I was having a lot of trouble getting this working after the patch today, I was unable to get it working using the default.lua from a couple pages back. However, I was able to get it mostly working again by disabling the Inline Aura defaults addon from the character screen. Just wanted to leave this here in case it can help anyone else having problems with it. This is one of my favorite addons and I'm thankful to have it working again.
i used the default.lua from a fue posts back but i still can get it to show the uptime like it use to for dots mainly corruption and doom. i love this addon and hove greatly that it is updated soon
First off, I love your add-on... this is one that Blizz needs to add in to the default UI because it's that good. So, thank you for developing it.
Errors that I have noted: It's not doing anything at all on my hunter. It is working on my boomkin, but not fully. When I cast moonfire or the new sunfire, Inline Aura counts from both, even if I only cast one. So I'm never sure if I have one or both of them up. I have a feeling that Crymson's fix might help the druid, but I doubt it will do anything for the hunter. I will report back as I try out my other characters.
Not to be a total noob, but I can't get ILA to work for my warrior. I have not tried any other toons at this time.
I tried the file that Crymson created, but I'm not sure if I used it correctly.
I unzipped the file, removed the file called "defaults.lua" from the main ILA folder, and put the file from Crymson in it's place.
Have I done that correctly?
And do we have a rough ETA from Adirelle when ILA might be fixed?
Thanks for the great addon, as a warlock Inline Auras has really helped me focus more on my ability buttons and get rid of all the bar addons for tracking which DoTs/status effects are up on an enemy.
Is is possible to track a different effect that a spell can cause?
For instance Hand of Gul'dan applies Shadowflame as a DoT but with the current version, it doesn't track it. Would this need to be custom coded, or is it not in the scope of Inline Aura to track that?
For Hunters to get this working using the linked Default.lua, open the Default.lua using a text editor like Notepad and search for 53243 and replace it with 56871. The first number is the ID for the old Marked for Death talent and was replaced by the spell proc from the glyph.
For Hunters to get this working using the linked Default.lua, open the Default.lua using a text editor like Notepad and search for 53243 and replace it with 56871. The first number is the ID for the old Marked for Death talent and was replaced by the spell proc from the glyph.
Made some updates to the warrior section tested it abit on the fury and protection spec. Got most of the timers/counters working on the fury spec.
Could probably use some more fixes for arms and some other things.
Updated the code with more fixes
Also the physical damage reduction section can be removed because all abilities in there have been changed. Reduce attack speed section should get the reduce physical section name. Weakened blows should be added to that.
I just found a fix for the "GetPrimaryTalentTree"-Error on Moonkins:
Just replace "GetPrimaryTalentTree" with "GetSpecialization" in the StateModules.lua (there should be 3 lines with this function).
For the Spell-ID Errors just open Defaults.lua, search for the spell ID and check the spellname on wowhead. Replace the false ID with the new one from wowhead. (Just check the url of the spell, there you will find the id!).
@FreakPsych : could you paste me your Defaults.lua please ?
In the latest beta (that is available from the "Other downloads" page of Curse), you should be able to find a version that does not spit shitloads of error. It should not work completely through.
As some have understood, the Defaults.lua contains settings to handle all class mechanisms that creates or relies on auras (buffs as debuffs). As with each new expansion, MoP have changed a lot of theses :
A) Some mechanisms have been removed. In this case, the spells have likely been removed, so they already should be fixed in IA.
B) Some existing mechanisms have been so heavily reworked that spell ids have changed. They look like they have been removed. I have to find which spell ids they use now.
C) New mechanisms have been added. I have to add new configuration for theses. (And do not forget the monks...)
However, I have not followed all the class changes and I am not playing WoW much these days (and I only have two 85-ers anyway). So I may have difficulties to spot B and C changes for every classes. Any help would be greatly appreciated.
LibDualSpec-1.0:321: attempt to call global 'GetActiveTalentGroup' (a nil value)
I did not get that error.
Errors that I have noted: It's not doing anything at all on my hunter. It is working on my boomkin, but not fully. When I cast moonfire or the new sunfire, Inline Aura counts from both, even if I only cast one. So I'm never sure if I have one or both of them up. I have a feeling that Crymson's fix might help the druid, but I doubt it will do anything for the hunter. I will report back as I try out my other characters.
I tried the file that Crymson created, but I'm not sure if I used it correctly.
I unzipped the file, removed the file called "defaults.lua" from the main ILA folder, and put the file from Crymson in it's place.
Have I done that correctly?
And do we have a rough ETA from Adirelle when ILA might be fixed?
Thanks all!
Thanks for the great addon, as a warlock Inline Auras has really helped me focus more on my ability buttons and get rid of all the bar addons for tracking which DoTs/status effects are up on an enemy.
Is is possible to track a different effect that a spell can cause?
For instance Hand of Gul'dan applies Shadowflame as a DoT but with the current version, it doesn't track it. Would this need to be custom coded, or is it not in the scope of Inline Aura to track that?
For DKs just delete this line:
Could probably use some more fixes for arms and some other things.
Also the physical damage reduction section can be removed because all abilities in there have been changed. Reduce attack speed section should get the reduce physical section name. Weakened blows should be added to that.
Just replace "GetPrimaryTalentTree" with "GetSpecialization" in the StateModules.lua (there should be 3 lines with this function).
For the Spell-ID Errors just open Defaults.lua, search for the spell ID and check the spellname on wowhead. Replace the false ID with the new one from wowhead. (Just check the url of the spell, there you will find the id!).
Greetings Steve from Germany.
In the latest beta (that is available from the "Other downloads" page of Curse), you should be able to find a version that does not spit shitloads of error. It should not work completely through.
As some have understood, the Defaults.lua contains settings to handle all class mechanisms that creates or relies on auras (buffs as debuffs). As with each new expansion, MoP have changed a lot of theses :
A) Some mechanisms have been removed. In this case, the spells have likely been removed, so they already should be fixed in IA.
B) Some existing mechanisms have been so heavily reworked that spell ids have changed. They look like they have been removed. I have to find which spell ids they use now.
C) New mechanisms have been added. I have to add new configuration for theses. (And do not forget the monks...)
However, I have not followed all the class changes and I am not playing WoW much these days (and I only have two 85-ers anyway). So I may have difficulties to spot B and C changes for every classes. Any help would be greatly appreciated.
Sure, here is the paste:
Defaults.lua http://www.wowace.com/paste/6108/
StateModules.lua http://www.wowace.com/paste/6109/
I have only had to changed the 3 lines and 2 spell ids. :)
Version:
## Version: v1.8-beta-1
## X-Date: 2012-08-29T06:19:15Z
Works like a charm this evening. ^^
http://www.wowace.com/addons/inline-aura/files/
However, I only see the nolib version. It's been a few hours, so I thought I'd ask if the with-lib version was uploaded.
If you already installed it doesn't matter much because the previous with lib version will already have all the libs.