Since I last updated SpellReminder it's no longer making an audible alert when my buffs are about to expire (reminder), it's doing it they have expired instead.
Just read changelogs.
74556 by oridan on 20 May 2008, 09:51:46 -0700 (42 hours ago) SpellReminder:
- stop detecting debuffs on self as bars
- change audio warning to trigger on expire and not reminder. this will be made optional in the future.
./SpellReminder.lua 74556 history download (+15 -17) diffs
How long until it's made optional? please please say soon :D i've been copy/pasting the soundalert code because it's useless for shouts as it is atm.
I've noticed as well that disable detection isn't working anymore.
It appears all my timer bars are gone and I get the following error when I try to unlock them to check wether they wandered off-screen:
Edit: Actually, all my timer bar settings are gone as well, the Bar Groups just come up empty. They are still int he lua file in my WTF folder, they just don't show up in-game.
Edit2: Problem persists through purging of the user settings by deletion of the WTF saved variable files. Definately code sided.
as requested by many people, coming in the next patch SR will also track your spell cooldowns (and maybe even your bag cooldowns). I'm still trying to decide how to handle shared CD's at the moment, but stay tuned for this soon.
Similiar problem that I mentioned in <Reply #278>. Namely a spell shifted to the emphasis bar but instead of expiring it reset and then entered an infinite loop by decrementing by one increment and reseting. This time however the spell was Shadow Word: Pain as opposed to Shadowfiend. Screenshot to get an idea:
**Edit: just got the same problem with my Rogue while farming Mana Tombs. This time it was Sap.**
**Edit2: Note with the sap situation, it was happening with mobs I was not killing. I.e. sap to grab a herb but not killing the mob would mean that after the spell went to the Emphasis bar it would reset/loop at the end.**
Hi! thanks for the report, i found the problem and decided to neaten up that whole block of code. I'm slowly making SR's tracking completely independant of the candybars, and the candybars just reflect what is happening in the tracking tables. So, the problem with bars never disappearing should now be fixed.
Also, moved the audio warning back to Expiring instead of Expired.
Finally, i'd like to present the latest addition to SR, Cooldown Monitoring! Its been requested a few times so here it is, finally.
I suggest creating a new bar group, and setting the filter for Cooldowns to point to that group.. by default, they will just be added to your "normal" bar.
Customisation of CD bars to follow. But for now, the CD bar will take the same colour as your spell if you have one setup, otherwise it will use the default bar colour. The text format of the bars is "(CD) <spellname>" this will be editable in future releases.
Hope you all find it useful! As always, feel free to spam me here or /w in game if you need any assistance. Cheers!
this mod is absolutly great. Thank you for all your good work. One thing i cant find. The possibility to ignore certain spells. Any chance to get this ?
regards, Sha
Edit: Ok, im blind...custom group none should do the trick....thanks. ;)
Apologies if this has already been mentioned but it's quite a big thread, is there an option or any chance of an option to remove the icons on the bars?
Apologies if this has already been mentioned but it's quite a big thread, is there an option or any chance of an option to remove the icons on the bars?
Hi, no there isnt, but i can certainly add it as an option.
Quote from palamina »
while Process CD is on whenever i use my wand i get every single spell come up on a CD obviously as they are all on the GCD
thanks
Hi yes, the CD bars are quite experimental at the moment. When my shaman gets interrupted i'm having about 20bars appear for 6 seconds, not really ideal. I need to find a way around it :D
I have to admit one of the main reasons I use Spell Reminder is to monitor the Arcane Blast debuff. Is there any chance support for debuffs on self will return? It seems most of the debuff monitors don't do it anymore and it's hella tiresome for a mage. (The fact that yours is the only one short of NECB that also monitors the Water Elemental is also very very awesome and a reason I don't want to switch to another mod.)
I have to admit one of the main reasons I use Spell Reminder is to monitor the Arcane Blast debuff. Is there any chance support for debuffs on self will return? It seems most of the debuff monitors don't do it anymore and it's hella tiresome for a mage. (The fact that yours is the only one short of NECB that also monitors the Water Elemental is also very very awesome and a reason I don't want to switch to another mod.)
well, the short answer is Yes. Debuffs on self will return. when i play my priest i miss the fact it isnt tracking Weakened Soul. So yea, coming soon :)
I went from the first post to the 15th page, excuse my ignorance if this has been mentioned.
