See the wiki page for a (hopefully) up to date list of modules. As of this edit, the modules are as follows:
Latency: Displays the amount of time spent between cast send and start events, which helps in canceling casts when they will not actually be interrupted.
Global Cooldown: Displays a tiny spark-bar to show your Global Cooldown near the cast bar. (visible below the bar in the second above screenshot.
Buffs: Display of target and focus buffs and debuffs as duration bars. Note: this module requires WoW 2.1
Tradeskill Merge: Merges multiple casts of the same tradeskill item into one big cast bar.
Tried it out for a bit today. I'm really impressed at how great it looks. How you did the GCD spark is amazing.
However, having a module for target buffs/debuffs doesn't really fit. I believe, on the other hand, that a target casting bar makes more sense.
I had more comments, but seems like you fix those in the latest changes. Oh wait, please add border options. I wrote InFlight to have decent border options if you want some ideas.
Tried it too, would love a mirrorbar and target/focus castbar modules too.
After I had to edit the .lua to fit my optical needs... two other request
* let us set the alpha value on the colors (especially the border and background colors) too. That would be an easy way to get rid of the border too if someone don't like it - like me (edited the lua for now) ...
* let us reposition stuff with x/y offsets - without border for example, the icon would be too far away of the bar (just edited the lua too for that)
See screen for the look I got after getting rid of the border, and moving the icon a bit to the bar - like that more than the default look (fits better with those many candybar bars), but if those options aren't coming, I can continue to edit the lua on updates.
Tried it out for a bit today. I'm really impressed at how great it looks. How you did the GCD spark is amazing.
Thanks a lot :)
However, having a module for target buffs/debuffs doesn't really fit. I believe, on the other hand, that a target casting bar makes more sense.
Well, the new 2.1 API makes it very easy and fast, and I liked the idea of having that stuff semi-integrated with a castbar. The module will cause you no undue overhead if you disable it ;)
I had more comments, but seems like you fix those in the latest changes. Oh wait, please add border options. I wrote InFlight to have decent border options if you want some ideas.
Will do, thanks.
Quote from SounDWavE »
Nice mod will u be adding a target castbar, mirrorbar and Focusbar or is it just castbar only?
Mirror bar is planned, target and focus bars are likely (it's modular, after all!)
Quote from Sariash »
Tried it too, would love a mirrorbar and target/focus castbar modules too.
After I had to edit the .lua to fit my optical needs... two other request
* let us set the alpha value on the colors (especially the border and background colors) too. That would be an easy way to get rid of the border too if someone don't like it - like me (edited the lua for now) ...
* let us reposition stuff with x/y offsets - without border for example, the icon would be too far away of the bar (just edited the lua too for that)
See screen for the look I got after getting rid of the border, and moving the icon a bit to the bar - like that more than the default look (fits better with those many candybar bars), but if those options aren't coming, I can continue to edit the lua on updates.
I'll see what I can do for some proper offset options.
1. I want to disable the icon (actually I don't remember if I could do so or if I just set the alpha to its lowest value)
2. Give us options to align the latency text; when aligning it centered it happens that the text is pushed outside of the castbar (e.g. when the latency bar is too small)
Well what to say I normally don't post here but this new Casting Bar is well PERFECT.
Especially the Latency and Global Cooldown part, but like Sariash said an option to change the border color/alpha would be awesome. But everything else is perfect.
noticed one thing about tradeskills - lets say I make 3 bolts of imbued netherweave - the cast bar correctly shows the time it will take to make all three, but the text message is no longer accurate - you create bolt of .. - that only appears once.
If a target cast bar is added, I could replace ALL timer addons with this, as it would show buffs/debuffs/casts. And I could remove the code I wrote that merges antagonist and chronometer's bar groups.
noticed one thing about tradeskills - lets say I make 3 bolts of imbued netherweave - the cast bar correctly shows the time it will take to make all three, but the text message is no longer accurate - you create bolt of .. - that only appears once.
no big deal, just wanted to mention it
That's.. very odd. I'll see if this happens for me, but my hunch is that it's not related to Quartz. I hope.
See the wiki page for a (hopefully) up to date list of modules. As of this edit, the modules are as follows:
However, having a module for target buffs/debuffs doesn't really fit. I believe, on the other hand, that a target casting bar makes more sense.
I had more comments, but seems like you fix those in the latest changes. Oh wait, please add border options. I wrote InFlight to have decent border options if you want some ideas.
After I had to edit the .lua to fit my optical needs... two other request
* let us set the alpha value on the colors (especially the border and background colors) too. That would be an easy way to get rid of the border too if someone don't like it - like me (edited the lua for now) ...
* let us reposition stuff with x/y offsets - without border for example, the icon would be too far away of the bar (just edited the lua too for that)
See screen for the look I got after getting rid of the border, and moving the icon a bit to the bar - like that more than the default look (fits better with those many candybar bars), but if those options aren't coming, I can continue to edit the lua on updates.
Well, the new 2.1 API makes it very easy and fast, and I liked the idea of having that stuff semi-integrated with a castbar. The module will cause you no undue overhead if you disable it ;)
Will do, thanks. Mirror bar is planned, target and focus bars are likely (it's modular, after all!) I'll see what I can do for some proper offset options.
Two things though...
1. I want to disable the icon (actually I don't remember if I could do so or if I just set the alpha to its lowest value)
2. Give us options to align the latency text; when aligning it centered it happens that the text is pushed outside of the castbar (e.g. when the latency bar is too small)
Especially the Latency and Global Cooldown part, but like Sariash said an option to change the border color/alpha would be awesome. But everything else is perfect.
noticed one thing about tradeskills - lets say I make 3 bolts of imbued netherweave - the cast bar correctly shows the time it will take to make all three, but the text message is no longer accurate - you create bolt of .. - that only appears once.
no big deal, just wanted to mention it
can you add a castbar for melees? like this mod http://wow-en.curse-gaming.com/downloads/addons/combat/attack-bar-timer/
question how do we set the spell for global cool down? I was thinking of maybe using like a form like cat for it to check...
Awesome work, love the addon.
I have a diff to provide a "lagembed" option. Use it as you wish no credit is necessary -- or ignore it if you feel it doesn't suit the addon :)
http://ace.pastey.net/26161
I haven't placed options for it in the AceOptionsData table. The code has comments as to what this does. Catch me on IRC if you have any questions.
This looks like a replacement for eCB for me.
*Gasp* already stated... and on this page even!
;p you are all thread nazis!
But yeah. Sounds great, following this with anticipation.
All I can say is - wow.
I'll add that to the to-do list. Have you found that the addon you linked is generally very accurate?
/quartz, click on Global Cooldown, and enter a spell name under Primary Spell -- make sure it's spelled the same as it appears in your spell book.
Thanks for all the compliments, I'm glad you all enjoy it. :D