You should download it again, there is a small period of time during which wowinterface keeps showing the old version, usually lasts a few minutes.
Btw, I just found what was causing the matching issue for the professions, the bug actually happens when you close a profession window with a small selection (like "have materials"). I need to figure out exactly what goes on, but it should be fixed rapidly.
You should download it again, there is a small period of time during which wowinterface keeps showing the old version, usually lasts a few minutes.
Btw, I just found what was causing the matching issue for the professions, the bug actually happens when you close a profession window with a small selection (like "have materials"). I need to figure out exactly what goes on, but it should be fixed rapidly.
version says v2.4.010, but when i click download latest version it still keeps giving me v2.4.009... :/
[2008/04/27 00:15:33-1756-x1]: Altoholic-2.4.010\Altoholic.lua:2358: AceEvent-2.0: Cannot unregister event "GUILDBANKBAGSLOTS_CHANGED". "Altoholic" is not registered with it.
---
Popped when closing guildbank after buying a new tab.
I downloaded this today and it looks great. However, one big issue is that it claims that all my characters have secondary profession skills of zero (first aid, cooking, fishing, riding), which is obviously not true. What gives?
I downloaded this today and it looks great. However, one big issue is that it claims that all my characters have secondary profession skills of zero (first aid, cooking, fishing, riding), which is obviously not true. What gives?
Have you opened the proffession window and the skills tab to alow the addon to scann them properly?
Yeah, and it displays the primary professions correctly, just doesn't like the secondary ones for some reason.
Two questions:
1) In which language do you play ?
2) Did you activate lua errors ? Maybe there was an error that prevented the addon from reading the rest of the data.
In fact, reading the skill level alone does not require opening profession windows, this is only necessary to gather known recipes. Tell me more & I'll be able to help :)
with the font i use i can't see everything on the window. Any possibility that i can rezise it to fit ?
regards, Sha
Edit: I get this error on item mouseover:
I'm not too familiar with font issues, can't provide a real answer right now, sorry :(
Regarding the error you get on mouseover, I secured the code, but this happens because the tooltip pointer was nil, which should basically not be the case. Can you tell me what you were doing when this happened ?
Are you using other addons that modify the tooltip ? Tinytip has been causing issues to Altoholic lately, so it might be related.
My game's in German, forgot to mention that... could certainly be part of it. :)
2) Did you activate lua errors ? Maybe there was an error that prevented the addon from reading the rest of the data.
I did so now, the one thing it threw up was "Interface\Addons\Altoholic\Altoholic.lua: 1556: attempt to index local 'link' (a nil value)" when I opened a profession window.
2.4.011 just uploaded on wowinterface (maybe not yet visible)
Not done yet on curse, and I'll upload on the svn tomorrow, as I don't have time to test it tonight (and I certainly don't want to mess anything there :D).
I suggest you delete the Altoholic directory and unpack the addon again, two files have been created between .010 & .011, so I suspect that one may not have been properly overwritten. This may happen if you updated the addon while the game was running.
Feature suggestion: I'd love to incorporate your recipe listings with GF's Reagent Cost mod. Then, when I was logged in under my AH alt, I could run some scans, and then see which things my alts could build that day that would be profitable. You could sort by profitability on the recipe list, so that it would be immediately evident what each alt should work on.
I noticed that you don't expose the Auctioneer-based tooltip additions in the recipe list (for when you're hovering over a particular recipe). Just having those on there would go a long way toward making this sort of determination.
Btw, I just found what was causing the matching issue for the professions, the bug actually happens when you close a profession window with a small selection (like "have materials"). I need to figure out exactly what goes on, but it should be fixed rapidly.
version says v2.4.010, but when i click download latest version it still keeps giving me v2.4.009... :/
Popped when closing guildbank after buying a new tab.
Have you opened the proffession window and the skills tab to alow the addon to scann them properly?
All proffs inc secondary are showing just fine for me.
once character panels "skills" tab has been opened they registered okay.
Hi,
with the font i use i can't see everything on the window. Any possibility that i can rezise it to fit ?
regards, Sha
Edit: I get this error on item mouseover:
Date: 2008-04-28 17:40:13
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Altoholic\Altoholic.lua line 2021:
attempt to call method 'GetItem' (a nil value)
Debug:
[C]: GetItem()
Altoholic\Altoholic.lua:2021: OnTooltipSetItem()
...dOns\GFW_DisenchantPredictor\DisenchantPredictor.lua:198:
...dOns\GFW_DisenchantPredictor\DisenchantPredictor.lua:195
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: SetBagItem()
..\FrameXML\ContainerFrame.lua:631: ContainerFrameItemButton_OnEnter()
[string "*:OnEnter"]:1:
[string "*:OnEnter"]:1
Two questions:
1) In which language do you play ?
2) Did you activate lua errors ? Maybe there was an error that prevented the addon from reading the rest of the data.
In fact, reading the skill level alone does not require opening profession windows, this is only necessary to gather known recipes. Tell me more & I'll be able to help :)
I'm not too familiar with font issues, can't provide a real answer right now, sorry :(
Regarding the error you get on mouseover, I secured the code, but this happens because the tooltip pointer was nil, which should basically not be the case. Can you tell me what you were doing when this happened ?
Are you using other addons that modify the tooltip ? Tinytip has been causing issues to Altoholic lately, so it might be related.
My game's in German, forgot to mention that... could certainly be part of it. :)
I did so now, the one thing it threw up was "Interface\Addons\Altoholic\Altoholic.lua: 1556: attempt to index local 'link' (a nil value)" when I opened a profession window.
I'm about to make a bugfix release anyway, so this bug shouldn't live long for you.
By the way, as I said, profession scanning is not related to profession levels, so do you still see them as 0 in the skills pane ?
i think GFW_DisenchantPredictor caused the error. I deleted it and anything is fine. :) Thanx for your fast answer.
regards, Sha
Not done yet on curse, and I'll upload on the svn tomorrow, as I don't have time to test it tonight (and I certainly don't want to mess anything there :D).
v2.4.011
After login:
\Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0:998: CreateFrame(): Couldn't find inherited node "CharacterSummaryTemplate"
Regards,
Highend
Opening Altoholics Frame leads to:
...\Altoholic\Altoholic.lua:483: attempt to index field '?' (a nil value)
Highend
I noticed that you don't expose the Auctioneer-based tooltip additions in the recipe list (for when you're hovering over a particular recipe). Just having those on there would go a long way toward making this sort of determination.