I think you are using an quite old version of Inline Aura. The lastest ones don't have units to scan since it guesstimates it automatically. Try installing v1.5-beta-12 from the wowace project page.
Hiyas, I've just started playing my Shaman again and I've noticed on the totems I have to chance the Aura type to "Self buff or Debuff" to get the border and timer to show on them, the default being "Regular Buff or Debuff"
I've had to add a few totems as well, you might want to add these when you get the chance :-
Healing Stream Totem
Magma Totem
Mana Spring Totem
Searing Totem
Tremor Totem
And for 3 totems, Flametongue Totem, Wrath of Air Totem and Windfury Totem, the timer (5m) pops up on the button and then promptly goes away again, not at all sure why this is happening.
Having an issue with bars that are hidden until you initiate combat, specifically Bartender4 with a hunter, where application numbers and time til those applications wear off don't show on these bars.
They will show if you create the bar etc and make them hide until combat in that session but as soon as you log out and back in they no longer show until you make them show at all times and logout and back in.
OmniCC still works however.
Appears to work fine with version v1.5-beta-10.
Not getting any errors either.
2x InlineAura-v1.5-beta-12\Core.lua:676: bad argument #2 to 'strsplit' (string expected, got no value)
InlineAura-v1.5-beta-12\Core.lua:676: in function <InlineAura\Core.lua:675>
InlineAura-v1.5-beta-12\Core.lua:721: in function <InlineAura\Core.lua:710>
(tail call): ?:
(tail call): ?:
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
LibActionButton-1.0-11:896: in function <...er4\libs\LibActionButton-1.0\LibActionButton-1.0.lua:817>
LibActionButton-1.0-11:813: in function `UpdateAction'
LibActionButton-1.0-11:387: in function `UpdateState'
LibActionButton-1.0-11:369: in function `SetState'
...:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (AdiBags):543: in function `EnableAddon'
AceAddon-3.0-10 (AdiBags):556: in function `EnableAddon'
AceAddon-3.0-10 (AdiBags):635: in function <...ce\AddOns\AdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:265: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:519: in function <Interface\FrameXML\UIParent.lua:492>:
---
1x InlineAura-v1.5-beta-12\Core.lua:676: bad argument #2 to 'strsplit' (string expected, got no value)
InlineAura-v1.5-beta-12\Core.lua:953: in function <InlineAura\Core.lua:934>
---
This only seems to happen on my shaman. Her custom settings appear to not be working, and water shield has no application number. I am not having an issue on my hunter.
Is it possible to toggle off the border coloring/effect at 3/3 Holy Power in the latest versions?
I prefer not having Inline Aura set a border effect for Holy Power abilities as I like to keep that as an indicator whenever I get a Hand of Light proc (default Blizzard handling).
It makes more sense for example in situations with 3 Holy Power and a Hand of Light proc at the same time, you see border effect (by Blizzard default) and a 3 (by Inline Aura) and you know you can activate an ability twice.
I tried setting different options, but I can't get it to show Holy Power charges without the border, it either shows both or neither.
I've had to revert back to Inline Aura v1.5-beta-10, but would love to update.
is there a way to set this mod up to show Victory Rush for Warriors?
20 seconds (or more with a glyph) usable Skill after you Kill a target that yields Honor or Exp [basically killing something not gray]. Its not a Buff, its not an Aura, so i don't see how to set it up.
On the current Beta you get a 'Victorious' buff for this, so change {WoW}\Interface\AddOns\InlineAura\Defaults.lua :
elseif class == 'WARRIOR' then
------------------------------------------------------------------------------
SelfBuffs(
871, -- Shield Wall
...
34428, -- Victory Rush
...
55694 -- Enraged Regeneration
)
...
Aliases(34428, 32216) -- Victory Rush => Victorious
------------------------------------------------------------------------------
elseif class == 'SHAMAN' then
a really nice addon! May I suggest a cosmetical improvement? I let the inline aura timers be displayed below the CDs and so they are immediately on top of macro names; both FontStrings being white (which could be changed like the position in inline aura's configuration). For this overlapping position I thought it would be nice, to hide the macro's name for the duration of the timer. Here's the code change for UpdateButtonAura in Core.lua:
817 if action == "macro" then
local abTitle = _G[self:GetName().."Name"]
if highlight then
abTitle:Hide()
else
abTitle:Show()
end
end
Line 817 in v1.5-beta-15-8-ga59153b. 806 in v1.5-beta-15-12-g708f2d7
v1.5-beta-15-12-g708f2d7 doesn't make a border, if you target someone. The only targets where you see the border is, when you target yourself or nobody.
v1.5-beta-15-12-g708f2d7 doesn't make a border, if you target someone. The only targets where you see the border is, when you target yourself or nobody.
It was Battle Shout. Hm, if it can depend on the spell, I'll test more of them.
But the Vial of Stolen Memories caused the same problem. May be all items?
I think he's talking about the fact that when you configure a buff as a Regular Buff or Debuff, if you target a nonhostile creature like another player, it will show highlighting based on whether they have the buff and not you.
However, if you instead configure it as a Self buff or debuff, it will not check for auras from other players (like if you have someone else's Battle Shout, Horn of Winter, Roar of Courage, Strength of Earth).
