It is heavily inspired by Baggins though it won't copy any single feature Baggins has got.
It displays your bags in an one-in-all view where items are grouped into sections using prioritized filters. Sections are not persistent but are instead defined on the fly by the filters. An item can only appear in one section, which is defined by highest-priority filter that matched it.
Please note it is still in alpha stage at this moment: it still lacks some features I would like to include and is likely bugged.
Things I really want to do: - add a way to enforce filtering of specific items (and reset it) done, - display your money in the backpack, done - fix a nasty bug with bank virtual stacks, done
Things that likely won't be added:
- fancy in-game rule and section configuration,
- anything else that the two current one-in-all views,
- bag skinning,
- guild bank,
- "anywhere bank",
Things I'm not decided on yet:
- key ring,
- collapsible sections.
Looking good so far. How do you open the config options though? When I click config in the addons options it closes the interface/addons window and nothing happens. No error either. Unlock works though.
Would really like to see a few more categories as well such as BOE or categories we can add (even if in lua)
Yes, though I have yet to document the current API. All filters are modules (in the AceAddon-3.0 meaning) with special attributes. Tidy bags, name based search, new item tracking and the LDB data source are modules too.
I sort of touched on this before, but would it be possible to add a way to purchase bag slots at the bank without disabling the addon? If not, it's not that big of a deal. At least I can change the bags now. :D That wasn't possible with Baggins.
Very promising addon with a few minor issues :). It doesn't seem to be saving any settings except position. I keep changing the scale back to 100% and it keeps resetting to 80%. There's no settings in the SV file except position. Also, the scale won't even take affect until I unlock, move, and lock the anchor, then reset the scale.
Two requests too, I'd love collapsible sections if you do decide to put them in. Also, the ability to move the bag without having the anchor visible would be nice. I tried hiding it, but that seems to have the same affect as locking it.