As of patch 3.3, item linking is enabled in private chat channels, but something in chatter is affecting it. I can see everyone's links perfectly fine, but they cannot see mine.
When i disable it and link something it works, but when i enable chatter, it no longer links.
As of patch 3.3, item linking is enabled in private chat channels, but something in chatter is affecting it. I can see everyone's links perfectly fine, but they cannot see mine.
When i disable it and link something it works, but when i enable chatter, it no longer links.
it's the chat links compat module probably breaking it.
The hightlight module doesn't ignore invisible channels. I've installed FlagRSP2 and now I get hightlight sound + SCT scroll every few minutes because other players request my details. The channel the addon is using is a global custom channel but on the client it is hidden. And because that and because the fact that you can't read hidden channels it would be nice if the highlight module would ignore hidden channels.
Is there a solution for this problem yet, because I still get the spam shown in my SCT and the original post is quite old...
I am having a few problems with this addon...it never remembers settings i change , like color players names. It will remember them when I change it, but when i relog they are either grey, or different colors...when I have them set to color by class.
Also I cant change profiles...I have to re set everything on each toon, I i try to copy a profile from one to the other...ugh...
error: 1x AceLocale-3.0: Chatter: Missing entry for 'Module':
Chatter-1.0\Chatter.lua:98: in function <Chatter\Chatter.lua:91>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-45:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (Ace3):326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>:
I find the display of Real ID Names (function changeBNetName in module Player Names) rather lacking - there is only the option "No RealNames", which switches between:
- stock display, but Real Name colored in class color. This doesn't give me information about the name of the currently played character.
- Character name instead of Real Name. This can lead to confusion when someone whispers you from a new/unused toon, you'd have to check the friend frame to know who this is.
I'd prefer e a display in the style of "real name - char name", with options to color all or just the char name in the class color, show level, show realm/client... all optional though except the base style :)
Don't rush to implement this just for me though, in fact I wrote a small addon for myself to do exactly the above, half a year ago - I simply needed to edit out a line in PlayerNames.lua to disable Chatter's editing :)
Hi!
Is it any way you can add custom font size for Box Polish?
I am using both english and cyrillic and having only Arial Narrow as a option for dual language is not working correctly.
No matter how big I am making font in main window, font size in Box still the same - really small.
almost impossible to read what r you typing.
Any ideas if that can be done or I am doing something wrong??
Hello, people updating Chatter probably aren't aware of the tickets and might not get the update when someone posts one. So I might try it here and see if one of them might read the forums and get rid of the latest error for a few people:
Edit: Nvm, just saw that this is already in the latest alpha.
Anyone got a quick fix for this?
Thing is, we have an alt guild and a mains guild, communications running in a custom channel and I'd like to know when people log on the alt guild.
Any help greatly appreciated,
dual
When i disable it and link something it works, but when i enable chatter, it no longer links.
it's the chat links compat module probably breaking it.
Is there a solution for this problem yet, because I still get the spam shown in my SCT and the original post is quite old...
Greets
I can change to font for whatever window, but not for window #1 (usually the 'General"-chat tab).
Any ideas what's happening there?
Also I cant change profiles...I have to re set everything on each toon, I i try to copy a profile from one to the other...ugh...
error: 1x AceLocale-3.0: Chatter: Missing entry for 'Module':
Chatter-1.0\Chatter.lua:98: in function <Chatter\Chatter.lua:91>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-45:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (Ace3):326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>:
---
- stock display, but Real Name colored in class color. This doesn't give me information about the name of the currently played character.
- Character name instead of Real Name. This can lead to confusion when someone whispers you from a new/unused toon, you'd have to check the friend frame to know who this is.
I'd prefer e a display in the style of "real name - char name", with options to color all or just the char name in the class color, show level, show realm/client... all optional though except the base style :)
Don't rush to implement this just for me though, in fact I wrote a small addon for myself to do exactly the above, half a year ago - I simply needed to edit out a line in PlayerNames.lua to disable Chatter's editing :)
Is it any way you can add custom font size for Box Polish?
I am using both english and cyrillic and having only Arial Narrow as a option for dual language is not working correctly.
No matter how big I am making font in main window, font size in Box still the same - really small.
almost impossible to read what r you typing.
Any ideas if that can be done or I am doing something wrong??
Date: 2012-12-03 19:56:27 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\ChatConfigFrame.lua line 1464: attempt to index local 'info' (a nil value) Debug: (tail call): ? ..\FrameXML\ChatConfigFrame.lua:1464: ..\FrameXML\ChatConfigFrame.lua:1454 Chatter\Modules\ChannelColors.lua:60: AddChannels() Chatter\Modules\ChannelColors.lua:37: Chatter\Modules\ChannelColors.lua:33 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:536 (tail call): ? Chatter\Chatter.lua:249: Chatter\Chatter.lua:242 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s
Thanks.