yes i know, but i never used .noOmniCC becouse i didnt know that it was there ;D
i currently totaly disabled OCC with the .noCooldownCount flag until i've found a way to trigger it by using the options (OCC doesnt hide the timer if i set the flag after the timer was added, and it doesnt add the timer if i unset the flag)
Installed v2 about 10 mins ago and now I can't get it to display on screen, Ive wiped the config completely, tried using the reset profile button and when I show anchor I don't see the button anymore.
Also when clicking show anchor, the hide anchor button appears but when you click hide anchor it doesn't go back to "show anchor".
Installed v2 about 10 mins ago and now I can't get it to display on screen, Ive wiped the config completely, tried using the reset profile button and when I show anchor I don't see the button anymore.
Also when clicking show anchor, the hide anchor button appears but when you click hide anchor it doesn't go back to "show anchor".
Not sure whats going on.
well, the anchor does not look like the old one.
it is now shown as a Button like the cooldowns (but still with arcane explosion icon)
i tested it and it works :/
Quote from OttoDeFe »
Where does one get OmniCC 2.1.1? Could only find 2.1.0, even on the googlecode.
Also, sorta miss the grow from center - the center from anchor seems odd... kinda slowly pushes to one side.
I just retried and it worked ok, after I reset it up. The settings didn't save the first time, but it seems fine now. It was weird... looking good! I think I was mucking with the scale w/o the fix and the anchors were jumping and couldn't be moved... mebbe after the new version is zipped that'll stop. Running at 1.0 scale for now.
Is it possible to get cooldown text without leading zeros? I.e. "2m" instead of "02m". I use the 00|h|m display. (2nd Edit: Saw that this was changed in latest build, thanks)
Also I noticed that as I have text inside the button, using certain skins in ButtonFacade the border covers the text.
Is it possible to get cooldown text without leading zeros? I.e. "2m" instead of "02m". I use the 00|h|m display. (2nd Edit: Saw that this was changed in latest build, thanks)
Also I noticed that as I have text inside the button, using certain skins in ButtonFacade the border covers the text.
Example:
leading zeros got removed and about the BF problem, i asked JJSheets about it becouse i didt got fixed (i'm not good with Frame Strata/Level stuff)
he'll look later at it.
Is there a way to combine the spell and item bars into one bar as in the previous versions? I only track a few cooldowns at any time so splitting them into seperate areas of the GUI is a waste of space for me. Apologies if this is an intended addition but the closest I could find in the upcoming features was sub grouping within a bar.
leading zeros got removed and about the BF problem, i asked JJSheets about it becouse i didt got fixed (i'm not good with Frame Strata/Level stuff)
he'll look later at it.
I just did a workaround and moved the text slightly more up for now.
Is the option to group all the timers onto 1 anchor missing? I never liked having items and spells on separate anchors. Also, I believe the option to hide cooldowns longer than x seconds and show them when they meet the threshold is also missing. Thanks.
Item cooldowns aren't working for me. When I hit show anchor it doesn't show up and clicking hide anchor doesn't toggle it back. It just doesn't do anything. Also, I don't see my trinket cooldown anywhere.
I get this error too:
[2008/05/12 16:34:08-865-x1]: CoolDownButtons-v2.0\Modules\Layout.lua:133: attempt to index field '?' (a nil value)
CoolDownButtons-v2.0\Modules\Layout.lua:85: in function `AddElement'
CoolDownButtons-v2.0\Prototypes\Button_Managing.lua:99: in function <...ddOns\CoolDownButtons\Prototypes\Button_Managing.lua:62>
(tail call): ?:
CoolDownButtons-v2.0\Prototypes\Bar_Managing.lua:206: in function `ShowAnchor'
CoolDownButtons-v2.0\Modules\Config\BarSettings.lua:133: in function <...ddOns\CoolDownButtons\Modules\Config\BarSettings.lua:129>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>
http://www.wowace.com/forums/index.php?topic=12549.0
QFT
i know there was a long time no CDB update... not in trunk...
but i can say that i'm again working on the rewrite.. (i'm using every free minute!)
well i could say its a re-rewrite, but with good progress.
i try to release a beta as soon as possible but there is no ETA for it.
and yes, ButtonFacade support will be aviable(well, it is allready)
cyCircled support will be also but only enabled if buttonFacade is not installed
if someone want to test the current revision of the rewrite you can checkout
http://svn.wowace.com/wowace/branches/CoolDownButtons/rewrite/
if you test it you can report bugs/errors in irc ([SW]Dodge in #wowace@irc.freenode.net)
yes i know, but i never used .noOmniCC becouse i didnt know that it was there ;D
i currently totaly disabled OCC with the .noCooldownCount flag until i've found a way to trigger it by using the options (OCC doesnt hide the timer if i set the flag after the timer was added, and it doesnt add the timer if i unset the flag)
CooldownButtons v2 is ready to Test!
If you want to test it you can check it out from SVN (http://svn.wowace.com/wowace/branches/CoolDownButtons/rewrite/)
Please, test it and give some feedback.
Warning: v2 will delete the v1 settings so you maybe want to backup them before testing!
cya Dodge
[UPDATE]
CooldownButtons v2 is in TRUNK NOW![me=Dodge]is waiting for Bugreports :-)[/me]
Also when clicking show anchor, the hide anchor button appears but when you click hide anchor it doesn't go back to "show anchor".
Not sure whats going on.
Also, sorta miss the grow from center - the center from anchor seems odd... kinda slowly pushes to one side.
well, the anchor does not look like the old one.
it is now shown as a Button like the cooldowns (but still with arcane explosion icon)
i tested it and it works :/
well, omniCC 2.1.1 is not released yet. but you can get the lua file for it here
http://tullamods.googlecode.com/svn-history/r1591/OmniCC/trunk/OmniCC/full.lua
you will also have to update the OmniCC.toc and change "## Version: 2.1.0" to "## Version: 2.1.1"
whats wrong with "Center from Anchor"?
it is the same option as in the old Cooldown Buttons :O
I just retried and it worked ok, after I reset it up. The settings didn't save the first time, but it seems fine now. It was weird... looking good! I think I was mucking with the scale w/o the fix and the anchors were jumping and couldn't be moved... mebbe after the new version is zipped that'll stop. Running at 1.0 scale for now.
Also I noticed that as I have text inside the button, using certain skins in ButtonFacade the border covers the text.
Example:
leading zeros got removed and about the BF problem, i asked JJSheets about it becouse i didt got fixed (i'm not good with Frame Strata/Level stuff)
he'll look later at it.
Just one thing, is the expiring cooldowns module missing or did I not see it?
I just did a workaround and moved the text slightly more up for now.
I get this error too:
[2008/05/12 16:34:08-865-x1]: CoolDownButtons-v2.0\Modules\Layout.lua:133: attempt to index field '?' (a nil value)
CoolDownButtons-v2.0\Modules\Layout.lua:85: in function `AddElement'
CoolDownButtons-v2.0\Prototypes\Button_Managing.lua:99: in function <...ddOns\CoolDownButtons\Prototypes\Button_Managing.lua:62>
(tail call): ?:
CoolDownButtons-v2.0\Prototypes\Bar_Managing.lua:206: in function `ShowAnchor'
CoolDownButtons-v2.0\Modules\Config\BarSettings.lua:133: in function <...ddOns\CoolDownButtons\Modules\Config\BarSettings.lua:129>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>
---
Looks like Cy is trying to interact with CDB wrongly