temp weapon buffs still cause a 1sec lag on screen updates. For me its my firestone - the buff counts down from 9 to 5 then restarts at 9 meaning I constantly get a flashing and refreshing buff for this weapon. Once the timer reaches 5 and it goes to reset back to 9 there is a freeze in the screen updating for about 1 sec. Might not sound like much but a 1 sec delay every 4 seconds becomes very annoying. I've notice this with morg buff bars too and a few others. Only blizzards default seems to eliminate this so far that ive found.
I'm having the above problem with my Firestone. Is there any solution to this problem?
EDIT: Never mind... I just added the Firestone cooldown to the blacklist. Problem solved!
2 feature requests, the first I think is easier than the other
1. You allow people to specify alternate names for effects under Settings... could you just add a flat out "Abbreviate" option that takes the first letters of the words and just displays that? Here is an example I just ripped off of DogTag library right now that I think could do the same thing with a couple changes
local function abbreviate(text)
local b = text:byte(1)
if b <= 127 then
return text:sub(1, 1)
elseif b <= 223 then
return text:sub(1, 2)
elseif b <= 239 then
return text:sub(1, 3)
else
return text:sub(1, 4)
end
end
Modifiers.Abbreviate = {[[
if value:find(" ") then
value = value:gsub(" *([^ ]+) *", DogTag___abbreviate)
end
]], value = "string", ret = "string", globals = "DogTag.__abbreviate"}
2. (Harder) Alongside the "whitelist" and "graylist" options could you have an "always display" option for buffs/debuffs with a color selection unique to that class?
There is a mod called "pDebuffList" that was created to display a handful of raid buffs when you are in a raid, but all of the listings are there no matter what. As an example window you might get:
[DS][TC][SA][CoS][CoE][CoR][FF]
...which means that Thunder Clap, Sunder Armor, Faerie Fire, etc. are missing from the target, but Curse of Shadows and Curse of Elements are up. Even if nothing is up, they will all display, just in red.
Problem is pDebuffList was created by a raider for raiders and the seven or eight "essential" debuffs are set in stone and not changing because he wants to keep it super-small and unobtrusive. I understand, but I would like to be able to set up an entirely different selection for my targets with what I find to be important to me. ElkBBs seemed like the natural choice amongst the mods I use/admire, so I thought I'd ask ;)
I love how flexible different groups are with this mod, and that it can create groups for player, target, and focus. I have two cosmetic requests, however.
1. Eliminate group spacing between groups when no buffs are displayed in a given group. (For example, if I have a group called "Auras" at the top, "Magic Buffs" below that, both with group spacing set to 5, if I have no auras, there is still a blank space of 5 above the magic buffs.)
2. Add a configurable backdrop and border to the entire frame encompassing docked groups. (If the docked groups are not both contained in one frame, perhpas simply a backdrop and border for each group.)
Thanks for considering these requests! This is my favorite buff mod ever!
Hi there.
I tried to find an answer on the forums boot i couldnt. SO, i guess is better to ask this in the official topic of this great mod.
Everything works fine, buffs and tech as a warlock, but debuffs have some strange behavior. Even if i set the bar to be RED not all the debufs are red (see silence effect from SSC trash mobs). Some are red and some, even if they are still in Debuffs group, are blue...
Hi there.
I tried to find an answer on the forums boot i couldnt. SO, i guess is better to ask this in the official topic of this great mod.
Everything works fine, buffs and tech as a warlock, but debuffs have some strange behavior. Even if i set the bar to be RED not all the debufs are red (see silence effect from SSC trash mobs). Some are red and some, even if they are still in Debuffs group, are blue...
Any idea how can i fix this?
Thanks in advance.
Group Settings > Group X > Bar Layout > Bar > (uncheck) Debuff Coloring
If that doesn't work, it sounds like a bug in the mod causing certain magic debuffs to always show in debuff coloring.