You could detect stacking of lifeblooms easily enough by seeing if it's been cast on the same target more than once before the timer expires, up to a max of 3 times, then after that if the timer hasnt reset but its been cast on that target again, the timer resets at its max stack of 3..
I went from the first post to the 15th page, excuse my ignorance if this has been mentioned.
You could detect stacking of lifeblooms easily enough by seeing if it's been cast on the same target more than once before the timer expires, up to a max of 3 times, then after that if the timer hasnt reset but its been cast on that target again, the timer resets at its max stack of 3..
should be easy enough, id think...
Not quite sure what you're asking here... but spellreminder tracks lifebloom realllllly well :)
Just a small update, i've refined the spell cooldown support, multiple spells with shared cooldowns within the same tree should now be grouped into one bar. for example:
[60s (CD) Survival Tree (5) ] ---- this is what you get when hunters place a trap, one bar showing 5 spells with the same cooldown in the survival tree.
Equally shaman should get one bar for shocks.
Silences should now show as 1-3 bars depending on what trees have spells that get silenced.
Wands raising the GCD are now taken into consideration (this needs more extensive testing, but seems to work without problems at a glance).
All non-shared cooldowns will still show as their own bars with their own spellname as the text, and the custom colour specified in the options.
Let me know your thoughts !
Cheers
Ori
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The poor boar farm in Orgrimmar has been plagued with shadowfiends for the last 30mins!
Just read changelogs.
How long until it's made optional? please please say soon :D i've been copy/pasting the soundalert code because it's useless for shouts as it is atm.
I've noticed as well that disable detection isn't working anymore.
Edit: Actually, all my timer bar settings are gone as well, the Bar Groups just come up empty. They are still int he lua file in my WTF folder, they just don't show up in-game.
Edit2: Problem persists through purging of the user settings by deletion of the WTF saved variable files. Definately code sided.
Date: 2008-05-22 23:24:09
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\SpellReminder\SpellReminder.lua line 511:
attempt to index field 'frame' (a nil value)
Debug:
[C]: ?
SpellReminder\SpellReminder.lua:511: ToggleAnchors()
SpellReminder\options.lua:238: func()
...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:721:
...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660
AddOns:
ArkInventory, v2.27
AucAdvanced, v5.0.PRE.3104
AucFilterBasic, v5.0.PRE.3104 (BillyGoat)
AucStatClassic, v5.0.PRE.3104 (BillyGoat)
AucStatPurchased, v5.0.PRE.3104 (BillyGoat)
AucStatSimple, v5.0.PRE.3104 (BillyGoat)
AucStatStdDev, v5.0.PRE.3104 (BillyGoat)
Bartender4, v4.0
BigWigs, v2.0 r74654
ButtonFacade, v0.1Alpha
ButtonFacadeGrey, v2.4.0
Chatter, v1.0
Chinchilla, v1.0r72602
ClearFont2, v2.4
ClosetGnomeMount, v1
ClosetGnome, v1.0.73605
CoolDownButtons, vv2.0
CowTip, vr68121
FramesResized, v2.1
EnhancedColourPicker, v1.0
EnhTooltip, v5.0.PRE.3104
ErrorMonster, v2
FishingAce, v0.4.2h
GatherMate, v1.0
Informant, v5.0.PRE.3104
kgPanels, v1.0
Ace2
Ace3
AnchorsAway, v1.0
LibBabbleBoss30
LibBabbleClass30
LibBabbleInventory30
LibBabbleZone30
LibBanzai20, v2.0
CandyBar
Deformat, v1.0 $Revision: 3817 $
DewdropLib
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
FuBarPlugin20, v2.0 $Revision: 66634 $
GratuityLib, vr$Revision: 66041 $
LibHealComm30
LibMobHealth40, v1.0
PaintChipsLib
LibPeriodicTable31, v3.1
LibPeriodicTable31Consumable, v3.1
LibPeriodicTable31Misc, v3.1
LibPeriodicTable31Reputation, v3.1
LibPeriodicTable31Tradeskill, v3.1
LibRock10
LibRockComm10
LibRockConfig10
LibRockConsole10
LibRockDB10
LibRockEvent10
LibRockHook10
LibRockLocale10
