Hmm, I'll throw in a short little question too that maybe someone can answer!
I just learnt how to use ebb to show a bar for my Lock & Load on the hunter... but now I would love to get a similiar bar that shows Rune Strike on my DK...
The problem is that I can't find it in the whitelist options since it's neither a buff or debuff...
is there anyway to add it some other way?
Rune strike is a reactive ability, and has no visible buff to accompany it. This means it isn't something you can display using EBB. However, there should be other addons out there that will display these kinds of things.
I've never bothered using them, since most reactive abilities are a "use it or lose it" kind of thing. I just macro /cast !Rune Strike onto all my other DK skills.
I seem to be having an issue with Elk's BuffBar minimap button in conjunction with SexyMap.
In SexyMap I have it set to never show the minimap icon but the minimap icon is still there so I tried removing SexyMap's control but right clicking and selecting the show/hide minimap option just moves the button randomly around the map instead of hiding it.
I was wondering if it is possible to show remaining damage on a shield instead of , or together with , time left. I am rerolling priest now , and that would be a nice function to have. Maybe show damage left as a bar and have a timer that starts to blink red when theres little time left for instance.
hmmm... i tested back and forth, but i just can't manage to find a setting to see Buffs & Debuffs that the target is a) gaining from the environment or b) giving himself...
Example: tanking the spawned adds in the Ignins encounter... i don't want all target debuffs, only the stackable Heat Debuff it gains from the environment.
great mod! thank you for all the hard work. i use EBB extensively -- 6 debuff/buff groups total (Levitate gets its own. >:D)
i'm wondering if there is a way to display the time left with milliseconds, as i'm using a group as cast bars... haven't been able to find anything with my searchfu. as in, i like to cast a spell with about 1.3secs left, but it is currently displayed as 2secs. i'd like to remove that little bit of guesswork, if possible. i know nothing about coding lua, but i'm willing to tinker if someone instructs me. i know i could just dl a casttimer addon, but it's nice being able to essentially do what i want with a mod i already have.
No one know if there is any way to change the icon border? (basicly add a texture to give a plain black border simmilar to what is done with DBM custimization)
I have turned of icons for allmost all of the displays cos of this, but i still use icons for my "imprtant stuff" display (a huge icon in the middle of the screen showing stuff like stacks on hodir, sanity on yogg and so on)-
I know i have asked before but sofar i havent found any information on how to do this, or if its even possible.
icon border: besides changing the lua files there is currently no way.
debuff timers: you can set up a group showing debuffs on your target that were cast by you
icon border: besides changing the lua files there is currently no way.
debuff timers: you can set up a group showing debuffs on your target that were cast by you
I don't mind changeing my local copyto get the borders, i have done that with alot of addons now to get the look i want :p
in EBB_Bar.lua in the function :UpdateData() around line 407 look for the following code:
if data.type == "DEBUFF" then
frames.iconborder:SetTexture("Interface\\Buttons\\UI-Debuff-Overlays")
frames.iconborder:SetTexCoord(0.296875, 0.5703125, 0, 0.515625)
local debuffcolor = DebuffTypeColor[data.debufftype or "none"] or DebuffTypeColor["none"]
frames.iconborder:SetVertexColor(debuffcolor.r, debuffcolor.g, debuffcolor.b)
frames.iconborder:Show()
elseif data.type == "TENCH" then
frames.iconborder:SetTexture("Interface\\Buttons\\UI-TempEnchant-Border")
frames.iconborder:SetTexCoord(0, 1, 0, 1)
frames.iconborder:Show()
else
frames.iconborder:Hide()
end
That's what sets the border. As you can see, there's only a border set for debuffs an tench. If you want to go with a fixed border, you can even completly remove that code and set the border file in the :UpdateLayout() function around line 220.
in EBB_Bar.lua in the function :UpdateData() around line 407 look for the following code:
if data.type == "DEBUFF" then
frames.iconborder:SetTexture("Interface\\AddOns\\DBM-Core\\textures\\frameborder")
frames.iconborder:SetTexCoord(0.296875, 0.5703125, 0, 0.515625)
local debuffcolor = DebuffTypeColor[data.debufftype or "none"] or DebuffTypeColor["none"]
frames.iconborder:SetVertexColor(debuffcolor.r, debuffcolor.g, debuffcolor.b)
frames.iconborder:Show()
elseif data.type == "TENCH" then
frames.iconborder:SetTexture("Interface\\Buttons\\UI-TempEnchant-Border")
frames.iconborder:SetTexCoord(0, 1, 0, 1)
frames.iconborder:Show()
else
frames.iconborder:Hide()
end
That's what sets the border. As you can see, there's only a border set for debuffs an tench. If you want to go with a fixed border, you can even completly remove that code and set the border file in the :UpdateLayout() function around line 220.
Okay, thanks, ill play around with that and see if i can get it to work.
No clue what im really doing, but some basic programing knowledge ususally lets me sort things by trial and error :p
edit:
so it would be the
if layout.icon then
if not frames.iconborder then
frames.iconborder = frames.container:CreateTexture(nil, "OVERLAY")
end
frames.iconborder:ClearAllPoints()
frames.iconborder:SetPoint("TOPLEFT", frames.icon)
frames.iconborder:SetPoint("BOTTOMRIGHT", frames.icon)
frames.iconborder:Show()
else
if frames.iconborder then frames.iconborder:Hide() end
end
part that needs editing, right?
