actual gear pieces onto my blacklist-set timeline. This is fine, but it means adding each new gear-piece I get for those slots. Can you add native tracking for those three buffs? Engineers everywhere will thank you for your trouble.
[edit2] One further thing! Sorry to be needy. I've noticed that mounts show up on the buff tracker. Removing them individually is easy, but I can't help feeling that a special category could be available, perhaps as a pre-included spell list, already containing all the mounts. If legwork would be required to add all the game's mounts to such a list at your end, I'd be happy to plug in that data for you.
Is there anyway to make a separate bar to show the internal cooldown of 5secs for taste for blood?
I also wanted to create a cooldown bar for rend used with blood and thunder as well. But couldn't figure it out. So I had to create a fake cooldown for thunderclap of 15secs instead.
Did you try setting up a tracker in the Internal Cooldowns Triggered By Buffs/Debuffs/Heals section of the Spells tab for Taste for Blood? I expect that should work.
Sorry not to get back to you sooner, been away for a bit.
Hello Tomber! Great addon - best buff mod I've ever used.
I've got a vertical cooldown timeline set up. It looks good, except that textures only seem to display horizontally, making many of them look silly. Is there a way to orient bar textures vertically?
Thanks!
[edit] I have a suggestion about Engineering cooldowns. I've managed to add three extra cooldowns (Flexweave Underlay, Nitro Boosts, and Synapse Springs) to my timeline by merging a new custom group listing the actual gear pieces onto my blacklist-set timeline. This is fine, but it means adding each new gear-piece I get for those slots. Can you add native tracking for those three buffs? Engineers everywhere will thank you for your trouble.
[edit2] One further thing! Sorry to be needy. I've noticed that mounts show up on the buff tracker. Removing them individually is easy, but I can't help feeling that a special category could be available, perhaps as a pre-included spell list, already containing all the mounts. If legwork would be required to add all the game's mounts to such a list at your end, I'd be happy to plug in that data for you.
There is no current way to rotate those textures in Raven but it is a good suggestion. The other suggestions are good too :).
I don't plan to add any enhancements to Raven in the near future. I want to see how extensive changes are going to be required for the Pandaria expansion before adding additional complexity.
I would just mention, though, that a condition to check if an equipment slot is ready to be popped (or it's remaining cooldown) would just be one more on a very long list of existing conditions, and it would greatly extend the scope of what Raven can keep track of. My limited knowledge of programming suggests to me that it's an easy addition, but I could very well be brainfarting.
I'm happy to wait until Mists, though. Good luck with development, and thanks again for a superb addon.
I would like one extra feature, I feel it shall really assist with notifications.
Some buttons on the default toolbars (eg Focus Fire for hunters at 5 stacks of frenzy, Blood Boil for DK's when Crimson Scourge(?) procs ) gain a bright swirling pattern on them to show that they are usable.
Could this be added to Notifications, in a similar way that it is implemented in "WeakAuras"?
In WeakAuras you can set an action to occur when a notification is shown, and a second action to happen when the notification ends. One of the options is to show / hide the swirling pattern on a button, which is selected either by pointing and clicking, or entering the buttons name discovered using /fstack (eg MacaroonButton01).
I think this would be a fantastic addition to Raven.
Thank you for the suggestion--I can see that that would make notifications more visible. Please note though that I am unlikely to add anything to Raven in the near time, given that making it work with the next expansion will be highest priority. And it will take a lot of work, it looks like, with the new buff display and revised talents and spells. I am just hoping they don't throw too many other changes at us in the API.
I've just moved to Raven, and I'm so impressed with the capabilities. So far everything is working as expected except for one thing. When targeting mounted players I do not see the mount buff listed. I get all other buffs and debuffs as far as I can tell.
I started with the default Target icons. My "Buffs" settings are Auto Buffs, Action On = Target, Cast By = Anyone. No exclusions or filtering.
My own mount is listed in my player buffs bars, btw. I just don't see target mounts.
I've just moved to Raven, and I'm so impressed with the capabilities. So far everything is working as expected except for one thing. When targeting mounted players I do not see the mount buff listed. I get all other buffs and debuffs as far as I can tell.
