as I said I have a lot of changes I want to implement, I don't really have time to reply to every post on here individually.
In short, if the mod is working, its not dead.
Been playing with SpellReminder today and noticed that if i cast Nature's Swiftness it doesn't create a bar, but when i use the aura it does display a CD-bar for it (see debug info below). Is this something i can configure?
# CAST NS
[16:18:40] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Nature's Swiftness (17116~1)
[16:18:40] SpellReminder: ProcessCooldowns
[16:18:40] SpellReminder: ProcessAuras player
# No bar
#USE NS
[16:20:19] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Healing Touch (26979~8)
[16:20:19] SpellReminder: ProcessCooldowns
[16:20:19] SpellReminder: Tracking: Nature's Swiftness
[16:20:19] SpellReminder: Created Bar: Nature's Swiftness: duration=180: reminder=15: timeleft=179.961
[16:20:20] SpellReminder: ProcessAuras player
# cooldown bar
Ok then, but wouldn't it be nice if SpellReminder also shows you these auras? Other non-timed buffs/auras such as Ghost/Preparation/Cat Form/etc/etc could also be configured to display or not. Almost the same as CT-Buffmod does, only with all the goodies included that SpellReminder has? ;)
the thought had crossed my mind, in fact i started playing with LibBars' Counters (the static version of the timers) with a view to adding support. however i've so many tweaks i need to make before doing this so it could be some time. xD
Would be awesome. In fact it would make SpellReminder an all in one solution for managing buffs etc. Is there also an option to (for example) right click a buff bar and dispell the buff if you want to?
yeah, I currently use EBB for my buffs, that's what started me thinking about putting static buffs into SR too. If/When i do that, I'll have to support some form of clicking on the bars to allow removing of buffs.
as I said I have a lot of changes I want to implement, I don't really have time to reply to every post on here individually.
In short, if the mod is working, its not dead.
I can't seem to get this working in the wotlk beta.
Let me know if you need any beta tester data. This is definitely one of my must-have mods for instancing with a priest or warlock.
Hi, do you have any errors or does it just not load? It seems to be working for me at build 8926 (current beta). I will be releasing an update soon however it might be worth trying that :)
next update I will include weapon enchants (poisons, oils, sharpening/weight stones, shaman enchants (including totems))
with the possibility of also pushing the more customisable spell setup that has been mentioned the last few pages.
Is there a way to disable/remove the 2 default bars of Normal / Emphasis. I like this mod simply because of the announcements I can funnel to SCT Message section and want to reduce the clutter on my screen as much as possible. I couldn't find any options in the settings but I am known to be blind sometimes ;)
Love this mod, but having a problem on my prot warrior thats proving annoying, have not changed any settings but I cannot get spellreminder to show thunderclap as a buff. It used to work but for some reason it won't show up, I have not disabled its showing, and I have always had it single tracking.
I can occasionally see it Appear on the normal window for a brief second before vanishing?
Am I missing something thats changed or can anyone help with this?
Love this mod, but having a problem on my prot warrior thats proving annoying, have not changed any settings but I cannot get spellreminder to show thunderclap as a buff. It used to work but for some reason it won't show up, I have not disabled its showing, and I have always had it single tracking.
I can occasionally see it Appear on the normal window for a brief second before vanishing?
Am I missing something thats changed or can anyone help with this?
Thanks
Hi, due to the recent changes required to make wotlk more efficent thunderclap and other spells like it will no longer show as a buff after it has been seen once (since it is a debuff). To get the bar to show properly, you should set your options for that spell to "Show Others" and also "Single Tracking" (for just one bar instead of many).
this should give you a bar for 1 enemy that is affected by your thunderclap.
Bear in mind, that should another warrior replace your debuff, by using thunderclap shortly after yours, that your bar will disappear until you recast it (as it is no longer your debuff).
