Can you give an option for the title bar to always be on top, even if the growth is set to up? If you tell it to grow up, the title bar goes to the bottom, and that's not where it needs to be in my UI :(
In SkadaCC, can you add a check that CC-breaks are not announced if IsInInstance() returns "pvp" for the second value?
That way it will not spam BGs about broken CC.
I also still randomly get someone reported at the end of a report list, instead of at the spot they should be - but I'll try to find a common reason first.
Why isn't there a healing-taken view? It's often useful to see who contributed to healing a tank, for example, so I can tell people to follow their assignments :P
Why isn't there a healing-taken view? It's often useful to see who contributed to healing a tank, for example, so I can tell people to follow their assignments :P
Shift click the healing view to see who that person healed.
i searched a long time for the skada window name. i need it so bind it to my kgpanels which decay if the window which is binded on that specify panel/s are inactive.
I tested the macro who display the window name on mouseover, but if i mouseover the skada windows it display nothing :(
i searched a long time for the skada window name. i need it so bind it to my kgpanels which decay if the window which is binded on that specify panel/s are inactive.
I tested the macro who display the window name on mouseover, but if i mouseover the skada windows it display nothing :(
Using the standard bar display, "SkadaBarWindow<window name>".
Not sure how to reproduce this problem, but I'm getting this error at times when switching modes from Damage to Threat and other modes as well. Here is the message that pops up.
Message: Interface\AddOns\Skada\Skada.lua:309: attempt to index local 'mode' (a nil value)
Time: 09/21/09 00:13:23
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Skada\Skada.lua:309: in function `DisplayMode'
Interface\AddOns\Skada\Skada.lua:327: in function `click'
Interface\AddOns\Skada\BarDisplay.lua:99: in function <Interface\AddOns\Skada\BarDisplay.lua:91>
Interface\AddOns\Skada\BarDisplay.lua:209: in function <Interface\AddOns\Skada\BarDisplay.lua:209>
Locals: self =
{
metadata =
{
}
dataset =
{
}
bargroup = SkadaBarWindowSkada {
}
db =
{
}
usealt = true
display =
{
}
history =
{
}
}
mode = nil
(*temporary) =
{
}
(*temporary) =
{
metadata =
{
}
dataset =
{
}
bargroup = SkadaBarWindowSkada {
}
db =
{
}
usealt = true
display =
{
}
history =
{
}
}
(*temporary) = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:58
(*temporary) =
{
NewBarFromPrototype = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:255
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:373
NewCounterBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:280
GetBarGroup = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:424
Enable = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:305
NewModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:247
ReleaseBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:288
EnableModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:338
modules =
{
}
GetModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:222
IterateEmbeds = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:448
defaultModuleLibraries =
{
}
Hide = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:343
Destroy = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:51
SetDefaultModulePrototype = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:415
GetBarGroups = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:420
name = "Bar display"
IsEnabled = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:457
DisableModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:356
AdjustBackgroundHeight = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:311
GetBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:218
NewTimerBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:284
Update = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:170
baseName = "Skada"
AddDisplayOptions = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:506
ApplySettings = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:377
IsModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:229
AnchorClicked = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:326
SetDefaultModuleState = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:393
OnMouseWheel = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:358
IsShown = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:347
IterateBars = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBa
Very sorry if my question has already been asked, but I'm having issues with bar colors in the Thread mode: while in damage done mode I can set the bars color as I want and have the text on it written in the class color, in threat mode I can do whatever I want, the bars stay class color, and the name white.
Is it a know bug or is something screwed up with my mod?
Addon settings are stored in the WTF folder in your WoW directory. Anything saved globally across the account is in WTF\Account\<your account>\Saved Variables. Anything character specific is in WTF\Account\<your account>\<realm>\<char name>\Saved Variables.
Deleting anything for skada and Recount will reset all of their settings and restore their positions.
Yo! Wonderful addon but I have few problems.
Could author or someone else tell how to name the frames. Also is there option to let you hide frame if empty? Or is there some else damage meter with following features?
