I think the position is becosue you have "Split expiring Cooldowns" active
and the icon is done by me ^^
watch: http://svn.wowace.com/wowace/trunk/CoolDownButtons/shocks.tga
i used that becouse all Shocks are on cooldown and so i have 1 icon for all :)
Would it be possible for me to change that? If I remove the shocks.tga a wrong icon is displayed. I want it so that the icon for shared shock cooldown is displayed as the spell that was used (in this case Earth Shock).
fixed - allready implemented but overridden after adding the "Remove CoolDown Spiral" option
work in progress (not supporting omnicc "pulse" effect, but building an own)
uhm you mean what that cooldowns should be announced if they hit remaining cooldown time X?
fixed ^_^
Yeap say i cast MD or tranq shot i don't want cooldowns from other skills being announced only from skills/items i select and to channels what i select as well.
Would it be possible for me to change that? If I remove the shocks.tga a wrong icon is displayed. I want it so that the icon for shared shock cooldown is displayed as the spell that was used (in this case Earth Shock).
currently not, i cant detect what spell was used. it would always use the icon of the shock spell thats the first in your spellbook.
i'll try to find a solution but that wont be a high priority task.
Quote from Terak »
Yeap say i cast MD or tranq shot i don't want cooldowns from other skills being announced only from skills/items i select and to channels what i select as well.
mhm, i'll think about it.
an auto announce could be a good idea but it also could be spammy.
[edit]
- Pulse effect added (can be enabled/disabled for each bar :))
- splited "Display Settings" into some sub-pages
As for school lockdowns and shared cooldowns, it might be possible to just group cooldowns with the same current duration together. Quick hack, but it'd work. Otherwise, you might want to take a look at how Parrot handles lockouts/shaman shocks/etc.
As for school lockdowns and shared cooldowns, it might be possible to just group cooldowns with the same current duration together. Quick hack, but it'd work. Otherwise, you might want to take a look at how Parrot handles lockouts/shaman shocks/etc.
shaman shocks are not a problem couse i identify them by name (in 2.4 by spellID) and group them that way.
well i'll look how parrot handels lockouts
[edit] i think i have an idea how to do it, but it will only work on 2.4 :) we will see if i get it to work somehiow (i hope so ^^)
the pulse don't work right for me.
after the first pulse the second cd get some strange artifacts (looks like some frames from the pulse)
allready fixed :)
just update ^.^
btw: there will be a BIG update for 2.4 :) [edit] merged the most from dev-branch to trunk, so the biggest part of the update is now released. (primary performance improvements)
Yesterday I tried this addon and I must say its ABSOLUTELY AWESOME! Deleted all my old bar-style ones. Positioning, looks, spell/item detection with avility to turn on/off on the fly - amazing job, thank you!
I just wanted to say that this is a really useful addon, I have been looking for something like this for a while.
Please do be careful about what features you put in this addon. You can't suit everyone, and I'd hate to have to get rid of this addon because of bloat, just keep that in mind.
I am using my trinkets as seperated cooldowns displayed underneath my character. As I am using different trinkets for pve and pvp, it would be nice to have trinket 1 and trinket 2 fixed in certain places. Would be awesome if this could be implemented =)
Please do be careful about what features you put in this addon. You can't suit everyone, and I'd hate to have to get rid of this addon because of bloat, just keep that in mind.
You are right, but i think all current features are OK for a cooldown addon. :)
Quote from Spif »
I am using my trinkets as seperated cooldowns displayed underneath my character. As I am using different trinkets for pve and pvp, it would be nice to have trinket 1 and trinket 2 fixed in certain places. Would be awesome if this could be implemented =)
you want them fixed on the same place?
why not just move trinket 1 to the position you want to have it and then copy x/y Axis data to trinket 2. so they are saved to the same position :)
_________________________________________________
I'm currently trying to add cyCircled support.
at the moment it looks like this:
[2008/03/18 15:18:04-4693-x1]: CoolDownButtons\core.lua:927: bad argument #1 to 'pairs' (table expected, got nil)
CoolDownButtons\core.lua:927: in function `ResetCooldowns'
CoolDownButtons\core.lua:213: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
---
get the same error with externals and only CDB enabled
another thing.. it is posibile to disable omnicc time on the normal cds
and enable it on the expire cd
so i can have the normal time below the icons and the blinking time(from omnicc) on the expiring buttons
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its not a bug, its a feature! (LoL ^.^)
I think the position is becosue you have "Split expiring Cooldowns" active
and the icon is done by me ^^
watch: http://svn.wowace.com/wowace/trunk/CoolDownButtons/shocks.tga
i used that becouse all Shocks are on cooldown and so i have 1 icon for all :)
Would it be possible for me to change that? If I remove the shocks.tga a wrong icon is displayed. I want it so that the icon for shared shock cooldown is displayed as the spell that was used (in this case Earth Shock).
Yeap say i cast MD or tranq shot i don't want cooldowns from other skills being announced only from skills/items i select and to channels what i select as well.
currently not, i cant detect what spell was used. it would always use the icon of the shock spell thats the first in your spellbook.
i'll try to find a solution but that wont be a high priority task.
mhm, i'll think about it.
an auto announce could be a good idea but it also could be spammy.
[edit]
- Pulse effect added (can be enabled/disabled for each bar :))
- splited "Display Settings" into some sub-pages
As for school lockdowns and shared cooldowns, it might be possible to just group cooldowns with the same current duration together. Quick hack, but it'd work. Otherwise, you might want to take a look at how Parrot handles lockouts/shaman shocks/etc.
shaman shocks are not a problem couse i identify them by name (in 2.4 by spellID) and group them that way.
well i'll look how parrot handels lockouts
[edit] i think i have an idea how to do it, but it will only work on 2.4 :) we will see if i get it to work somehiow (i hope so ^^)
Seriously great job on this Dodge
Now all I need is cyCircled support =)
i sent the autor of cycircled an ingame mail on his server with the petition to contact me.
now it is a question of time :)
after the first pulse the second cd get some strange artifacts (looks like some frames from the pulse)
allready fixed :)
just update ^.^
btw: there will be a BIG update for 2.4 :)
[edit] merged the most from dev-branch to trunk, so the biggest part of the update is now released. (primary performance improvements)
Please do be careful about what features you put in this addon. You can't suit everyone, and I'd hate to have to get rid of this addon because of bloat, just keep that in mind.
I am using my trinkets as seperated cooldowns displayed underneath my character. As I am using different trinkets for pve and pvp, it would be nice to have trinket 1 and trinket 2 fixed in certain places. Would be awesome if this could be implemented =)
You are right, but i think all current features are OK for a cooldown addon. :)
you want them fixed on the same place?
why not just move trinket 1 to the position you want to have it and then copy x/y Axis data to trinket 2. so they are saved to the same position :)
_________________________________________________
I'm currently trying to add cyCircled support.
at the moment it looks like this:
after updating today via WAU i get this error
[2008/03/18 15:18:04-4693-x1]: CoolDownButtons\core.lua:927: bad argument #1 to 'pairs' (table expected, got nil)
CoolDownButtons\core.lua:927: in function `ResetCooldowns'
CoolDownButtons\core.lua:213: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
---
get the same error with externals and only CDB enabled
rza
I use OCC for my main bar and want numbers to be big, but big on CDB is not good imo (
That was fixed, you need to update.
Error at line 702: for limit must be a number.
another thing.. it is posibile to disable omnicc time on the normal cds
and enable it on the expire cd
so i can have the normal time below the icons and the blinking time(from omnicc) on the expiring buttons