I'd really like to see more detailed breakdowns. For example, I can go (1) Damage > (2) PlayerName > (3) SpellName > (4) SpellBreakdown to see a breakdown of hits, crits, ticks, etc. However, under Healing, I can only get to level 3; I can't see a breakdown of say, Riptide hits, crits, and ticks. Under Total Healing, I can't see any breakdown at all beyond level 2, so I can't see a list of specific spells that contributed to the total.
I'd also like to see some way to see who healed who... something like "Healed Who: TankX 42% TankY 27% RogueQ 13% etc" with each entry clickable to see a breakdown of healing cast on that person. The reverse view, "Healed By", could also be interested.
I'd second a need for both of these features. The reverse view is incredibly useful to see who's getting healed by who. Also, a seperate view to monitor outgoing heals by a healer (i.e, I casted X amount of healing on player X). Right now it only shows what a healers output is composed of, not whom it was directed at.
I'd really really really emphasize a need to be able to see what my crit breakdown is on heals. As a paladin it directly correlates to several of my talents that are not listed under crit rating. This would be useful to monitor how close i'm getting to my "actual" crit rating.
1. Absorbs only seems to include priest shields. I'm a feral druid so Savage Defense makes up a significant portion of my mitigation when tanking. Can this be included?
2. On the summary screens Fails always reports 0. Viewing fail details only ever shows a single entry which I presume is just the last fail event. I know there's been more fails since failbot is spamming me during combat of all the awsome raiders failing (waves on Sarth, voidzones on KT etc...).
3. When viewing detailed combat info (breakdown of dmg taken or done for a particular raider) and using the shift+click to report that window, it only reports a single line, not the full visible table.
4. The tooltips showing Min/Max/Avg hits are handy but the Min values include misses, so will always be 0 unless you're hit capped and never miss. Not sure if this is intended or not, but I'd prefer it to exclude misses/dodges etc.
1, 3, 4 = fixed and thank you!
2 = half fixed. Summary screen still shows 0. Detailed screen for fails has more data than one line now.
Skada doesn't seem to start recording any data until i start damaging mobs myself. For example, 24 other people can start nuking a target, but nothing gets recorded before i start dpsing it myself. Is this intended behaviour?
Yes, as of now. A new fight segment starts when you personally enter combat. I experiemented with instead starting a segment when any raid member enters combat instead, but it had some bad unforseen consequences; new segments started for petty things like anyone entering/exiting a fire.
I just read the last few page and didn't see anything about it, but if I tell Skada to grow upwards the navigation gets a bit "unintuitiv". Mousewheelscrolling is reversed and Skada always wants to show me the bottom X players.
Yes, as of now. A new fight segment starts when you personally enter combat. I experiemented with instead starting a segment when any raid member enters combat instead, but it had some bad unforseen consequences; new segments started for petty things like anyone entering/exiting a fire.
As a note to this, anyone in raid entering combat with a boss puts the raid in combat, so it's not an issue on boss fights.
An ability to customize what data is included on the bars for various modes(start with total damage) would be great. Ex: options to show/hide the total damage #, the dps#, the % of total #
I only miss two things in Skada, and I much prefer it over Recount already for being so incredibly lightweight:
1. (the unimportant thing)
Details of Healing Spells, like someone already posted above. Basically a way to see how much of a healing spell was Hit/Crit/Tick.
2. (the really important thing)
Improve the display of the Death Logs - right now they're very confusing because the bars scale with how high the hit was. It would be a lot more "intuitive" if they showed how much health the person was at after each line, with the full bar being 100% HP. Is that "easy" to implement given the current programming?
(edit)
3. (I found another one ^_^)
Another "Hide when"-option, hide when in PvP (Arena zones, BG zones, Wintergrasp). Very few people want/need to track damage there, and it's just using up CPU time.
[2009/05/12 18:52:07-2379-x1]: AceLocale-3.0: Skada: Missing entry for 'Hide in PvP':
Skada-1.0\Options.lua:727: in main chunk
---
[2009/05/12 18:52:07-2379-x1]: Skada-1.0\Skada.lua:259: attempt to index local 'self' (a nil value)
Skada-1.0\Skada.lua:1286: in function `ApplySettings'
Skada-1.0\Skada.lua:473: in function `CreateWindow'
Skada-1.0\Skada.lua:1250: in function `ReloadSettings'
Skada-1.0\Skada.lua:434: in function <Interface\AddOns\Skada\Skada.lua:397>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (AtlasLoot):502: in function `InitializeAddon'
AceAddon-3.0-5 (AtlasLoot):614: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:607>
I gave Skada a try in Ulduar yesterday and I like handling and interface very much. However, some random comparisons with recount results in /raid led to significant differences between Recount and Skada stats -- with Skada showing 20% to 100% damage (overall) more, that's including a "hey, let's all reset our damage meters NOW and check again after the next trash wave".