LibRockModuleCore10
LibRockTimer10
LibSharedMedia20
LibSharedMedia30, v3.0
SinkLib
LibSink20
SpecialEventsEmbed
SpecialEventsAura20
SpecialEventsLoot10
SpecialEventsMount20
StatLogicLib, v$Revision: 1 $
TabletLib
LibTalentQuery10, v$Rev: 66356 $
Threat20
TipHookerLib, v$Revision: 1 $
Waterfall10
LibGUIDRegistry01
LittleWigs
Mapster, v1.0.2
MikScrollingBattleText, v5.13
MSBTSharedMedia, v1.34
Omen, vOmen r74823 / Threat-2.0 r74826
OptionHouse
PitBull, v3.0r74494
PitBullAura, v2.0
PitBullBanzai, v1.0
PitBullBarFader, v0.1
PitBullCombatFader, v0.1
PitBullComboPoints, v2.0
PitBullDruidManaBar, v2.0
PitBullHealthBar, v2.0
PitBullHideBlizzard, v2.0
PitBullLeaderIcon, v2.0
PitBullMasterLooterIcon, v2.0
PitBullPowerBar, v2.0
PitBullRaidTargetIcon, v2.0
PitBullRangeCheck, v0.2
PitBullReadyCheckIcon, v2.0
PitBullThreatBar, v2.0
PitBullVisualHeal, v2.0
Postal, v2.1 r73730
Quartz, v0.1.0
QuartzFlight, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTarget, v1.0
QuartzTradeskill, v1.0
RatingBuster, v1.3.7 (r73696)
Routes, v1.0
SharedMedia, v3.0
SLDataText, v1.13
SpellAlerter, v1.33
SpellReminder, v1.2
Stubby, v52
Swatter, v5.0.PRE.3104
VisualHeal
XLootMonitor, v0.7
XLoot, v0.9
**Edit: just got the same problem with my Rogue while farming Mana Tombs. This time it was Sap.**
**Edit2: Note with the sap situation, it was happening with mobs I was not killing. I.e. sap to grab a herb but not killing the mob would mean that after the spell went to the Emphasis bar it would reset/loop at the end.**
Thanks for all the great work.
T
Also, moved the audio warning back to Expiring instead of Expired.
Finally, i'd like to present the latest addition to SR, Cooldown Monitoring! Its been requested a few times so here it is, finally.
I suggest creating a new bar group, and setting the filter for Cooldowns to point to that group.. by default, they will just be added to your "normal" bar.
Customisation of CD bars to follow. But for now, the CD bar will take the same colour as your spell if you have one setup, otherwise it will use the default bar colour. The text format of the bars is "(CD) <spellname>" this will be editable in future releases.
Hope you all find it useful! As always, feel free to spam me here or /w in game if you need any assistance. Cheers!
thanks
this mod is absolutly great. Thank you for all your good work. One thing i cant find. The possibility to ignore certain spells. Any chance to get this ?
regards, Sha
Edit: Ok, im blind...custom group none should do the trick....thanks. ;)
Hi, no there isnt, but i can certainly add it as an option.
Hi yes, the CD bars are quite experimental at the moment. When my shaman gets interrupted i'm having about 20bars appear for 6 seconds, not really ideal. I need to find a way around it :D
well, the short answer is Yes. Debuffs on self will return. when i play my priest i miss the fact it isnt tracking Weakened Soul. So yea, coming soon :)
You could detect stacking of lifeblooms easily enough by seeing if it's been cast on the same target more than once before the timer expires, up to a max of 3 times, then after that if the timer hasnt reset but its been cast on that target again, the timer resets at its max stack of 3..
should be easy enough, id think...
Not quite sure what you're asking here... but spellreminder tracks lifebloom realllllly well :)
[60s (CD) Survival Tree (5) ] ---- this is what you get when hunters place a trap, one bar showing 5 spells with the same cooldown in the survival tree.
Equally shaman should get one bar for shocks.
Silences should now show as 1-3 bars depending on what trees have spells that get silenced.
Wands raising the GCD are now taken into consideration (this needs more extensive testing, but seems to work without problems at a glance).
All non-shared cooldowns will still show as their own bars with their own spellname as the text, and the custom colour specified in the options.
Let me know your thoughts !
Cheers
Ori