2 feature requests, the first I think is easier than the other
1. You allow people to specify alternate names for effects under Settings... could you just add a flat out "Abbreviate" option that takes the first letters of the words and just displays that? Here is an example I just ripped off of DogTag library right now that I think could do the same thing with a couple changes
local function abbreviate(text)
local b = text:byte(1)
if b <= 127 then
return text:sub(1, 1)
elseif b <= 223 then
return text:sub(1, 2)
elseif b <= 239 then
return text:sub(1, 3)
else
return text:sub(1, 4)
end
end
Modifiers.Abbreviate = {[[
if value:find(" ") then
value = value:gsub(" *([^ ]+) *", DogTag___abbreviate)
end
]], value = "string", ret = "string", globals = "DogTag.__abbreviate"}
2. (Harder) Alongside the "whitelist" and "graylist" options could you have an "always display" option for buffs/debuffs with a color selection unique to that class?
There is a mod called "pDebuffList" that was created to display a handful of raid buffs when you are in a raid, but all of the listings are there no matter what. As an example window you might get:
[DS][TC][SA][CoS][CoE][CoR][FF]
...which means that Thunder Clap, Sunder Armor, Faerie Fire, etc. are missing from the target, but Curse of Shadows and Curse of Elements are up. Even if nothing is up, they will all display, just in red.
Problem is pDebuffList was created by a raider for raiders and the seven or eight "essential" debuffs are set in stone and not changing because he wants to keep it super-small and unobtrusive. I understand, but I would like to be able to set up an entirely different selection for my targets with what I find to be important to me. ElkBBs seemed like the natural choice amongst the mods I use/admire, so I thought I'd ask ;)
Exactly what some people need =)
Evesdrop also does "Abbreviate" output which is very usefull.
I need some help or advice please! I'd like to customize my ElkBuffBars to colour buffs, either individually or based on the class that gives them, rather than having all buffs shown in the same colour - I tend to be pretty bad at spotting when I'm missing a buff I should have, partly because I play rather too many characters actively (that's my excuse and I'm sticking to it!)
I've noticed that it's possible to toggle colouring of debuffs based on debuff type but haven't seen anything similar for buffs so I suspect there's nothing built-in that will make it easy. My thought now is to create a group for each colour that I want to allocate then whitelist every buff I can find that will go into them. This seems like a long and painful process that's prone to errors, so I'm wondering if anyone else has tried to do something similar or if anyone can provide a more sensible way of getting what I want. I'd also welcome suggestions on how to deal with buffs that get missed from my whitelisting process - I can't think of anything other than hoping I notice when I get buffs that don't appear on my bars.
I need some help or advice please! I'd like to customize my ElkBuffBars to colour buffs, either individually or based on the class that gives them, rather than having all buffs shown in the same colour - I tend to be pretty bad at spotting when I'm missing a buff I should have, partly because I play rather too many characters actively (that's my excuse and I'm sticking to it!)
I've noticed that it's possible to toggle colouring of debuffs based on debuff type but haven't seen anything similar for buffs so I suspect there's nothing built-in that will make it easy. My thought now is to create a group for each colour that I want to allocate then whitelist every buff I can find that will go into them. This seems like a long and painful process that's prone to errors, so I'm wondering if anyone else has tried to do something similar or if anyone can provide a more sensible way of getting what I want. I'd also welcome suggestions on how to deal with buffs that get missed from my whitelisting process - I can't think of anything other than hoping I notice when I get buffs that don't appear on my bars.
Thanks for any suggestions.
I've done something similar, and it's not as hard as it sounds. Leave the default "BUFFS" group, but add new ones called "Pally Buffs", "Mage Buffs", "Druid Buffs", "Priest Buffs", etc. When you whitelist a buff to one of the new groups, just blacklist it from the default "BUFFS" group. You'll want to leave the default "BUFFS" group up, as it will continue to catch things like weapon/item/skill procs, as well as any "class buffs" you haven't already moved to the appropriate class group.
