Can't get it to work atm, even with wiped classdefaults and only some correct IDs for the spells I want to track. Throws no error either, though.
First thought it to be a miscommunication with Dominos, but doesn't work either on another toon that uses the default actionbars.
This is caused by a change in BT4, that doesn't use built-in ActionButtons anymore. IA works fine with stock buttons and Dominos. I hope to get this fixed by Monday.
I'm having some trouble adding (de)buffs to some spells, like (for a DK) Scarlet Fever to Blood Boil, Blood Shield to Death Strike, and seeing Death and Decay's debuff duration on your target.
It seems like those specific (de)buffs get rejected when I type them in "Auras to look up". Are they not on the "list"?
Other new spells like Vampiric Blood show the duration when I activate them.
Not working for my debuffs as a DK(blood plague and frost fever). It will however show Horn of Winter. I been having the problem since r116 to r125, r115 works.
I still get a massice drop in FPS (using the actual alpha-build - r125 - got the same problem with v1.5-beta-3) from round about 200 fps down to 15-17 fps.
Following the lua-notes from bug-grabber:
64x InlineAura-r125\Core.lua:770: GetSpellInfo(): Invalid spell slot
InlineAura-r125\Core.lua:770: in function <InlineAura\Core.lua:768>
InlineAura-r125\Core.lua:862: in function <InlineAura\Core.lua:837>
1x Wrong spell id. Please report this error with the following information: id=20166, class=PALADIN, version=v1.5-beta-4, line=94:
1x Wrong spell id. Please report this error with the following information: id=20216, class=PALADIN, version=v1.5-beta-4, line=94:
1x Wrong spell id. Please report this error with the following information: id=21084, class=PALADIN, version=v1.5-beta-4, line=94:
1x Wrong spell id. Please report this error with the following information: id=31892, class=PALADIN, version=v1.5-beta-4, line=94:
1x Wrong spell id. Please report this error with the following information: id=53736, class=PALADIN, version=v1.5-beta-4, line=94:
1x Wrong spell id. Please report this error with the following information: id=31834, class=PALADIN, version=v1.5-beta-4, line=394:
1x Wrong spell id. Please report this error with the following information: id=53489, class=PALADIN, version=v1.5-beta-4, line=398:
1x Wrong spell id. Please report this error with the following information: id=25782, class=PALADIN, version=v1.5-beta-4, line=402:
1x Wrong spell id. Please report this error with the following information: id=19742, class=PALADIN, version=v1.5-beta-4, line=403:
1x Wrong spell id. Please report this error with the following information: id=25894, class=PALADIN, version=v1.5-beta-4, line=403:
1x Wrong spell id. Please report this error with the following information: id=25899, class=PALADIN, version=v1.5-beta-4, line=404:
1x Wrong spell id. Please report this error with the following information: id=25898, class=PALADIN, version=v1.5-beta-4, line=405:
1x Wrong spell id. Please report this error with the following information: id=53407, class=PALADIN, version=v1.5-beta-4, line=408:
1x Wrong spell id. Please report this error with the following information: id=53408, class=PALADIN, version=v1.5-beta-4, line=409:
These were all from a level one Paladin.
Is it okay to post this here or would you prefer that I create a ticket?
Fixed. What would be paladins' interesting self/group buffs/debuffs now ? How do seals work ? What abilities would benefit from showing holy power ? (You can display holy power by setting "HOLY_POWER" as an alias for a spell.)
Adirelle, what are your thoughts on Inline Aura working with the Blizzard built-in glow? Do you see Inline Aura supplementing the existing "glows" by adding in procs that don't glow? Or should Inline Aura list the built in Blizzard ones as well?
I ask because below is an updated Priest class default, which includes Surge of Light. This talent proc is part of the Blizzard built-in "power auras" and "glow" system. As soon as Surge of Light procs, Flash of Light already glows. So I don't know if this should even be included.
Also, I don't know what's the best way to show Chakra. Maybe something like the following? It's not actually a proc, but I couldn't set 3 aliases for the same spell.
Fixed. What would be paladins' interesting self/group buffs/debuffs now ? How do seals work ? What abilities would benefit from showing holy power ? (You can display holy power by setting "HOLY_POWER" as an alias for a spell.)
I listed what I think is most, if not all, Pally buff/debuffs above. They don't have a Judgement that effects other raid members anymore, like how Judgement of Light would heal you if you attacked a target debuffed with it.
Seals are now a self buff and when you cast Judgement you get extra damage or an effect on yourself. Like Seal of Insight heals yourself and gives you mana when you Judge. The only Seals that effect others are Seal of Justice (movement speed debuff on Judgement) and Seal of Truth (stacks a DoT). I don't think any of these effects bear being displayed.
