Okay so I just tried Chatter as an alternative to Prat, and here are some things I noticed:
- I couldn't adjust the background alpha of the chat frames to be completely transparent, but it turns out it was Skinner's fault because its option to skin the chat frame had somehow re-enabled itself. (just mentioning this in case someone else runs into this issue - it's not Chatter's fault)
- I don't see a way to have channel numbers shown next to channel names.
- It might be nice if the "show bottom when scrolled" button could optionally be placed at the bottom of the chat window instead of the top (got some other addons covering up that corner atm).
- It took me a while to figure out how to change the side of the editbox. A note in the editbox module may be helpful Smiley
- I'd really like to shrink the border around the editbox, especially vertically, but due to limitations of the standard edge size method of manipulating border textures, it's not possible to do this without breaking texture alignment.
- Editbox font setting does not apply to the channel name text.
- Might be nice to be able to set edit a specific box border alpha when "Color border by channel" is enabled.
- I don't hear sounds for channels configured to play them via the Highlights module for things that I type in those channels, nor for whispers that I send to myself.
- I miss Prat's selection of chat sounds. SharedMedia doesn't come with default sounds that are good for chat notifications.
- This is probably not Chatter's fault, but if I access Chatter's settings via /ace3, then click on the Sound File dropdown in the Highlights module, then click on the background of the Ace3 config window (while the dropdown is still open), the dropdown list will go behind the Ace3 frame.
- It would be nice to be able to optionally display player levels before player names instead of after them.
- It would be nice if the "Custom format" text box for the Timestamps module were to be populated with the equivalent string for whatever preset the user selects.
- Also probably an Ace3 issue rather than a Chatter issue, but the /ace3 (or /chatter) menu for Chatter has a weird dead space at the bottom of the scroll pane on the left side where it should be displaying text but doesn't.
- Would be nice to have a GuildGreet import function for alt names (mentioned this before but it's something that occurred to me again while actually testing Chatter).
Would like to add:
- it would be nice if the editbox module had an option to keep the editbox partially visible, allowing the user to activate it by clicking rather than just by hitting enter or / or whatever.
- when I specifically select "None" for a highlight sound for a channel, it plays a "ding" sound instead of no sound. I'd like to be able to turn off sounds for some channels, but also assign the ding sound to some channels.
More info on the sound issue:
I looked at the chatter savedvariables, and it seems that anything set to "None" will make the ding sound, while anything set to nil will make no sound. There is no way in the Chatter config UI to set a sound to nil; you can only do it by manually editing the SavedVariables file.
Okay, I really tested it this time and the per chatframe timestamps are working great for me now. I could commit the changes, but I'd rather not tinker without permission, so the diffs are attached.
Noticed that the "Weblink functions" dosn't work.
It only copys some of the link to the popup box, most noticable in a youtube link.
youtube.com/watch?xxxxx
My guess is that the questionmarks fucks up Chatter.
Also, would it be possible to add a feature like the one Prat has, where you can rightclick the owner of the message and select copy and copy only that specific line ?
There is also a bug in the linkhover module http://ace.pastey.net/87064
is a replacement mod:OnEnable function that makes sure all the chat frames are hooked by this module, instead of just the default
You can change the names of each channel. For example you could make trade "[2.Tr]"
The problem is that different characters have different channel numbers for certain channels, because not all have the same channels open. Therefore, while one character may have [2.T] for trade, for another it would be [3.T]. Yes, I could use a different profile for each character, but that's more hassle than necessary.
Replacing the original "function mod:GUILD_ROSTER_UPDATE(evt)" with the one rabbit wrote fixes that issue.
Its working here fine in the last ~15 revisions already :)
But Antiarc or someone else needs to commit it!!!!
PS: Yeah I know this is a double post but nobody seems to explain me why they dont commit it.
Yeah, I forgot about this bug when I went to promote a new Officer alt last night and the frame closed on me. While I was swearing and trying to find their name again in the guild list, another officer promoted them...
Sixty, you may have enabled AltLinking, and set your Main as the char you're currently typing on...
And on another subject, can the mousescrolling of chat windows place a small "jump to bottom" button in the window? Prat and PhanxChat have these features and it is great, but is sorely missing in Chatter. :)
Sixty, you may have enabled AltLinking, and set your Main as the char you're currently typing on...