This is one of my issues with the current version of Inline Aura. It has limited configurability. I would prefer to be able to simply have a list of units to scan for auras on ("Self", "Hostile Target", "Friendly Target", "Hostile Focus", "Friendly Focus").
Actually "self buff" only checks yourself (instead of friendly target/mouseover/focus or self). Whether the spell comes from yourself or anyone else is controlled by the "only mine" setting.
Basically, until the Blizzard API provides a value to know if a spell/item can be used on others, there is no solution other than building a list of "self buffs" or "regular buffs". And I'm not going to start such a list for items. However we may come to more useful defaults for spells and for items ; maybe "self" for items and group buffs, and "regular" for anything that isn't an obvious sell buff ?
I've had to add a few totems as well, you might want to add these when you get the chance :-
Healing Stream Totem
Magma Totem
Mana Spring Totem
Searing Totem
Tremor Totem
And for 3 totems, Flametongue Totem, Wrath of Air Totem and Windfury Totem, the timer (5m) pops up on the button and then promptly goes away again, not at all sure why this is happening.
I'm using OmniCC and Dominos.
They will show if you create the bar etc and make them hide until combat in that session but as soon as you log out and back in they no longer show until you make them show at all times and logout and back in.
OmniCC still works however.
Appears to work fine with version v1.5-beta-10.
Not getting any errors either.
2x InlineAura-v1.5-beta-12\Core.lua:676: bad argument #2 to 'strsplit' (string expected, got no value)
InlineAura-v1.5-beta-12\Core.lua:676: in function <InlineAura\Core.lua:675>
InlineAura-v1.5-beta-12\Core.lua:721: in function <InlineAura\Core.lua:710>
(tail call): ?:
(tail call): ?:
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
LibActionButton-1.0-11:896: in function <...er4\libs\LibActionButton-1.0\LibActionButton-1.0.lua:817>
LibActionButton-1.0-11:813: in function `UpdateAction'
LibActionButton-1.0-11:387: in function `UpdateState'
LibActionButton-1.0-11:369: in function `SetState'
...:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (AdiBags):543: in function `EnableAddon'
AceAddon-3.0-10 (AdiBags):556: in function `EnableAddon'
AceAddon-3.0-10 (AdiBags):635: in function <...ce\AddOns\AdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:265: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:519: in function <Interface\FrameXML\UIParent.lua:492>:
---
1x InlineAura-v1.5-beta-12\Core.lua:676: bad argument #2 to 'strsplit' (string expected, got no value)
InlineAura-v1.5-beta-12\Core.lua:953: in function <InlineAura\Core.lua:934>
---
This only seems to happen on my shaman. Her custom settings appear to not be working, and water shield has no application number. I am not having an issue on my hunter.
I prefer not having Inline Aura set a border effect for Holy Power abilities as I like to keep that as an indicator whenever I get a Hand of Light proc (default Blizzard handling).
It makes more sense for example in situations with 3 Holy Power and a Hand of Light proc at the same time, you see border effect (by Blizzard default) and a 3 (by Inline Aura) and you know you can activate an ability twice.
I tried setting different options, but I can't get it to show Holy Power charges without the border, it either shows both or neither.
I've had to revert back to Inline Aura v1.5-beta-10, but would love to update.
Tried on a clean installation of WoW.
Shaman Totems, timers for the dropped totems only appear when you click on the "Restore Defaults" buttons in the interface.
When you change totems or recall them you have to click on the "Restore Defaults" buttons in the interface to reflect these changes.
would also be great :-)
On the current Beta you get a 'Victorious' buff for this, so change {WoW}\Interface\AddOns\InlineAura\Defaults.lua :
Or set it up like this :
a really nice addon! May I suggest a cosmetical improvement? I let the inline aura timers be displayed below the CDs and so they are immediately on top of macro names; both FontStrings being white (which could be changed like the position in inline aura's configuration). For this overlapping position I thought it would be nice, to hide the macro's name for the duration of the timer. Here's the code change for UpdateButtonAura in Core.lua:
Line 817 in v1.5-beta-15-8-ga59153b. 806 in v1.5-beta-15-12-g708f2d7
Which spell ?
I think he's talking about the fact that when you configure a buff as a Regular Buff or Debuff, if you target a nonhostile creature like another player, it will show highlighting based on whether they have the buff and not you.
However, if you instead configure it as a Self buff or debuff, it will not check for auras from other players (like if you have someone else's Battle Shout, Horn of Winter, Roar of Courage, Strength of Earth).
This is one of my issues with the current version of Inline Aura. It has limited configurability. I would prefer to be able to simply have a list of units to scan for auras on ("Self", "Hostile Target", "Friendly Target", "Hostile Focus", "Friendly Focus").
Basically, until the Blizzard API provides a value to know if a spell/item can be used on others, there is no solution other than building a list of "self buffs" or "regular buffs". And I'm not going to start such a list for items. However we may come to more useful defaults for spells and for items ; maybe "self" for items and group buffs, and "regular" for anything that isn't an obvious sell buff ?
One thing is confusing me: Command Shout and Battle Shout are handled differently. But I tested them not being in a group and outside.