Was going to try if this works in tomorrow's raid when there will be a trauma'ing warrior.
Question: Does it make sense to add other classes' abilities to the druid defaults? Or is there a good reason not to do it?
Question: Does it make sense to add other classes' abilities to the druid defaults? Or is there a good reason not to do it?
I'm not sure. Since it is not really your class debuff, it feels a bit weird to me. Think of someone using this for the first time : "why the hell does IA shows Taunt as Growl ?"
Well, Taunt and Growl - that is vrey debatable. But Mangle - Cat and Trauma absolutely makes sense IMO. A cat does not want to Mangle when she can Shred instead.
But I guess that means that it works with other classes' abilities. :)
I have played a bit with the settings I posted recently. Just haven't found the time to spec to Moonkin to test the Eclipse procs.
Growl/Taunt - definately useful as a tank, because of DR on taunts. You do not want to taunt something by accident that another tank has taunted already, or the mob may end up un-tauntable for 10sec.
Mangle / Trauma is a blessing. Simple as that. Cats do not want to mangle without need. It would be kinda cool if it were possible not to show the duration on the Mangle (Bear) button (unnecessary info, you press it whenever it is off cooldown, anyway), but I guess that's not possible.
Insect swarm / scorpid sting - unnecessary, since you wnt to keep up the swarm now. It has become a very nice DoT.
The many debuffing roars - nice, because at least for bears, it does not generate much threat. So you usually just want to roar when it is necessary. Some other tank keeping up the debuff saves you a CD you can use for something that gives you more aggro.
I would like to see this in the defaults, but I can understand if you prefer to keep stuff from other classes out.
Well, yes, I wouldn't mind. Might be a good idea to leave out debuffs that you usually cast because of the damaging or threat-increasing side effects. Moonkins won't stop casting insect swar just because some other druid already applied the debuff. Bears won't stop mangling just because some warrior applied trauma. (you can tell that I am mostly playing druids >_< ) But generally, adding most or all debuffs from that list might not be a bad thing. Can't see how that would be a bad thing.
Why? What other debuffs are on a target effects my choice of when or how to apply debuffs myself. How is it bad to know that a non-stacking debuff is already on the target?
I am not asking about a new feature or to add any bloat. Inline aura can already do this. I am just asking to add it to the defaults. I am not even asking for this because it is convenient for me. I already changed the defaults for the classes I play. I just thought that it might increase the usability of IA for others that do not want to do the same work again.
IA apply to buttons, buttons are yours, you can't put other people skills on your bar.
for other people debuffs applied on target there is a simple ui, the target bar, just use some filter on it for the debuff you want to see that's it, there's plenty mod that does that.
keeping the list short and simple is nice, you just add what you want, if it's bloated with tons of debuff/buff then you'd have to check them all and start deleting instead of adding.
Was going to try if this works in tomorrow's raid when there will be a trauma'ing warrior.
Question: Does it make sense to add other classes' abilities to the druid defaults? Or is there a good reason not to do it?
I solved it... thanks for pointing me in the Button Facade direction
I'm not sure. Since it is not really your class debuff, it feels a bit weird to me. Think of someone using this for the first time : "why the hell does IA shows Taunt as Growl ?"
But I guess that means that it works with other classes' abilities. :)
that would be awesome, and even better if it would work with macro button like #showtooltip 13 !
the usual trinket macro is :
#showtooltip 13 (or 14 for trinket2)
/use 13
if inline aura could works with this it would be perfect.
there is 13 seconds left in IA but only 11s left on the buff display (the same things happens with debuff).
Growl/Taunt - definately useful as a tank, because of DR on taunts. You do not want to taunt something by accident that another tank has taunted already, or the mob may end up un-tauntable for 10sec.
Mangle / Trauma is a blessing. Simple as that. Cats do not want to mangle without need. It would be kinda cool if it were possible not to show the duration on the Mangle (Bear) button (unnecessary info, you press it whenever it is off cooldown, anyway), but I guess that's not possible.
Insect swarm / scorpid sting - unnecessary, since you wnt to keep up the swarm now. It has become a very nice DoT.
The many debuffing roars - nice, because at least for bears, it does not generate much threat. So you usually just want to roar when it is necessary. Some other tank keeping up the debuff saves you a CD you can use for something that gives you more aggro.
I would like to see this in the defaults, but I can understand if you prefer to keep stuff from other classes out.
I am not asking about a new feature or to add any bloat. Inline aura can already do this. I am just asking to add it to the defaults. I am not even asking for this because it is convenient for me. I already changed the defaults for the classes I play. I just thought that it might increase the usability of IA for others that do not want to do the same work again.
for other people debuffs applied on target there is a simple ui, the target bar, just use some filter on it for the debuff you want to see that's it, there's plenty mod that does that.
keeping the list short and simple is nice, you just add what you want, if it's bloated with tons of debuff/buff then you'd have to check them all and start deleting instead of adding.
just my opinion.
Beside that, I'll think about a way to have a separate addon that could provide these defaults.