Date: 2008-09-16 18:31:03
ID: 8
Error occured in: Global
Count: 1
Message: ..\AddOns\SpellReminder\core.lua line 1615:
attempt to index global 'roman_to_arabic' (a nil value)
Debug:
...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:369:
...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:345
Increasing usage of this and have run into a somewhat annoying design issue.
When SpellReminder "discovers" a new thing to track, it automatically creates a bar for it. But if the bar is something you are already tracking in, say, your buff mod (SimpleBuffBars, ElkBuffbars, etc.), you may not want SpellReminder to be tracking it too. However, when you move the new ability into "disabled"..the bar remains active.
The bar continues to remain active until the ability expires (it does not reappear if you have it in the disabled list). Which is a big problem if, say, its lasts 10 minutes or more. That SpellReminder bar tracking the ability remains up and becomes distracting.
This really needs to remove the bar(s) it puts up for new abilities discovered if you move that ability into the disabled list as soon as you do it . Instead of having to wait until the ability expires as it does currently.
Bars are now removed (and added) when you toggle their activity. Any unit other than the player will only have its bars re-added by mousing over that unit (or selecting it, or recasting for that matter). However the removal of bars is now instant.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In short, if the mod is working, its not dead.
# CAST NS
[16:18:40] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Nature's Swiftness (17116~1)
[16:18:40] SpellReminder: ProcessCooldowns
[16:18:40] SpellReminder: ProcessAuras player
# No bar
#USE NS
[16:20:19] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Healing Touch (26979~8)
[16:20:19] SpellReminder: ProcessCooldowns
[16:20:19] SpellReminder: Tracking: Nature's Swiftness
[16:20:19] SpellReminder: Created Bar: Nature's Swiftness: duration=180: reminder=15: timeleft=179.961
[16:20:20] SpellReminder: ProcessAuras player
# cooldown bar
It works the same for shaman too (my raiding char is shaman).
Great! Was worried there. :)
Let me know if you need any beta tester data. This is definitely one of my must-have mods for instancing with a priest or warlock.
Hi, do you have any errors or does it just not load? It seems to be working for me at build 8926 (current beta). I will be releasing an update soon however it might be worth trying that :)
next update I will include weapon enchants (poisons, oils, sharpening/weight stones, shaman enchants (including totems))
with the possibility of also pushing the more customisable spell setup that has been mentioned the last few pages.
Thanks!
Mark..
That should allow you to have no bars on screen, but still keep the text warnings. :)
I can occasionally see it Appear on the normal window for a brief second before vanishing?
Am I missing something thats changed or can anyone help with this?
Thanks
Hi, due to the recent changes required to make wotlk more efficent thunderclap and other spells like it will no longer show as a buff after it has been seen once (since it is a debuff). To get the bar to show properly, you should set your options for that spell to "Show Others" and also "Single Tracking" (for just one bar instead of many).
this should give you a bar for 1 enemy that is affected by your thunderclap.
Bear in mind, that should another warrior replace your debuff, by using thunderclap shortly after yours, that your bar will disappear until you recast it (as it is no longer your debuff).
I hope this helps!
Ori
When SpellReminder "discovers" a new thing to track, it automatically creates a bar for it. But if the bar is something you are already tracking in, say, your buff mod (SimpleBuffBars, ElkBuffbars, etc.), you may not want SpellReminder to be tracking it too. However, when you move the new ability into "disabled"..the bar remains active.
The bar continues to remain active until the ability expires (it does not reappear if you have it in the disabled list). Which is a big problem if, say, its lasts 10 minutes or more. That SpellReminder bar tracking the ability remains up and becomes distracting.
This really needs to remove the bar(s) it puts up for new abilities discovered if you move that ability into the disabled list as soon as you do it . Instead of having to wait until the ability expires as it does currently.
Other than that issue, nice work so far.
Bars are now removed (and added) when you toggle their activity. Any unit other than the player will only have its bars re-added by mousing over that unit (or selecting it, or recasting for that matter). However the removal of bars is now instant.