I've done something similar, and it's not as hard as it sounds. Leave the default "BUFFS" group, but add new ones called "Pally Buffs", "Mage Buffs", "Druid Buffs", "Priest Buffs", etc. When you whitelist a buff to one of the new groups, just blacklist it from the default "BUFFS" group. You'll want to leave the default "BUFFS" group up, as it will continue to catch things like weapon/item/skill procs, as well as any "class buffs" you haven't already moved to the appropriate class group.
Thanks for that, Nandini. I followed your suggestions and got a decent working list set up this afternoon. You were right, it wasn't as hard as it sounded, and I hadn't taken into account that my blacklist on the default group would make a handy checklist to see what had been added and what had been missed. It looks great now :)
Great mod!
I have 2 groups setup right above my targets frame showing the following:
1) Just my debuffs on the target (Stormstrike charges, Frostshock etc...).
2) Any Buffs the current target has.
Showing the Buffs on my target unfortunately has no filter to block out friendly targets so in raids I get spammed by every single buff on my teammates when i need to target them, which is obviously no use. It works great on enemy targets though! Is there any chance to put in an extra group filter option to show the bars only if the target is hostile?
I just discovered this addon and was quick to throw away classtimers. My main character is a heal druid and I like to keep hot timers for the short 6~24 second heals. This awsome addon does everything classtimers did for me, and more. However there is one problem that really distracts my play.
I keep a buff group to keep track of heals on player and another buff group to keep track of heals on target. The problem is the hot timers for 'target' is not smooth, for 'player' the timers look fine. It seems the timers for buffs on 'target' are refreshed at slower intervals than those for 'player'. As a result filling/emptying of the timer bars looks nonlinear.. more like short bursts.
Can someone help me with this problem? If there is no options on the menu any way for me to tweak this? Any help would be greatly appreciated =)
That's because of some internal stuff. There hadn't been any target timers at all in the beginning and there is special code to handle player buffs < 2min to make these bars look smooth. But I had coded some changes before my notebook broke so as soon as I get my hands on those files I will look into reimplementing them. this should lead to smooth bars in all cases as they will change onupdate as soon as there had been enought change to be visible.
Is there any way to get a border around a complete group ala CT_BuffBars? I like this mod waaaaay better so it's not something that is of great importance (or even useful) but it'd be nice.
That's because of some internal stuff. There hadn't been any target timers at all in the beginning and there is special code to handle player buffs < 2min to make these bars look smooth. But I had coded some changes before my notebook broke so as soon as I get my hands on those files I will look into reimplementing them. this should lead to smooth bars in all cases as they will change onupdate as soon as there had been enought change to be visible.
debuffs are in their own bar group. The three default bar groups are named by what they show.
While that is how it comes by default, I just deleted the other two bar groups and added debuffs (along with temporary enchantments - TENCH and tracking) to group1. The mod is extremely flexible but I find it easier to just have one group with everything in it...that's just me though.
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I'm having the above problem with my Firestone. Is there any solution to this problem?
EDIT: Never mind... I just added the Firestone cooldown to the blacklist. Problem solved!
1. You allow people to specify alternate names for effects under Settings... could you just add a flat out "Abbreviate" option that takes the first letters of the words and just displays that? Here is an example I just ripped off of DogTag library right now that I think could do the same thing with a couple changes
2. (Harder) Alongside the "whitelist" and "graylist" options could you have an "always display" option for buffs/debuffs with a color selection unique to that class?
There is a mod called "pDebuffList" that was created to display a handful of raid buffs when you are in a raid, but all of the listings are there no matter what. As an example window you might get:
...which means that Thunder Clap, Sunder Armor, Faerie Fire, etc. are missing from the target, but Curse of Shadows and Curse of Elements are up. Even if nothing is up, they will all display, just in red.