Any idea what happened to the Fel Nova sound file in the threat module? I used to use it and then all of a sudden it was gone, I noticed I wasn't getting that sound when pulling aggro, and I don't remember changing anything on my end.
Is there a way to add it back or even other sound files to use when pulling aggro some how?
Skada doesn't include any sound files... what most likely happened was that you had another addon providing the Fel Nova sound file and registering it with LibSharedMedia, and you uninstalled or disabled that addon.
Is there something I am missing to get the Fails to work? I'm not seeing any way to enable it and it doesn't seem to be detecting fails (I would imagine dying to Icehowl's trample is a fail but isn't registered).
Rollback Post to RevisionRollBack
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SetActive() works perfectly, thank you!
That way it will not spam BGs about broken CC.
I also still randomly get someone reported at the end of a report list, instead of at the spot they should be - but I'll try to find a common reason first.
Shift click the healing view to see who that person healed.
Seeing who Healer A healed isn't quite the same as seeing who healed Tank X. :p
no, but it can be used for it to some extent atleast.
i searched a long time for the skada window name. i need it so bind it to my kgpanels which decay if the window which is binded on that specify panel/s are inactive.
I tested the macro who display the window name on mouseover, but if i mouseover the skada windows it display nothing :(
Using the standard bar display, "SkadaBarWindow<window name>".
Message: Interface\AddOns\Skada\Skada.lua:309: attempt to index local 'mode' (a nil value)
Time: 09/21/09 00:13:23
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Skada\Skada.lua:309: in function `DisplayMode'
Interface\AddOns\Skada\Skada.lua:327: in function `click'
Interface\AddOns\Skada\BarDisplay.lua:99: in function <Interface\AddOns\Skada\BarDisplay.lua:91>
Interface\AddOns\Skada\BarDisplay.lua:209: in function <Interface\AddOns\Skada\BarDisplay.lua:209>
Locals: self =
metadata =
}
dataset =
}
bargroup = SkadaBarWindowSkada {
}
db =
}
usealt = true
display =
}
history =
}
}
mode = nil
(*temporary) =
}
(*temporary) =
metadata =
}
dataset =
}
bargroup = SkadaBarWindowSkada {
}
db =
}
usealt = true
display =
}
history =
}
}
(*temporary) = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:58
(*temporary) =
NewBarFromPrototype = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:255
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:373
NewCounterBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:280
GetBarGroup = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:424
Enable = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:305
NewModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:247
ReleaseBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:288
EnableModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:338
modules =
}
GetModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:222
IterateEmbeds = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:448
defaultModuleLibraries =
}
Hide = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:343
Destroy = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:51
SetDefaultModulePrototype = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:415
GetBarGroups = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:420
name = "Bar display"
IsEnabled = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:457
DisableModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:356
AdjustBackgroundHeight = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:311
GetBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:218
NewTimerBar = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:284
Update = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:170
baseName = "Skada"
AddDisplayOptions = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:506
ApplySettings = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:377
IsModule = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:229
AnchorClicked = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:326
SetDefaultModuleState = <function> defined @Interface\AddOns\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:393
OnMouseWheel = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:358
IsShown = <function> defined @Interface\AddOns\Skada\BarDisplay.lua:347
IterateBars = <function> defined @Interface\AddOns\Skada\lib\SpecializedLibBa
Is it a know bug or is something screwed up with my mod?
I have them all back to normal except for skada. The recount window is gone. I've tried to unistall, reinstall. Still gone.
Anyone have any ideas?
Thanks!
Deleting anything for skada and Recount will reset all of their settings and restore their positions.
Could author or someone else tell how to name the frames. Also is there option to let you hide frame if empty? Or is there some else damage meter with following features?
Is there a way to add it back or even other sound files to use when pulling aggro some how?
If you uninstalled that, then the sound is gone. You can however use this macro
LibStub("LibSharedMedia-3.0"):Register("sound", "Fel Nova", [[Sound\Spells\SeepingGaseous_Fel_Nova.wav]])
to register the sound which makes it usable to any addon supporting LibSharedMedia.