Keep mind that Skada starts a new "fight" segment only when you enter combat, unlike Recount which monitors the combat log to start a new segment when anyone in your group performs a "hostile" action.
What's the reasoning behind doing it like this ? If I enter combat a few seconds after my group, the dmg beforehand isn't counted right ? I can't seem to find the logic behind this, could anyone enlighten me ? :)
I would guess this was done because it's much simpler code-wise, and because everyone enters combat at the same time when a boss in engaged, and most people (at least in my experience) care about meters on bosses far more than they care about meters on trash.
Even the overall meter in Skada on your client, at the end of the night, shouldn't be any more different from the overall meter in Recount on your client, than the overall meters in Recount are on any two different people's clients.
Hmm, anyone else having problems with titlebar not keeping/acception font changes?
I keep setting it to Calibri v1, but every time i reload/relog its showing the defaukt font again (but still says its calibri) and unless i recreate the window changeing fonts now does nothing at all (ie i can only set the fint in a newly crated windoe, and once its reloaded once it reverts and cant be changed again).
I love this addon a lot, but one thing I'm wondering.
When I first started using this addon, upon mousever of a certain spell in my damage breakdown, it would show me the average and max hit for each spell on my tooltip, now it seems to have been disabled. Where in the options can I renable this?
I love using this addon over recount/omen, just that little bit has me a bit annoyed. Thanks.
[2009/05/27 22:58:56-2539-x8]: LibFail-1.0-53 (Skada):348: attempt to perform arithmetic on field 'Fail_Mimiron_BombBots' (a nil value)
LibFail-1.0-53 (Skada):185: in function <...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:179>
[2009/05/29 11:26:38-3270-x6]: SkadaHealing-1.0\Healing.lua:27: Usage: UnitClass("unit")
SkadaHealing-1.0\Healing.lua:27: in function <Interface\AddOns\SkadaHealing\Healing.lua:10>
SkadaHealing-1.0\Healing.lua:73: in function `func'
Skada-r217\Skada.lua:1644: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher":4: in function <[string "safecall Dispatcher"]:4>
<in C code>: ?
<string>:"safecall Dispatcher":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):119: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>
So how do we get tooltips to work? I have never seen a tooltip in any mode and they are turned on. And death tracker is it supposed to show details. Mine shows player name and number of deaths but if you click a name the next screen is totally blank.
Edit: r217 is totally broken for healing shows nothing under heals. There was an error but crashed before I could get it.
When trying to report healing to a custom channel:
[2009/05/31 23:19:18-2567-x1]: Skada-r220\Skada.lua:581: attempt to index local 'report_mode' (a nil value)
Skada-r220\Skada.lua:1151: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:563: in function `UIDropDownMenuButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
[22:47:51] Interface\AddOns\SkadaFailbot\Failbot.lua:41: Usage: UnitGUID("unit")
(tail call): ?
[C]: in function `UnitGUID'
Interface\AddOns\SkadaFailbot\Failbot.lua:41: in function <Interface\AddOns\SkadaFailbot\Failbot.lua:34>
[string "safecall Dispatcher"]:4: in function <[string "safecall Dispatcher"]:4>
[string "safecall Dispatcher"]:13: in function `?'
...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:260: in function `FailEvent'
...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:689: in function <...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:679>
...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:236: in function <...terface\AddOns\Skada\lib\LibFail-1.0\LibFail-1.0.lua:230>
Also, on General I was running as Disc Priest healing MT and had my PW:S up all the time, but at end of fight, the Absorbed stat only showed one or two absorbs on other raid members, not the MT. The MT was a pally if that matters. Any ideas if I am misunderstanding how Absorbs is suppose to report.