These abilities use Holy Power:
Word of Glory, id 85673, all specs
Templar's Verdict, id 85256, only ret
Divine Storm, id 53385, only ret
Shield of the Righteous, id 53600, only prot
Inquisition, id 84963, all specs
In general, you tend to only use these abilities when you've reached three Holy Power. Until you have at least one Holy Power, the ability is dimmed and unusable. I only noticed one proc that uses a Holy Power ability, which is Sacred Duty. Included that above. Ret's Mastery gives them a chance to activate a free three Holy Power ability, basically giving you three Holy Power. That mastery proc is called Hand of Light, id 90174, and it effects all of the abilities except Shield of the Righteous.
Message: Wrong spell id. Please report this error with the following information: id=1243, class=PRIEST, version=v1.5-beta-4, line=309
Time: 10/20/10 16:21:58
Count: 1
Stack: Interface\AddOns\InlineAura\ClassDefaults.lua:61: in function <Interface\AddOns\InlineAura\ClassDefaults.lua:60>
Interface\AddOns\InlineAura\ClassDefaults.lua:123: in function `GroupBuffs'
Interface\AddOns\InlineAura\ClassDefaults.lua:309: in main chunk
1x Wrong spell id. Please report this error with the following information: id=34074, class=HUNTER, version=r133, line=323:
InlineAura-r133\ClassDefaults.lua:61: in function <InlineAura\ClassDefaults.lua:60>
InlineAura-r133\ClassDefaults.lua:94: in function `SelfBuffs'
InlineAura-r133\ClassDefaults.lua:323: in main chunk
---
1x Wrong spell id. Please report this error with the following information: id=13163, class=HUNTER, version=r133, line=323:
InlineAura-r133\ClassDefaults.lua:61: in function <InlineAura\ClassDefaults.lua:60>
InlineAura-r133\ClassDefaults.lua:94: in function `SelfBuffs'
InlineAura-r133\ClassDefaults.lua:323: in main chunk
---
1x Wrong spell id. Please report this error with the following information: id=61846, class=HUNTER, version=r133, line=323:
InlineAura-r133\ClassDefaults.lua:61: in function <InlineAura\ClassDefaults.lua:60>
InlineAura-r133\ClassDefaults.lua:94: in function `SelfBuffs'
InlineAura-r133\ClassDefaults.lua:323: in main chunk
---
1x Wrong spell id. Please report this error with the following information: id=13161, class=HUNTER, version=r133, line=323:
InlineAura-r133\ClassDefaults.lua:61: in function <InlineAura\ClassDefaults.lua:60>
InlineAura-r133\ClassDefaults.lua:94: in function `SelfBuffs'
InlineAura-r133\ClassDefaults.lua:323: in main chunk
---
1x Wrong spell id. Please report this error with the following information: id=60210, class=HUNTER, version=r133, line=316:
InlineAura-r133\ClassDefaults.lua:74: in function <InlineAura\ClassDefaults.lua:69>
InlineAura-r133\ClassDefaults.lua:86: in function `Aliases'
InlineAura-r133\ClassDefaults.lua:316: in main chunk
---
It would be great if we could set the numbers at the center of the button and set the highlight off (or to transparent). (I suppose I'm not the only one who use this great addon with OmniCC, and want to IA to look like the same)
And I would like to set stacks to always be at the bottom right corner, and all debuff timers at the center, no matter if just one of them or two of them is present on the same button.
Maybe (and I ask it only very-very quietly) if we could set the numbers color/place for each spell separately. :)
I'm having some trouble adding (de)buffs to some spells, like (for a DK) Scarlet Fever to Blood Boil, Blood Shield to Death Strike, and seeing Death and Decay's debuff duration on your target.
It seems like those specific (de)buffs get rejected when I type them in "Auras to look up". Are they not on the "list"?
Other new spells like Vampiric Blood show the duration when I activate them.
I'm myself using it with OmniCC. There is a couple of options to tweak the text placement. You should try to play with them.
OmniCC has center aligned numbers. I can't setup InlineAura like that.
OmniCC hasn't got borders around buttons. I can't get rid of them with InlineAura.
And please give a chance to switch off classdefaults. :)
Rollback Post to RevisionRollBack
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First thought it to be a miscommunication with Dominos, but doesn't work either on another toon that uses the default actionbars.
Could you tell an ETA for this?
I miss this addon very much :(
It seems like those specific (de)buffs get rejected when I type them in "Auras to look up". Are they not on the "list"?
Other new spells like Vampiric Blood show the duration when I activate them.
Thanx for an awesome addon!
Date: 2010-10-19 13:26:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\InlineAura\Core.lua line 770:
GetSpellInfo(): Invalid spell slot
Debug:
[C]: ?
[C]: GetSpellInfo()
InlineAura\Core.lua:770:
InlineAura\Core.lua:768
InlineAura\Core.lua:862:
InlineAura\Core.lua:837
(tail call): ?
