You can change the font in the Edit Box Polish module.
Yes, and that lets you mostly match what is displayed in the chat tabs, but only for the stuff you type. It does NOT change the "Guild:" prefix font as I posted. This remains the same no matter what. It looks ugly imo.
recently installed this. i did a quick search and seen some people having problems with it. i take it the player name coloring is a bit buggy still? it won't even remember my own color unless i /who myself.
I'm probably missing something, but could somebody tell me how to enable the highlighting of everything said in a specific channel? Adding words to highlight is not a problem, but I would like to send everything said in our custom 'heal' channel to parrot...
I tested out Chatter last night and have to say I am very impressed. However I do have a feature request. Would it be possible to add a /clear or /clearall feature to the mod? Prat as uses this feature and it is greatly needed :)
I noticed that although I have Highlighting turned off, my toon's name is still colored red in chat channels and guild chat. I'm not using any other chat mods unless you count Cellular, which definitely doesn't have that feature.
Using r74064, chat font size is not being applied when I log in or reload my ui. I have it set to a size of 11 but it seems to be starting at 9 or 10 on all chat frames until I open Chatter's config and jiggle the font size slider.
Hmm, and on another toon using the same profile (Default) it's starting at like 12 instead of 11.
Update: It seems that what's happening is that whatever font size the game itself is set to use for each chat tab is what is being used, so Chatter's ChatFont module isn't successfully applying any font size changes at startup at all. I was able to confirm this by editing chat-cache.txt (or whatever it's called) and setting a different font size for each tab; I saw the size I set in that file being applied instead of what I had selected in Chatter.
I'm thinking maybe Chatter is applying the font size too early and Blizz' UI code is changing it back?
What's really weird is that disabling the Chat Font module sometimes changes the font size too, but not to what is selected in either the module or the default UI. I haven't figured that one out yet.
Only problem I have with this mod that's makin me not switch from prat is the ability to completely remove a channel name. For instance in Prat, if I set my Guild chat to a blank space, I simply get the name of the person and the nice green guild chat color. In chatter, setting it blank still shows me [Guild][Name]. The best I can do is something silly like [G][Name]. Maybe I've missed it but is there a way to clear the channel name right out?
Only problem I have with this mod that's makin me not switch from prat is the ability to completely remove a channel name. For instance in Prat, if I set my Guild chat to a blank space, I simply get the name of the person and the nice green guild chat color. In chatter, setting it blank still shows me [Guild][Name]. The best I can do is something silly like [G][Name]. Maybe I've missed it but is there a way to clear the channel name right out?
Try a special character that's a space. Alt+0160 or something. Character Map is your friend on that. If you're on a map, well, you suck anyhow. (JK :P)
Update: It seems that what's happening is that whatever font size the game itself is set to use for each chat tab is what is being used, so Chatter's ChatFont module isn't successfully applying any font size changes at startup at all. I was able to confirm this by editing chat-cache.txt (or whatever it's called) and setting a different font size for each tab; I saw the size I set in that file being applied instead of what I had selected in Chatter.
I'm thinking maybe Chatter is applying the font size too early and Blizz' UI code is changing it back?
What's really weird is that disabling the Chat Font module sometimes changes the font size too, but not to what is selected in either the module or the default UI. I haven't figured that one out yet.
Yes, and that lets you mostly match what is displayed in the chat tabs, but only for the stuff you type. It does NOT change the "Guild:" prefix font as I posted. This remains the same no matter what. It looks ugly imo.
Thank you.
Edit: Yep, that was it. Thanks!
Update: It seems that what's happening is that whatever font size the game itself is set to use for each chat tab is what is being used, so Chatter's ChatFont module isn't successfully applying any font size changes at startup at all. I was able to confirm this by editing chat-cache.txt (or whatever it's called) and setting a different font size for each tab; I saw the size I set in that file being applied instead of what I had selected in Chatter.
I'm thinking maybe Chatter is applying the font size too early and Blizz' UI code is changing it back?
What's really weird is that disabling the Chat Font module sometimes changes the font size too, but not to what is selected in either the module or the default UI. I haven't figured that one out yet.
Is there some special hide setting in chatter?
I normally don't see the gem channel in my chatbox.
Try a special character that's a space. Alt+0160 or something. Character Map is your friend on that. If you're on a map, well, you suck anyhow. (JK :P)
I'll get error messages like:
Cannot find player 'Miharu:650'.
Cannot find player 'Citlila:651'.
Playing with the enUS client.
I've committed a fix for the font size issue.
So far so good it's different from Prat in many ways - at least configuring it is much different.
Question for those using Chatter :
Editbox : by default, it is about slightly shorter on both ends with respect to the chat box. I can't seem to square the length via the options.
Anyone facing the same issue?
By default Prat's editbox is always the same length as your chat box...