With the feature having the skill needed in the pins tooltip, would it be possible to color the rings by this in relation to you current skill level? Even if it'd be only 'can give skill' vs 'gray'
With the feature having the skill needed in the pins tooltip, would it be possible to color the rings by this in relation to you current skill level? Even if it'd be only 'can give skill' vs 'gray'
While it is possible, it would be inconsistent across the professions and database types and just serve to confuse people.
- Fishing skillups aren't based on what you fish or where you fish.
- Only Mining and Herbalism can use such a coloring system.
- All Engineering Gas clouds are 305 because that's the minimum skill to make the extractor.
- Treasure isn't skill based.
Since there's no official thread for gatherhud, here I post the errors here
Happens while logins:
[2008/11/07 00:52:06-4385-x1]: GatherHud-1.1.1\GatherHud.lua:838: attempt to index upvalue 'RoutesHud' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Ace3):365: in function `EnableAddon'
AceAddon-3.0-5 (Ace3):435: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
happens when press the defined key
[2008/11/07 00:54:06-4385-x1]: GatherHud-1.1.1\GatherHud.lua:838: attempt to index upvalue 'RoutesHud' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Ace3):365: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:357>
(tail call): ?:
<string>:"TOGGLEGATHERHUD":6: in function <[string "TOGGLEGATHERHUD"]:1>
---
I got tired of the whole ReqDep and OptDep issues that is caused by AddOnLoader's possible presence and Blizzard's breakage of honoring ReqDep/OptDep, and just force loaded them in GatherHud with LoadAddOn() now.
If Blizzard code isn't going to honor my ReqDeps and OptDeps, then I'll do it myself with LoadAddOn().
Clicking database maintenance options freeze pc while in fullscreen mode, works good while in windowed mode. Happens also with only Gathermate active and fresh installation (no nodes). Version is 1.0.6 from Curse.
Even with no nodes and no .lua in wtf folder? And why in windowed mode is instant? Also, i'm not pressing the key to process, only displaying the options.
Uhm played a bit with the file Config.lua and found that the problem is on the display of the checkboxes in the Database Maintenance main page (where you choose cleanup range and database locking). If I delete one of the checkboxes or make them sliders, the freeze is gone. So not a problem of the addon itself, but maybe of AceConfig3 (?) or my system or both (I'm not the only guy with this problem, a guy on curse wrote the same behaviour).
No errors, just nothing shows up on the minimap or world map anymore.
Thoughts?
i was running gathermate data, but i never updated it after the 3.0 patch, so i just need to reimport from it. It's not a huge deal XD
While it is possible, it would be inconsistent across the professions and database types and just serve to confuse people.
- Fishing skillups aren't based on what you fish or where you fish.
- Only Mining and Herbalism can use such a coloring system.
- All Engineering Gas clouds are 305 because that's the minimum skill to make the extractor.
- Treasure isn't skill based.
It makes the minimap tooltips really long, and I'd rather not have to bother with them.
Happens while logins:
happens when press the defined key
If Blizzard code isn't going to honor my ReqDeps and OptDeps, then I'll do it myself with LoadAddOn().
Thanks for you time
You might want to update your GatherMate.