I don't want to hack my own addon. I'd prefer doing my own, proper implementation but this would require a lot of internal reworking, starting by creating an abstraction layer and throwing out and rewriting most of button and container handling code.
Hehe ofc not.. wasn't implying you should hack it, was just a point that with a hack, the gui could be fooled.
I'm well aware that it would require a great deal of work to get it to same standard as AdiBags allready is.
In context to Hadens question about only inventory being altered and not the bank (which I can't understand why, but that's just me) is it possible to make it with selectable plugins.. like the Outfitter-plugin?
Well, as I said, "fooling" the API doesn't make sense there, because it would be to fool the addon. And I can't just add the guild bank on top of existing code. The guild bank introduces the concept of tabs, permissions and logs, and I don't want to code all these features again. The solution would be "simply" to replace the item panel of the existing guild bank frame by Adibags, still showing one tab at a time. However, the existing AdiBags item "panels" live in their own frame with title, button and plugin areas and that is freely resizable. I would have to dissect the actual components to transplant them, both in guild bank and in existing frames. I'm still unsure if I would do it or not but that's still a big of a work.
Just found this addon last night. It's outstanding! Just what I wanted. Thanks a bunch for writing it. Is it possible to get a separate category for bind-on-equip items? I know I saw this requested a few times already, but I think your comments about not implementing a "full" filter editor in-game implies there might be a way to write custom filters in lua? Is that the case, and if so, would it be possible to make a bind-on-equip filter? Or does BoE status detection require tooltip scanning?
Just experienced this issue in v1.3-beta-1. It had previously been working fine, but now some of my set gear is being dispatched to the generic "Armor" category. This was after hours of continuous play. After reloading my UI, the problem was resolved. Is there any more diagnostic information I can provide if it happens again?