Following the lua-notes from bug-grabber:
64x InlineAura-r125\Core.lua:770: GetSpellInfo(): Invalid spell slot
InlineAura-r125\Core.lua:770: in function <InlineAura\Core.lua:768>
InlineAura-r125\Core.lua:862: in function <InlineAura\Core.lua:837>
Locals:
self = BT4Button100 {
FlyoutBorderShadow = BT4Button100FlyoutBorderShadow {}
actionName = BT4Button100Name {}
action = 0
SetChecked = <function> defined =[C]:-1
border = BT4Button100Border {}
flash = BT4Button100Flash {}
__IA_SetChecked = <function> defined =[C]:-1
_state_action = 100
icon = BT4Button100Icon {}
__IA_GetAction = <function> @ Bartender4\libs\LibActionButton-1.0\LibActionButton-1.0.lua:375:
count = BT4Button100Count {}
state_actions =
id = 100
normalTexture = BT4Button100NormalTexture {}
0 = <userdata>
__LAB_Version = 7
cooldown = BT4Button100Cooldown {}
config =
FlyoutBorder = BT4Button100FlyoutBorder {}
_state_type = "action"
state_types =
FlyoutArrow = BT4Button100FlyoutArrow {}
hotkey = BT4Button100HotKey {}
header = BT4Bar9 {}
}
buttons =
followed by more than 100:
(null) = true
than again:
}
GetSpellId = <function> @ InlineAura\Core.lua:751:
GetAuraToDisplay = <function> @ InlineAura\Core.lua:655:
db =
SetProfile = <function> @ Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:421:
defaults =
GetDualSpecProfile = <function> @ InlineAura\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua:143:
callbacks =
RegisterDefaults = <function> @ Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:389:
CopyProfile = <function> @ Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:531:
ResetProfile = <function> @ Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:566:
keys =
children =
UnregisterAllCallbacks = <function> @ Bartender4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202:
profile =
DeleteProfile = <function> @ Bartender4\libs\AceDB-3.0\AceDB-3.0.lua:501:
SetDualSpecProfile = <function> @ InlineAura\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua:151:
---
These were all from a level one Paladin.
Is it okay to post this here or would you prefer that I create a ticket?
I ask because below is an updated Priest class default, which includes Surge of Light. This talent proc is part of the Blizzard built-in "power auras" and "glow" system. As soon as Surge of Light procs, Flash of Light already glows. So I don't know if this should even be included.
Also, I don't know what's the best way to show Chakra. Maybe something like the following? It's not actually a proc, but I couldn't set 3 aliases for the same spell.
Here's an expanded Paladin class defaults. Some similar questions. Art of War is already part of the default "glow", even include it?
I couldn't get Righteous Fury to show an Inline Aura glow. Same with Pally Auras. If you'd like to include Auras:
I'll put together some other class defaults tomorrow, hopefully.
I listed what I think is most, if not all, Pally buff/debuffs above. They don't have a Judgement that effects other raid members anymore, like how Judgement of Light would heal you if you attacked a target debuffed with it.
Seals are now a self buff and when you cast Judgement you get extra damage or an effect on yourself. Like Seal of Insight heals yourself and gives you mana when you Judge. The only Seals that effect others are Seal of Justice (movement speed debuff on Judgement) and Seal of Truth (stacks a DoT). I don't think any of these effects bear being displayed.
These abilities use Holy Power:
Word of Glory, id 85673, all specs
Templar's Verdict, id 85256, only ret
Divine Storm, id 53385, only ret
Shield of the Righteous, id 53600, only prot
Inquisition, id 84963, all specs
In general, you tend to only use these abilities when you've reached three Holy Power. Until you have at least one Holy Power, the ability is dimmed and unusable. I only noticed one proc that uses a Holy Power ability, which is Sacred Duty. Included that above. Ret's Mastery gives them a chance to activate a free three Holy Power ability, basically giving you three Holy Power. That mastery proc is called Hand of Light, id 90174, and it effects all of the abilities except Shield of the Righteous.
Been having FPS issues since the Tuesday patch.
I have tried v1.5-beta-4 and v1.4 on 3 computers.
30 fps to 5 fps (poor graphic settings)
40 fps to 20 fps (ultra graphics settings)
I'm not seeing any errors.
The only Addons are Dominos and icehud.
And I would like to set stacks to always be at the bottom right corner, and all debuff timers at the center, no matter if just one of them or two of them is present on the same button.
Maybe (and I ask it only very-very quietly) if we could set the numbers color/place for each spell separately. :)
Keep up the good work! :)
Quick question, was it intended that Warlock's Soul Link be removed from the default aura's to track?
My personal preference is to have it tracked, since it's quite easy for me to forget to click it on after dying or summoning a new pet ;)
Just wondering if I was gunna get a response?
OmniCC has center aligned numbers. I can't setup InlineAura like that.
OmniCC hasn't got borders around buttons. I can't get rid of them with InlineAura.
And please give a chance to switch off classdefaults. :)