Of course I'm not talking some scientific approach, but still I wanted to ask if there's some basic difference between those addons. I'm asking because I'm fully aware of things like log range etc., but while it looked like all the "recounts" where pretty much identical, it was only (my) Skada showing these runaway values.
If they should be (more or less) identical I'll try and find out what we (or more likely I) did wrong there, of course.
I gave Skada a try in Ulduar yesterday and I like handling and interface very much. However, some random comparisons with recount results in /raid led to significant differences between Recount and Skada stats -- with Skada showing 20% to 100% damage (overall) more, that's including a "hey, let's all reset our damage meters NOW and check again after the next trash wave".
Of course I'm not talking some scientific approach, but still I wanted to ask if there's some basic difference between those addons. I'm asking because I'm fully aware of things like log range etc., but while it looked like all the "recounts" where pretty much identical, it was only (my) Skada showing these runaway values.
If they should be (more or less) identical I'll try and find out what we (or more likely I) did wrong there, of course.
Recount and Skada probably uses different ways of identifying a segment. Admittedly I have not checked how Recount does this. Skada starts a new segment when you enter combat. This should mostly affect trash.
DPS/HPS/TPS values will also differ due to different methods of calculation.
I gave Skada a try the whole evening in Ulduar25.
I don't like it and it's totally unusuable. You have to click way too much to get to the information you need. Comparing two persons is a hassle and there isn't even a tooltip. Those things are rather unimportant. Many statistics were wrong. My damage breakdown was imcomplete and some skills were merged in a wierd way. Interrupts weren't correctly counted.
I just thought I'd let you know, since I like the idea of a new damage meter.
You have to click way too much to get to the information you need.
I greatly prefer having to click a couple more times than having to run all over the screen to look at and eventually close various new windows that pop up.
Comparing two persons is a hassle and there isn't even a tooltip. Those things are rather unimportant.
If they're unimportant, why mention them? I have no difficulty at all comparing people with Skada (or Assessment, which uses the same navigation style). If you so strongly dislike the way Skada presents information, maybe it's just not for you.
Many statistics were wrong. My damage breakdown was imcomplete and some skills were merged in a wierd way. Interrupts weren't correctly counted.
Without specific information on what was "wrong", "incomplete", or "weird", that isn't very helpful. Keep mind that Skada starts a new "fight" segment only when you enter combat, unlike Recount which monitors the combat log to start a new segment when anyone in your group performs a "hostile" action.
Also skada seems a bit bugged when having ''Hide in PvP'' enabled. I had both that and ''Hide when Solo'' enabled, and data was still being recorded when solo and the window hid when reloading UI during a raid.
Also skada seems a bit bugged when having ''Hide in PvP'' enabled. I had both that and ''Hide when Solo'' enabled, and data was still being recorded when solo and the window hid when reloading UI during a raid.
Still happening with r211. Checking ''Hide in PvP'' strangely turns on data collection when solo even with ''Hide when Solo'' enabled.
I just read the last few page and didn't see anything about it, but if I tell Skada to grow upwards the navigation gets a bit "unintuitiv". Mousewheelscrolling is reversed and Skada always wants to show me the bottom X players.
I second that. I'm pretty sure you'll always want to see the top of the list, never the bottom, no matter if bars grow up- or downwards. And yea, scrolling should stay the same. I'd love to use the feature as my meters are on the bottom of the screen, it would be much appreciated if you could adjust that.
On another note, is there a way to show a "pull aggro" bar (which also shows if you're at 110% or 130% range) in the threat module? It's not necessary but I got quite used to it in Omen and it's very handy to know if the range bonus applies.
Thanks for the work so far. Skada didn't have everything I wanted when it was new but I just came back to it and I think I'm here to stay :)
One thing I noticed, in the totals for a night, the DK's ability "Heart Strike" doesn't appear, while the bar showing all players head-to-head correctly lists the DK's total damage.
I'd second a need for both of these features. The reverse view is incredibly useful to see who's getting healed by who. Also, a seperate view to monitor outgoing heals by a healer (i.e, I casted X amount of healing on player X). Right now it only shows what a healers output is composed of, not whom it was directed at.
