When selecting a player and moving up and down in the right-click menu (over "Raid target icon") the entry "Add to player KoS" keeps getting added multiple times. dunno if it's already reported?
Oh really? I saw it before too. But I thought it was only happening because I was enabling/disabling the option, which I fixed. I'll look into it again.
maybe a dumb question, but how do i change to use the default profile as standard, i have tons of characters, and i cba changing the settings on every one. any help would be much appreciated =)
Is it just me unable to find the option or is logging and warning withing Wintergrasp disabled? While it makes sense in regular BGs it's less so in WG. I've been ganked more than once while doing dailies in WG and there was no record of anything. Either in warning window, or on Last Seen part.
I found the option for Sanctuary type areas, but can't find one for WG.
guild kos seems broken, i added few guilds to the list that i did not care to pug with (so it would warn me if was in raid with members of that guild). but nothing, no flashing no lights no chat messages, only the tooltip shows they are on my guild kos.
guild kos seems broken, i added few guilds to the list that i did not care to pug with (so it would warn me if was in raid with members of that guild). but nothing, no flashing no lights no chat messages, only the tooltip shows they are on my guild kos.
That's the intended behaviour - if every guild kos would trigger a flashing light + sound you'd be pissed off quick.
Hello Vana. Happy NY! zoktar is right. We need flashing light + sound if one of KOS guilds I found. Could you make this option? (default it will be switch off).
@Lombra: The dragon around the portait was just commented out. Thanks for the tip on the new texture name. Sorry I didn't update it sooner, been busy moving overseas. :P
Seems the first alphabet capitalize function create name display problem zhTW versions. Since this will made every first word of non English player's name disappear.
Also, the assigned fixed font inside lua will cause display problem in some non english version.
Ok shame on me. I've been living in Taiwan for over 6 months and I've had a taiwan world of warcraft account even longer. I should have noticed earlier. Sorry about that.
I'll look into it as soon a I can. I'll have my fiancee verify it's right, as she is Taiwanese. My chinese is still pretty poor though (otherwise all the zh_TW localization would be done). Maybe someday I'll have her help me with that too.
All three issues should be addressed in 462. I'll have to go to a 7-11 to buy more time for my account before I can test in the taiwan client, so let me know if you have any other problems.
All three issues should be addressed in 462. I'll have to go to a 7-11 to buy more time for my account before I can test in the taiwan client, so let me know if you have any other problems.
I just pushed out a couple alpha builds with preliminary Cataclysm fixes. The minimap button is not functional right now, but the basic application appears to be working. /vanaskos to bring up the main menu if you're using these builds. As always, grab the latest and greatest alpha for testing purposes and report any problems you find.
Edit: You'll find me on Raelea/Lanien/Egwenez/Mandraz (Alliance) or Traellina (Horde) on Gilneas(Beta) if you have questions and see me online.
My saved variables seem to contain a lot of "PvP data", even though I have disabled the PvP gathering module. There is also a lot of data under the DataGatherer key. I have disabled permanent storage of player data. Is this intended?
Edit:
Also, position information for the warning frame is stored in saved variables, but as far as I can tell it's not actually used to restore the position on load, instead relying on layout-cache.
The way it's supposed to store data in the case you mentioned would be only to store player data relevant to those on your kos list. I'll try to find some time to check it, and the warning frame position loading.
Edit:
Looks like the warning frame position is stored and used correctly to me. Check the SetProperties function in the warnframe.lua module
I found the option for Sanctuary type areas, but can't find one for WG.
That's the intended behaviour - if every guild kos would trigger a flashing light + sound you'd be pissed off quick.
Replace 'TargetFrameTexture' with 'TargetFrameTextureFrameTexture' in Notifier.lua lines 703 through 719.
r434 alpha has the new texture name
Also, the assigned fixed font inside lua will cause display problem in some non english version.
Some modules are not saved as UTF8 format.
Can this be fixed?
Thanks.
I'll look into it as soon a I can. I'll have my fiancee verify it's right, as she is Taiwanese. My chinese is still pretty poor though (otherwise all the zh_TW localization would be done). Maybe someday I'll have her help me with that too.
problems are fixed. thank you.
Edit: You'll find me on Raelea/Lanien/Egwenez/Mandraz (Alliance) or Traellina (Horde) on Gilneas(Beta) if you have questions and see me online.
Edit:
Also, position information for the warning frame is stored in saved variables, but as far as I can tell it's not actually used to restore the position on load, instead relying on layout-cache.
Edit:
Looks like the warning frame position is stored and used correctly to me. Check the SetProperties function in the warnframe.lua module