I started with the default Target icons. My "Buffs" settings are Auto Buffs, Action On = Target, Cast By = Anyone. No exclusions or filtering.
My own mount is listed in my player buffs bars, btw. I just don't see target mounts.
Have I missed a checkbox or setting somewhere?
Thanks!
For your target buff bar group, go to Timer Options and enable Show If Unlimited Duration.
Reading through here, sorry if I missed it, but I have cooldowns and a debuff bar groups. I have the checkbox clicked to filter our cooldowns from the debuff group but they still show up. ie, I hit Starfall, and the cooldown shows up in both groups. I just want them in the cooldowns one. Any ideas?
Also, I'm trying to replace TellMeWhen with Raven... the biggest thing I like about TMW is their pvp debuff groupings (ie, stunned, feared, etc that cover ALL of the classes that can lock me up). I can have the longest lasting one on top so my screen's not spammed when I have 50000000000 dots/short fear/long stuns on me -- it's just the longest. Is there any easy way to replicate that? Trying to reduce my addons. Love Raven so far!
There is now an alpha version of Raven that can be tested on the MoP beta servers. Download r232 or newer from the curseforge project page. It is at least minimally working without throwing Lua errors (note in the change log that there is an Ace3 issue that requires a simple edit to AceGUIWidget-Button.lua to correct one issue). In addition to the changes that have been reported in other places, I had to work around an issue with SetTexture not working for a texture child of a button frame, when the button frame is hidden. There is more to do to get Raven ready for MoP launch, some of which is hinted at in the change log notes.
Doesn't seem to load at all on Monks. Is there a reason for this?
Gives this error:
5x Raven\Conditions.lua:728: bad argument #1 to "pairs" (table expected, got nil)
<in C code>
Raven\Conditions.lua:728: in function "SetConditionDefaults"
Raven\Profile.lua:102: in function "InitializeProfile"
Raven\Main.lua:363: in function <Raven\Main.lua:362>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
(tail call): ?
Prat-3.0-r884 _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:543: in function "EnableAddon"
Prat-3.0-r884 _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:636: in function <Prat-3.0_Libraries\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>
FrameXML\UIParent.lua:296: in function "UIParentLoadAddOn"
FrameXML\UIParent.lua:370: in function "TimeManager_LoadUI"
FrameXML\UIParent.lua:687: in function <FrameXML\UIParent.lua:654>
Locals:
nil
Doesn't seem to load at all on Monks. Is there a reason for this?
Makes sense, given some class-related tables that need to be created/modified for monks. My first pass mainly addressed changes to the API and the next step needs to be content-specific. Thanks for posting! I'll look at it in the next day or two.
R233 includes minimal support for monks so Raven should start to be useful with the new class. It still lacks the monk's cooldown spells so they won't show up. I also packaged this version with the newest libraries which include Ace3's API fixes.
When setting up custom bars is there anyway to have multiple de/buffs associated with one bar? I can almost do what I want with conditions and creating a notify bar, but the result can't be a duration as far as I can tell :\
Would it make sense to offer a spell list as a source?
So close to being able to consolidate most of my aura tracking addons, lol
When setting up custom bars is there anyway to have multiple de/buffs associated with one bar? I can almost do what I want with conditions and creating a notify bar, but the result can't be a duration as far as I can tell :\
Would it make sense to offer a spell list as a source?
So close to being able to consolidate most of my aura tracking addons, lol
Not sure what you are trying to do. Do you want them to show only the top priority de/buff in a priority order? That could be done with a bar group that has a limit of one bar showing, with each de/buff sorted in a custom sort order.
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i see this youtube video http://www.youtube.com/watch?v=eNET0DzMuj0 and, i'm not sure, he use raven
1/ On his screen, i can see the pet icon . How can i do that ? I only find buff, debuff, cooldown and notification but no icon pet
2/ Does it exist a web site where i can find exemple, how to create condition,..
thanks for all your work, raven is excellent and very nice :)
Yes, the UI in the video uses Raven (you can tell by the icon in the lower right corner). I can't really say more than that just from watching the video (although it does appear that he uses a number of Raven bar groups in both bar and icon configurations and in a well-designed overall UI). I don't have any good condition tutorials to point you too, unfortunately, but you can look at the built-in class-related conditions as examples. There are also some youtube videos that might be instructive (search youtube for "raven wow addon").