And on another subject, can the mousescrolling of chat windows place a small "jump to bottom" button in the window? Prat and PhanxChat have these features and it is great, but is sorely missing in Chatter. :)
If you're using the module that hides the chat buttons, then the option for the "jump to bottom" button is in that module. If you're not using that module to hide the buttons, then that button is already in the default UI. ;)
There's for some reason some players that wont get the playercode after I /who them. its not all of them just like...5-10% of all the players i /who.
Since I didn't see many others mentioning this issue, I thought I'd pipe in with a ditto. Some names remain grey after a /who, and I have to /friend then remove them from my friends list to get the name highlighting to "take". I also see :70 after some, but not all, level 70's names even with "Exclude Level 70s" checked. Fairly minor bug, but it'd be nice to see this fixed. :)
I have a problem with the edit box option, when i log in again or /reloadui :
border texture and edge size are not apparently save.
( go back to border texture : blizzard and edge size 16 )
And in the edit box too :
"the "say :", "tell xxx", "guild :", etc are in the good font
but not the text i write, maybe i miss an option ?
My combat log menu seems to be hidden or black. On my combat log tab there's normally the text at the top to select all events, only those that happened to me etc... Mine are invisible, yet I can still click them if I click in teh right spot.
Anything in Chatter that might cause this that I missed?
If you're using the module that hides the chat buttons, then the option for the "jump to bottom" button is in that module. If you're not using that module to hide the buttons, then that button is already in the default UI. ;)
Got it, didn't even see that option! :) Exactly what I wanted, too... hiding the usual buttons but still showing a jump to bottom when scrolling up.
...D'oh! Should have thought of trying that... :P
More info on the sound issue:
I looked at the chatter savedvariables, and it seems that anything set to "None" will make the ding sound, while anything set to nil will make no sound. There is no way in the Chatter config UI to set a sound to nil; you can only do it by manually editing the SavedVariables file.
It only copys some of the link to the popup box, most noticable in a youtube link.
youtube.com/watch?xxxxx
My guess is that the questionmarks fucks up Chatter.
Also, would it be possible to add a feature like the one Prat has, where you can rightclick the owner of the message and select copy and copy only that specific line ?
Thanks in advance.
Rabbit(vharr) found out that the malicious function is the "function mod:GUILD_ROSTER_UPDATE(evt)".
Rabbit fixed the malicious function aswell:
http://ace.pastey.net/86765
Replacing the original "function mod:GUILD_ROSTER_UPDATE(evt)" with the one rabbit wrote fixes that issue.
Its working here fine in the last ~15 revisions already :)
But Antiarc or someone else needs to commit it!!!!
PS: Yeah I know this is a double post but nobody seems to explain me why they dont commit it.
http://ace.pastey.net/87064
is a replacement mod:OnEnable function that makes sure all the chat frames are hooked by this module, instead of just the default
The problem is that different characters have different channel numbers for certain channels, because not all have the same channels open. Therefore, while one character may have [2.T] for trade, for another it would be [3.T]. Yes, I could use a different profile for each character, but that's more hassle than necessary.
Yeah, I forgot about this bug when I went to promote a new Officer alt last night and the frame closed on me. While I was swearing and trying to find their name again in the guild list, another officer promoted them...
And on another subject, can the mousescrolling of chat windows place a small "jump to bottom" button in the window? Prat and PhanxChat have these features and it is great, but is sorely missing in Chatter. :)
If you're using the module that hides the chat buttons, then the option for the "jump to bottom" button is in that module. If you're not using that module to hide the buttons, then that button is already in the default UI. ;)
Since I didn't see many others mentioning this issue, I thought I'd pipe in with a ditto. Some names remain grey after a /who, and I have to /friend then remove them from my friends list to get the name highlighting to "take". I also see :70 after some, but not all, level 70's names even with "Exclude Level 70s" checked. Fairly minor bug, but it'd be nice to see this fixed. :)
I have a problem with the edit box option, when i log in again or /reloadui :
border texture and edge size are not apparently save.
( go back to border texture : blizzard and edge size 16 )
And in the edit box too :
"the "say :", "tell xxx", "guild :", etc are in the good font
but not the text i write, maybe i miss an option ?
Thank you for this great addon :)
(frFR client)
i have to change:
with
to avoid double ": :" in final text
info:
frFR pattern L["^(.-|h) whispers"] is found
frFR pattern L["^(.-|h) whispers:"] is not found
Any suggestions?
Got it, didn't even see that option! :) Exactly what I wanted, too... hiding the usual buttons but still showing a jump to bottom when scrolling up.