*scratches head and tries to figure what the heck she's gotten herself into*
edit2: i guess it over my head, i can get the debuff borders to change (not entirely i guess i need to work on the placement of the border a bit, i still se a bit of the greyish border around the edges and my black border inside it. but i can't seem to fire out how to do the override style in the other part instead since i do want all border to be plain black.
edit3: I managed to work around the problem by addin additional code into the "if data.type" (simply copied and added 2 more elseif to cover the other 2 types, and instead of "frames.iconborder:Hide()" i put in the
frames.iconborder:SetTexture("Interface\\Buttons\\UI-TempEnchant-Border")
frames.iconborder:SetTexCoord(0, 1, 0, 1)
frames.iconborder:Show()
at the else.
Seems to still have minor issues with the level of the border thou and it getting vierd at redused alpha. (basicly the border vanishes faster then the rest so at ~40% alpha i barely se my own border and instead only see the defalt border)
debuff timers: you can set up a group showing debuffs on your target that were cast by you
where is that in the dropdown? or rather, do you mean that the groups can filter debuffs JUST cast by you? i've got groups set to show my debuffs on the target, but they were also showing others' casts. it works perfectly for me when i'm the only one of my class, but there are some obvious exceptions to that situation. also, is there a way to show time left in milliseconds?
thank you once again for your longevity and attendance on this addon.
Rune strike is a reactive ability, and has no visible buff to accompany it. This means it isn't something you can display using EBB. However, there should be other addons out there that will display these kinds of things.
I've never bothered using them, since most reactive abilities are a "use it or lose it" kind of thing. I just macro /cast !Rune Strike onto all my other DK skills.
In SexyMap I have it set to never show the minimap icon but the minimap icon is still there so I tried removing SexyMap's control but right clicking and selecting the show/hide minimap option just moves the button randomly around the map instead of hiding it.
Using Roth border on everything else and it looks off to have a diff looking border on EBB
first of all, great addon!
i'm very new to it and not familiar with all the features yet.
on curse.com is ascreenshot where it says "minimalistic setup". i want to use the addon in that look, but i don't know how to configure it.
pls help!
Example: tanking the spawned adds in the Ignins encounter... i don't want all target debuffs, only the stackable Heat Debuff it gains from the environment.
Doable? Or only doable by Whitelists?
i'm wondering if there is a way to display the time left with milliseconds, as i'm using a group as cast bars... haven't been able to find anything with my searchfu. as in, i like to cast a spell with about 1.3secs left, but it is currently displayed as 2secs. i'd like to remove that little bit of guesswork, if possible. i know nothing about coding lua, but i'm willing to tinker if someone instructs me. i know i could just dl a casttimer addon, but it's nice being able to essentially do what i want with a mod i already have.
please and thank you to any helpful souls.
I have turned of icons for allmost all of the displays cos of this, but i still use icons for my "imprtant stuff" display (a huge icon in the middle of the screen showing stuff like stacks on hodir, sanity on yogg and so on)-
I know i have asked before but sofar i havent found any information on how to do this, or if its even possible.
I.E. easier way for me to watch my mangle/lacerate time remaining? :P
debuff timers: you can set up a group showing debuffs on your target that were cast by you
I don't mind changeing my local copyto get the borders, i have done that with alot of addons now to get the look i want :p
Thou i would need help with how its done.
That's what sets the border. As you can see, there's only a border set for debuffs an tench. If you want to go with a fixed border, you can even completly remove that code and set the border file in the :UpdateLayout() function around line 220.
Okay, thanks, ill play around with that and see if i can get it to work.
No clue what im really doing, but some basic programing knowledge ususally lets me sort things by trial and error :p
edit:
so it would be the
part that needs editing, right?
*scratches head and tries to figure what the heck she's gotten herself into*
edit2: i guess it over my head, i can get the debuff borders to change (not entirely i guess i need to work on the placement of the border a bit, i still se a bit of the greyish border around the edges and my black border inside it. but i can't seem to fire out how to do the override style in the other part instead since i do want all border to be plain black.
edit3: I managed to work around the problem by addin additional code into the "if data.type" (simply copied and added 2 more elseif to cover the other 2 types, and instead of "frames.iconborder:Hide()" i put in the
frames.iconborder:SetTexture("Interface\\Buttons\\UI-TempEnchant-Border")
frames.iconborder:SetTexCoord(0, 1, 0, 1)
frames.iconborder:Show()
at the else.
Seems to still have minor issues with the level of the border thou and it getting vierd at redused alpha. (basicly the border vanishes faster then the rest so at ~40% alpha i barely se my own border and instead only see the defalt border)
Aye, probably.
But ill just have to run at a higher alpha and it looks the way it should.
where is that in the dropdown? or rather, do you mean that the groups can filter debuffs JUST cast by you? i've got groups set to show my debuffs on the target, but they were also showing others' casts. it works perfectly for me when i'm the only one of my class, but there are some obvious exceptions to that situation. also, is there a way to show time left in milliseconds?
thank you once again for your longevity and attendance on this addon.
and no, no milliseconds currently.