I'd really really really emphasize a need to be able to see what my crit breakdown is on heals. As a paladin it directly correlates to several of my talents that are not listed under crit rating. This would be useful to monitor how close i'm getting to my "actual" crit rating.
1, 3, 4 = fixed and thank you!
2 = half fixed. Summary screen still shows 0. Detailed screen for fails has more data than one line now.
Yes, as of now. A new fight segment starts when you personally enter combat. I experiemented with instead starting a segment when any raid member enters combat instead, but it had some bad unforseen consequences; new segments started for petty things like anyone entering/exiting a fire.
Great work btw!!!
As a note to this, anyone in raid entering combat with a boss puts the raid in combat, so it's not an issue on boss fights.
1. (the unimportant thing)
Details of Healing Spells, like someone already posted above. Basically a way to see how much of a healing spell was Hit/Crit/Tick.
2. (the really important thing)
Improve the display of the Death Logs - right now they're very confusing because the bars scale with how high the hit was. It would be a lot more "intuitive" if they showed how much health the person was at after each line, with the full bar being 100% HP. Is that "easy" to implement given the current programming?
(edit)
3. (I found another one ^_^)
Another "Hide when"-option, hide when in PvP (Arena zones, BG zones, Wintergrasp). Very few people want/need to track damage there, and it's just using up CPU time.
[2009/05/12 18:52:07-2379-x1]: AceLocale-3.0: Skada: Missing entry for 'Hide in PvP':
Skada-1.0\Options.lua:727: in main chunk
---
[2009/05/12 18:52:07-2379-x1]: Skada-1.0\Skada.lua:259: attempt to index local 'self' (a nil value)
Skada-1.0\Skada.lua:1286: in function `ApplySettings'
Skada-1.0\Skada.lua:473: in function `CreateWindow'
Skada-1.0\Skada.lua:1250: in function `ReloadSettings'
Skada-1.0\Skada.lua:434: in function <Interface\AddOns\Skada\Skada.lua:397>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (AtlasLoot):502: in function `InitializeAddon'
AceAddon-3.0-5 (AtlasLoot):614: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:607>
---
<3 <3
Of course I'm not talking some scientific approach, but still I wanted to ask if there's some basic difference between those addons. I'm asking because I'm fully aware of things like log range etc., but while it looked like all the "recounts" where pretty much identical, it was only (my) Skada showing these runaway values.
If they should be (more or less) identical I'll try and find out what we (or more likely I) did wrong there, of course.
Recount and Skada probably uses different ways of identifying a segment. Admittedly I have not checked how Recount does this. Skada starts a new segment when you enter combat. This should mostly affect trash.
DPS/HPS/TPS values will also differ due to different methods of calculation.
I don't like it and it's totally unusuable. You have to click way too much to get to the information you need. Comparing two persons is a hassle and there isn't even a tooltip. Those things are rather unimportant. Many statistics were wrong. My damage breakdown was imcomplete and some skills were merged in a wierd way. Interrupts weren't correctly counted.
I just thought I'd let you know, since I like the idea of a new damage meter.
I greatly prefer having to click a couple more times than having to run all over the screen to look at and eventually close various new windows that pop up.
If they're unimportant, why mention them? I have no difficulty at all comparing people with Skada (or Assessment, which uses the same navigation style). If you so strongly dislike the way Skada presents information, maybe it's just not for you.
Without specific information on what was "wrong", "incomplete", or "weird", that isn't very helpful. Keep mind that Skada starts a new "fight" segment only when you enter combat, unlike Recount which monitors the combat log to start a new segment when anyone in your group performs a "hostile" action.
Example here http://www.wowace.com/projects/skada/files/412-r210/
Still happening with r211. Checking ''Hide in PvP'' strangely turns on data collection when solo even with ''Hide when Solo'' enabled.
I second that. I'm pretty sure you'll always want to see the top of the list, never the bottom, no matter if bars grow up- or downwards. And yea, scrolling should stay the same. I'd love to use the feature as my meters are on the bottom of the screen, it would be much appreciated if you could adjust that.
On another note, is there a way to show a "pull aggro" bar (which also shows if you're at 110% or 130% range) in the threat module? It's not necessary but I got quite used to it in Omen and it's very handy to know if the range bonus applies.
Thanks for the work so far. Skada didn't have everything I wanted when it was new but I just came back to it and I think I'm here to stay :)