I think it is neither. It is more like a (real) pet, or the mage's water elemental. Water elemental has a duration as well, but it shows with neither Quartz, EBB nor ClassTimers. That is why there are special totem timer addons. You wouldn't really need those, otherwise.
Just a quick question, I was trying to setup an eePanel for the Mirror Bar, but I can not seem to find the name of the frame to set for the Parent and Anchor in panel options. Any help would be appreciated thanks in advance.
Not sure if this has been brought up before or not (44 pages is a lot to sort through *grin*) but an energy ticker and combo point display would be fantastic as a module for rogues and druids. Right now I'm using EnergyWatch for that but having it coupled with Quartz would be pretty freakin' cool.
Hiya. I've been using Quartz for a while now. As a lock it serves as both a cast bar and a DoT timer. It's a great mod.
I've just recently started trying my hand at addon coding, and I've made a change to Quartz for my own purposes.
In long battles (ie boss battles), I've found it hard to work out which DoTs are not up. I have to look through the meters and determine which are missing. To alleviate this, I've changed Quartz Buff so that it leaves expired meters on the list for (currently hardcoded) 10 seconds before hiding. It also colours expired DoT icons red. Expired DoTs are placed at the end of the list. It does this for current target and focus.
I plan to make it toggleable and the expired "grace" period configurable. Would you be interested in checking out a diff of the Buff.lua file I modified? You can probably do a better job than I did, but it might give you an idea of how to implement it. There wasn't a whole lot to do.
Further plans would be to make the icons click-castable to reapply the DoT, but that will require some protected button jiggery pokery and may turn into a separate project.
Quick question, anyone know the name of the Quartz frames? I've been trying to get it on Visor so I could move it easier, but Visor just doesn't want to through the Grab option (using VisorGUI for this).
[Edit] Wow I'm an idiot, dunno how I missed the "Lock" feature the 100+ times I edited Quarts by putting in UI Coords...
Found an interesting mod for swing timer that could be integrated into Quartz as a module. Author of it gave credit to Quartz for learning how to use libs so~
Found an interesting mod for swing timer that could be integrated into Quartz as a module. Author of it gave credit to Quartz for learning how to use libs so~
Quartz has a swing timer. Perhaps you need to elaborate, link the mod, *something* that gives more info about what you want?
So when your latency goes up, the red part of the casting bar gets larger. However, if you try to cast when in the red zone, sometimes your latency will have gone down, so the cast will fail. (Especially if you get a lag spike and the whole bar goes red.)
Would it be possible to make the latency module update more than just at the beginning of the cast? Possibly once the cast reaches 50%?
Would it be possible to make the latency module update more than just at the beginning of the cast? Possibly once the cast reaches 50%?
From what I understand on how these casting latency meters work is that they measure the amount of time between when your client sends the spell cast request and when the server sends back an acknowledgment that the spell cast is actually starting. Since that only happens once (when you cast the spell) there's no way to get a spell cast latency measurement in the middle of a cast. Indeed, looking over the code in the Quartz_Latency module confirms this.
I was wondering if the limit on the size(height, width, scale) of the target cast bar could be increased, so it's not smaller then the player cast bar. I don't know why it's a low value, but for some reason it is, and is very frustrating when you want the target cast bar to be the same size as the player one you've set.
My apologies if this has been shown as an issue before but I cant read 44 pages to see if its in there,
I have been using this add on for say a few months now and have had no problems whatsoever.
I have started a bm hunter and if I cast mend pet or my pet crits and goes into frenzy theres a bar thats snapped to the dead center of my screen and as yet I have been unable to locate them.
I have been all thruogh and unlocked every option set all the bars to free etc the config pannel,
I have tried to look at the lua file but not being a prog myself I cant say it makes that much sense too me.
I only seem to be able to get Quartz to load on one character (my main). I've been back to the Addons listing at the character select screen and check both the "All Characters" mod list and the list unique to specific characters to make sure Quartz is ticked and enabled. Each character is using identical addons. But still Quartz will only load on my main character. On any other character it doesn't appear on the list of addons in Fubar neither can I access it via the /quartz slash command.
Anyone have any idea what's going on or how to fix this?
I only seem to be able to get Quartz to load on one character (my main). I've been back to the Addons listing at the character select screen and check both the "All Characters" mod list and the list unique to specific characters to make sure Quartz is ticked and enabled. Each character is using identical addons. But still Quartz will only load on my main character. On any other character it doesn't appear on the list of addons in Fubar neither can I access it via the /quartz slash command.
Anyone have any idea what's going on or how to fix this?
Hmm... try deleting your WTF info for those characters that it doesn't work on.
Can anyone tell me the script to disable enemy casting certain type of spells? for example "Deaden" from Essence of soul?
thanks
I've just recently started trying my hand at addon coding, and I've made a change to Quartz for my own purposes.
In long battles (ie boss battles), I've found it hard to work out which DoTs are not up. I have to look through the meters and determine which are missing. To alleviate this, I've changed Quartz Buff so that it leaves expired meters on the list for (currently hardcoded) 10 seconds before hiding. It also colours expired DoT icons red. Expired DoTs are placed at the end of the list. It does this for current target and focus.
I plan to make it toggleable and the expired "grace" period configurable. Would you be interested in checking out a diff of the Buff.lua file I modified? You can probably do a better job than I did, but it might give you an idea of how to implement it. There wasn't a whole lot to do.
Further plans would be to make the icons click-castable to reapply the DoT, but that will require some protected button jiggery pokery and may turn into a separate project.
[Edit] Wow I'm an idiot, dunno how I missed the "Lock" feature the 100+ times I edited Quarts by putting in UI Coords...
/bump
I've been getting this occasionally during raids for many months now.
It seems to occur when I change targets.
I have target casting bars enabled for enemies only, not friendlies.
Quartz has a swing timer. Perhaps you need to elaborate, link the mod, *something* that gives more info about what you want?
Would it be possible to make the latency module update more than just at the beginning of the cast? Possibly once the cast reaches 50%?
From what I understand on how these casting latency meters work is that they measure the amount of time between when your client sends the spell cast request and when the server sends back an acknowledgment that the spell cast is actually starting. Since that only happens once (when you cast the spell) there's no way to get a spell cast latency measurement in the middle of a cast. Indeed, looking over the code in the Quartz_Latency module confirms this.
I have been using this add on for say a few months now and have had no problems whatsoever.
I have started a bm hunter and if I cast mend pet or my pet crits and goes into frenzy theres a bar thats snapped to the dead center of my screen and as yet I have been unable to locate them.
I have been all thruogh and unlocked every option set all the bars to free etc the config pannel,
I have tried to look at the lua file but not being a prog myself I cant say it makes that much sense too me.
Any help would be greatly appreciated
I've put together and tested a fix for this - a simple null check on the oldStart variable.
I'll check this in in a few days.
Anyone have any idea what's going on or how to fix this?
Hmm... try deleting your WTF info for those characters that it doesn't work on.