Problem is pDebuffList was created by a raider for raiders and the seven or eight "essential" debuffs are set in stone and not changing because he wants to keep it super-small and unobtrusive. I understand, but I would like to be able to set up an entirely different selection for my targets with what I find to be important to me. ElkBBs seemed like the natural choice amongst the mods I use/admire, so I thought I'd ask ;)
1. Eliminate group spacing between groups when no buffs are displayed in a given group. (For example, if I have a group called "Auras" at the top, "Magic Buffs" below that, both with group spacing set to 5, if I have no auras, there is still a blank space of 5 above the magic buffs.)
2. Add a configurable backdrop and border to the entire frame encompassing docked groups. (If the docked groups are not both contained in one frame, perhpas simply a backdrop and border for each group.)
Thanks for considering these requests! This is my favorite buff mod ever!
I tried to find an answer on the forums boot i couldnt. SO, i guess is better to ask this in the official topic of this great mod.
Everything works fine, buffs and tech as a warlock, but debuffs have some strange behavior. Even if i set the bar to be RED not all the debufs are red (see silence effect from SSC trash mobs). Some are red and some, even if they are still in Debuffs group, are blue...
Any idea how can i fix this?
Thanks in advance.
Group Settings > Group X > Bar Layout > Bar > (uncheck) Debuff Coloring
If that doesn't work, it sounds like a bug in the mod causing certain magic debuffs to always show in debuff coloring.
Heh, yeah, i guess that was the "problem".
Thanks alot for your quick answer.
/cheer
Exactly what some people need =)
Evesdrop also does "Abbreviate" output which is very usefull.
I've noticed that it's possible to toggle colouring of debuffs based on debuff type but haven't seen anything similar for buffs so I suspect there's nothing built-in that will make it easy. My thought now is to create a group for each colour that I want to allocate then whitelist every buff I can find that will go into them. This seems like a long and painful process that's prone to errors, so I'm wondering if anyone else has tried to do something similar or if anyone can provide a more sensible way of getting what I want. I'd also welcome suggestions on how to deal with buffs that get missed from my whitelisting process - I can't think of anything other than hoping I notice when I get buffs that don't appear on my bars.
Thanks for any suggestions.
I've done something similar, and it's not as hard as it sounds. Leave the default "BUFFS" group, but add new ones called "Pally Buffs", "Mage Buffs", "Druid Buffs", "Priest Buffs", etc. When you whitelist a buff to one of the new groups, just blacklist it from the default "BUFFS" group. You'll want to leave the default "BUFFS" group up, as it will continue to catch things like weapon/item/skill procs, as well as any "class buffs" you haven't already moved to the appropriate class group.
Thanks for that, Nandini. I followed your suggestions and got a decent working list set up this afternoon. You were right, it wasn't as hard as it sounded, and I hadn't taken into account that my blacklist on the default group would make a handy checklist to see what had been added and what had been missed. It looks great now :)
I have 2 groups setup right above my targets frame showing the following:
1) Just my debuffs on the target (Stormstrike charges, Frostshock etc...).
2) Any Buffs the current target has.
Showing the Buffs on my target unfortunately has no filter to block out friendly targets so in raids I get spammed by every single buff on my teammates when i need to target them, which is obviously no use. It works great on enemy targets though!
Is there any chance to put in an extra group filter option to show the bars only if the target is hostile?
Thanks, keep up the good work :)
I keep a buff group to keep track of heals on player and another buff group to keep track of heals on target. The problem is the hot timers for 'target' is not smooth, for 'player' the timers look fine. It seems the timers for buffs on 'target' are refreshed at slower intervals than those for 'player'. As a result filling/emptying of the timer bars looks nonlinear.. more like short bursts.
Can someone help me with this problem? If there is no options on the menu any way for me to tweak this? Any help would be greatly appreciated =)
Thx dude =)
Thanks.
=)
Thanks =)
While that is how it comes by default, I just deleted the other two bar groups and added debuffs (along with temporary enchantments - TENCH and tracking) to group1. The mod is extremely flexible but I find it easier to just have one group with everything in it...that's just me though.