IIRC, you can turn the casting bar of the target frame off in the interface options menu.
hehe yes you are right, my bad for wasting a post question... was just so accustomed to seeing it, just thought it was incorporated into the stock ui..
hey is it possible to get the buff timers to show for myself instead of target and focus? I know theres other addons that can do this but if I can do it with quartz thats one less addon to worry about.
So this is a terrible post as I can't really pinpoint exactly why this happens but I get terribly slow WOW when a lot of dots are casted on my target and damage done, like eg. I select someone who is attacked by a hunter and warlock... What seems to cause the problem is that it is reading from my slow harddrive, is it possible to sort of load all that info into memory instead of resorting to read some data from the hardrive. Would this be a major rework or a small fix? (if the latter, I will try it myself)...
To make things easier to debug, I am running WOW through Wine.
I'm using Quartz in the WotLK beta and so far it works really fine after I downloaded a new buff.lua from this thread at the EJ forum. Now there's one diffrence in behavior between that version and the one on live. If I turn on debuffs on my target on life it only shows those I cast myself - that is if I as a hunter cast a Hunter's Mark it's shown as a bar if on the other hand that other druid in my raid casts a Faery Fire there is no bar. Even if another hunter in my raid casts Hunter's Mark it's not shown as a bar (supposedly because Quartz doesn't have any duration information about it). This changed with WotLK and I assume it's because the client gives more feedback on debuff durations not because of the changed buff.lua.
Which leads me to my question. Even though it's a good change in principle, getting every single debuff on my target I'm loosing track of those I really care about - those I can cast and I'm responsible for. Is it possible to even now configure/change Quartz to only show my own debuffs or better only those I can cast (meaning I can also see that other hunter's Hunter's Mark) or even better filter them via black-/whitelist (meaning I can monitor a select few other debuffs I'm interested in)?
Any help is appreciated and my apoligies if this question/request has been answered before - I admit didn't read all the 70 pages of this thread.
You'd need to make further modifications to your copy of Quartz to filter not based on whether or not UnitAura returns a duration, but on the new 8th return value of UnitAura, "isMine". You should probably post in the EJ forum thread where you downloaded the modification for further assistance.
Thanks for the quick reply. I already did post in that EJ thread, I just wanted to also ask here if there was a configuration option in place I just missed. As this does't seem to be the case - consider this a suggestion to Nymbia for a future WotLK version of Quartz. :)
Quote from: Samasnier on March 22, 2008, 12:42:48 am
I'm having problems incorporating /quartztimer into a macro.
I have the following macro for my water elemental:
Code:
#showtooltip Summon Water Elemental
/petpassive
/stopmacro [pet:water elemental]
/cast Summon Water Elemental
/script PetActionBarFrame:Show(); PetActionBarFrame.locked=true
I want to add create a timer bar that will appear when I summon my pet and last for 45 seconds (or until he's killed, but I don't believe /quartztimer can do that). I've tried adding in /quartztimer 45 Water Elemental but it doesn't create the timer bar. However, when I have /quartztimer 45 Water Elemental in its own macro it works perfectly.
Any help would be greatly appreciated! If quartzimer can be used to create a timer bar that perfectly tracks my elemental's actual life span (ie it disappears when he dies prematurely), I'd love to know how to do that.
Try out the attached zip. This isn't actually a Quartz module, it has no options and it does nothing more than start/stop a 45s timer for Water Elementals based on the UNIT_PET event.
Edit: Fixed a bug that would cause bad custom table errors after your pet despawned.
Edit2: ^ For real this time. Wonder why I have to delay a routine to delete the timer until after the event. Note to ask Nymbia.
I would really like the Water Elemental timer but cant seem to get it to work. I downloaded the zip and added it to the Quartz addon folder but nothing. I also tried it in the addon folder but not under the Quartz folder and still no joy. Am I missing something? I also dont seem to have any timers showing at all but just the cast bar.
The Buff module in the trunk version of Quartz should now be functioning properly on the WotLK Beta. Its currently only a quick compat fix and probably should be done properly once 3.0 hits and 2.4 compat is not needed anymore
I would really like the Water Elemental timer but cant seem to get it to work. I downloaded the zip and added it to the Quartz addon folder but nothing. I also tried it in the addon folder but not under the Quartz folder and still no joy. Am I missing something? I also dont seem to have any timers showing at all but just the cast bar.
1. Quote posts properly so there's a link to the quoted post, and people don't have to use search to find what you're talking about in order to help you.
2. You have to extract the folder from the zip. Then look inside the folder. It has a .toc file, which means the folder goes in Interface\AddOns, not inside the Quartz folder. You should end up with Interface\AddOns\Quartz_CustomTimer\Quarz_CustomTimer.toc with the .lua file next to the .toc.
I noticed with differences with r2 and r3 distribution.
r2 have the Quartz Modules inside the Quartz folder, while
r3 have the modules outside of the Quartz folder.
I'm not sure as to why, maybe it's an experiment or something, but maybe it is better to have the modules inside the Quartz folder?
Just a suggestion, not really important or urgent :p
As Stanzilla stated, having the modules as "separate AddOns" allows for Load on Demand. If you never use the module, you now have the option to simple disable it in your AddOns screen you so you don't see in any in-game AddOns manager. I prefer this approach myself.
Interesting issue with Quartz... I just got the curse client and used it to update my add-ons... Now, however, the Blizzard cast bars don't hide, no matter what I do. (live, not wotlk) Thoughts?
hehe yes you are right, my bad for wasting a post question... was just so accustomed to seeing it, just thought it was incorporated into the stock ui..
thanks anyway for a great addon!
btw, what do you recommend I use in the meantime? I want something that I can scale down so it doesnt take that much room.
To make things easier to debug, I am running WOW through Wine.
Which leads me to my question. Even though it's a good change in principle, getting every single debuff on my target I'm loosing track of those I really care about - those I can cast and I'm responsible for. Is it possible to even now configure/change Quartz to only show my own debuffs or better only those I can cast (meaning I can also see that other hunter's Hunter's Mark) or even better filter them via black-/whitelist (meaning I can monitor a select few other debuffs I'm interested in)?
Any help is appreciated and my apoligies if this question/request has been answered before - I admit didn't read all the 70 pages of this thread.
I would really like the Water Elemental timer but cant seem to get it to work. I downloaded the zip and added it to the Quartz addon folder but nothing. I also tried it in the addon folder but not under the Quartz folder and still no joy. Am I missing something? I also dont seem to have any timers showing at all but just the cast bar.
Thanks
1. Quote posts properly so there's a link to the quoted post, and people don't have to use search to find what you're talking about in order to help you.
2. You have to extract the folder from the zip. Then look inside the folder. It has a .toc file, which means the folder goes in Interface\AddOns, not inside the Quartz folder. You should end up with Interface\AddOns\Quartz_CustomTimer\Quarz_CustomTimer.toc with the .lua file next to the .toc.
I noticed with differences with r2 and r3 distribution.
r2 have the Quartz Modules inside the Quartz folder, while
r3 have the modules outside of the Quartz folder.
I'm not sure as to why, maybe it's an experiment or something, but maybe it is better to have the modules inside the Quartz folder?
Just a suggestion, not really important or urgent :p
As Stanzilla stated, having the modules as "separate AddOns" allows for Load on Demand. If you never use the module, you now have the option to simple disable it in your AddOns screen you so you don't see in any in-game AddOns manager. I prefer this approach myself.
Ok thanks for the clarification ^_^