GatherMate errors out in WoTLK. It seems like Blizzard changed how auras are handled with 3.0 since Pitbull and SBF both have problems as well.
[2008/07/26 22:15:31-102-x1]: GatherMate-1.0\Collector.lua:35: bad argument #1 to 'gsub' (string expected, got nil)
GatherMate-1.0\Collector.lua:35: in main chunk
I'd be more than happy to help debug in beta if needed.
noticed that GatherMate now shows up as a statblock. Was wondering if you might think about making it a launcher rather than its own block. I really only open GatherMate menu every so often, and would much rather it be a launcher than its own bar.
I use MakeRocketGoNow to grab any launchers and the disable the LDB plugin in the data display (I use Fortress, but I assume that SBC would work similarly). That way, when I click on my MRGN button, I get a nice pop-out of launcher buttons.
Yes, I have it disabled from making its own block... but it does not appears on MakeRocketGoNow, so I assumed there was no launcher config for this mod. Did I understand Otto correctly in that it should display on MRGN?
would it be possible to get some kind of small button on the world minimap that would let you toggle on/off the world map icons? in zones like STV they often cover up my icons from addons such as TomTom. and really i just want to be able to see the world map icons when i need them, not all the time anyway.
tyvm for the macro :D i was thinking maybe a better solution would be to have the option not too even load map icons at start and let the user load the icons manually when needed?
I may be mistaken, but I think you can set the icons to only show when you're actively tracking that type of thing, i.e. herb icons only shown if you have Find Herbs active.
GatherMate_CartImport: This addon allows you to import your existing data from any of the 4 following modules -
Cartographer_Mining
Cartographer_Herbalism
Cartographer_ExtractGas
Cartographer_Fishing
To import data, you need to have Cartographer, the above modules, and GatherMate all active and running at the same time. Then look in the importing options in /gathermate. Importing is not automatic. Once you have imported your data, you can turn off the above modules.
Ive tried importing from the Gathermate_Data file and nothing happens, its done as soon as i click import, try cleaning up database and that is also instantly fast. exit game and SV lua files are 1kb, or so... No icons on maps with any tracking types activated. is it possible to import the Gathermate_Data file alone or do i need to redownload cartographer and install then merge from that?
In order to import data from Cartographer professions modules using GatherMate_CartImport you would indeed need to have Cartographer running at the same time; otherwise the data in the saved variables files are not loaded, and not available to GatherMate_CartImport.
You can, however, import a full set of data using GatherMate_Data, in which case you do not need GatherMate_CartImport at all. Make sure GatherMate_Data is enabled. Under the Import section in GatherMate's options, make sure you select the types of data you want to import (herbs, mines, fish, gas, etc) before you click the Import button.
ok that i understand but the problem is that im not getting any import of any kind. nothing on the minimap or the world maps, i just hit a copper vein and its now showing up but if the idea of a data file is to "pre"populate the file then why is nothing else showing up?
*edit* im not sure what i did but i dumped cartographer and its sv files as well as gathermate and its files, redownloaded and installed and now it works. must hvae just been old SVs fighting with each other or something.
I just installed GatherMate and tried to import my Cartographer data using the Cartimport function. I had both Cartographer and GatherMate active and running. All was updated using WAU minutes before. I got an error message:
[2008/07/26 22:15:31-102-x1]: GatherMate-1.0\Collector.lua:35: bad argument #1 to 'gsub' (string expected, got nil)
GatherMate-1.0\Collector.lua:35: in main chunk
I'd be more than happy to help debug in beta if needed.
Thanks.
I may break it out into its own Broker block.
If you dont want the block to appear in statblocks, then disable it via statblock config.
Thanks.
did you get Tek's update from yesterday?
Thanks.
/run GatherMate.db.profile.showWorldMap = not GatherMate.db.profile.showWorldMap GatherMate:GetModule("Config"):UpdateConfig()
The above should all be in one line.
Cartographer_Mining
Cartographer_Herbalism
Cartographer_ExtractGas
Cartographer_Fishing
To import data, you need to have Cartographer, the above modules, and GatherMate all active and running at the same time. Then look in the importing options in /gathermate. Importing is not automatic. Once you have imported your data, you can turn off the above modules.
Ive tried importing from the Gathermate_Data file and nothing happens, its done as soon as i click import, try cleaning up database and that is also instantly fast. exit game and SV lua files are 1kb, or so... No icons on maps with any tracking types activated. is it possible to import the Gathermate_Data file alone or do i need to redownload cartographer and install then merge from that?
You can, however, import a full set of data using GatherMate_Data, in which case you do not need GatherMate_CartImport at all. Make sure GatherMate_Data is enabled. Under the Import section in GatherMate's options, make sure you select the types of data you want to import (herbs, mines, fish, gas, etc) before you click the Import button.
*edit* im not sure what i did but i dumped cartographer and its sv files as well as gathermate and its files, redownloaded and installed and now it works. must hvae just been old SVs fighting with each other or something.
Date: 2008-08-09 14:01:38
ID: 51
Error occured in: Global
Count: 1
Message: ...ace\AddOns\GatherMate_Sharing\GatherMate_Sharing.lua line 65:
bad argument #5 to 'format' (number expected, got nil)
Debug:
(tail call): ?
[C]: ?
...ace\AddOns\GatherMate_Sharing\GatherMate_Sharing.lua:65: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[5]"]:4:
[string "safecall Dispatcher[5]"]:4
[C]: ?
[string "safecall Dispatcher[5]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: SendMessage()
GatherMate\GatherMate.lua:183: AddNode()
...dOns\GatherMate_CartImport\GatherMate_CartImport.lua:191: MergeFishes()
...dOns\GatherMate_CartImport\GatherMate_CartImport.lua:178: PerformImport()
...dOns\GatherMate_CartImport\GatherMate_CartImport.lua:148:
...dOns\GatherMate_CartImport\GatherMate_CartImport.lua:147
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:775:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:594
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
Ace3\AceGUI-3.0\AceGUI-3.0.lua:257: Fire()
...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20:
...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19
GatherMate only show the two herb nodes I've gathered while trying to see what happened and the database appears empty but for those two nodes.
It would appear that there is a fish node type that GatherMate doesn't recognize, but is in you Cartographer data.
As for fishing nodes I can't recall any exotic fish school types I've been to - just the ordinary ones, in both BC and vanila WoW.