I also wanted to create a cooldown bar for rend used with blood and thunder as well. But couldn't figure it out. So I had to create a fake cooldown for thunderclap of 15secs instead.
I've got a vertical cooldown timeline set up. It looks good, except that textures only seem to display horizontally, making many of them look silly. Is there a way to orient bar textures vertically?
Thanks!
[edit] I have a suggestion about Engineering cooldowns. I've managed to add three extra cooldowns (Flexweave Underlay, Nitro Boosts, and Synapse Springs) to my timeline by merging a new custom group listing the actual gear pieces onto my blacklist-set timeline. This is fine, but it means adding each new gear-piece I get for those slots. Can you add native tracking for those three buffs? Engineers everywhere will thank you for your trouble.
[edit2] One further thing! Sorry to be needy. I've noticed that mounts show up on the buff tracker. Removing them individually is easy, but I can't help feeling that a special category could be available, perhaps as a pre-included spell list, already containing all the mounts. If legwork would be required to add all the game's mounts to such a list at your end, I'd be happy to plug in that data for you.
Did you try setting up a tracker in the Internal Cooldowns Triggered By Buffs/Debuffs/Heals section of the Spells tab for Taste for Blood? I expect that should work.
Sorry not to get back to you sooner, been away for a bit.
There is no current way to rotate those textures in Raven but it is a good suggestion. The other suggestions are good too :).
I don't plan to add any enhancements to Raven in the near future. I want to see how extensive changes are going to be required for the Pandaria expansion before adding additional complexity.
I would just mention, though, that a condition to check if an equipment slot is ready to be popped (or it's remaining cooldown) would just be one more on a very long list of existing conditions, and it would greatly extend the scope of what Raven can keep track of. My limited knowledge of programming suggests to me that it's an easy addition, but I could very well be brainfarting.
I'm happy to wait until Mists, though. Good luck with development, and thanks again for a superb addon.
I would like one extra feature, I feel it shall really assist with notifications.
Some buttons on the default toolbars (eg Focus Fire for hunters at 5 stacks of frenzy, Blood Boil for DK's when Crimson Scourge(?) procs ) gain a bright swirling pattern on them to show that they are usable.
Could this be added to Notifications, in a similar way that it is implemented in "WeakAuras"?
In WeakAuras you can set an action to occur when a notification is shown, and a second action to happen when the notification ends. One of the options is to show / hide the swirling pattern on a button, which is selected either by pointing and clicking, or entering the buttons name discovered using /fstack (eg MacaroonButton01).
I think this would be a fantastic addition to Raven.
I started with the default Target icons. My "Buffs" settings are Auto Buffs, Action On = Target, Cast By = Anyone. No exclusions or filtering.
My own mount is listed in my player buffs bars, btw. I just don't see target mounts.
Have I missed a checkbox or setting somewhere?
Thanks!
For your target buff bar group, go to Timer Options and enable Show If Unlimited Duration.
Best. Addon. Ever.
Also, I'm trying to replace TellMeWhen with Raven... the biggest thing I like about TMW is their pvp debuff groupings (ie, stunned, feared, etc that cover ALL of the classes that can lock me up). I can have the longest lasting one on top so my screen's not spammed when I have 50000000000 dots/short fear/long stuns on me -- it's just the longest. Is there any easy way to replicate that? Trying to reduce my addons. Love Raven so far!
Gives this error:
Makes sense, given some class-related tables that need to be created/modified for monks. My first pass mainly addressed changes to the API and the next step needs to be content-specific. Thanks for posting! I'll look at it in the next day or two.
Would it make sense to offer a spell list as a source?
So close to being able to consolidate most of my aura tracking addons, lol
Image example attached.
Not sure what you are trying to do. Do you want them to show only the top priority de/buff in a priority order? That could be done with a bar group that has a limit of one bar showing, with each de/buff sorted in a custom sort order.