Off topic whine post: I'm a rogue and we have killed Maexxna about 9 times and no Maexxna's Fang yet. And Death's Sting is rare drop from Cthun. Oh well, gotta keep using Perd then. ;)
On topic: Great mod. I have used Telo's Quickloot for ages, and recently switched to Fruityloot. But when I saw your mod, I switched again. I like the extra features with XLoot. Thanks.
This mod looks great, I will look to install it tonight.
The problem that I had with telo's was that every time you went to click scroll down it would lower the loot frame with your mouse.. until you eventually went off the screen. I figure this solves the problem by increasing the loot amount. (That used to be such a pain when master looting).
Roartindon: I need to write all this down separately or something :P Anyway, I wanted to scan tooltips for Bind-On-XXXX, optionally, so this works well, I can do all the scanning at one point and color appropriately =)
As for anyone doing translations, I know I explained it horribly in the first post, obviously I've had little to no time to update the wiki, and there will be a short guide on translating XLoot in there, editing a file and emailing it to me is pretty much it.
If anyone takes a glance at the code and sees anything that could be slowing down performance, or has a idea on how to detect shift-ninja'ing so I can trim things that are shown, please tell me! I'm trying to make XLoot as snappy as possible so you don't lag =)
Im getting there but didn't have so much time so far. I must say though, dutch is an CRAPPY language to translate to from english, no wonder we all use english software here. Dont expect too much of it even though you probably can't understand... its just to hard to find replacements for some words.
If anyone takes a glance at the code and sees anything that could be slowing down performance, or has a idea on how to detect shift-ninja'ing so I can trim things that are shown, please tell me! I'm trying to make XLoot as snappy as possible so you don't lag =)[/b]
To shift-ninja, that has to have been the last input WoW's gotten from the player. Perhaps Watch for Shift-RightMouseClick followed by the function that calls the loot window? That may not play nice with some of the selfcast mods out there though.
I'm getting some stange thing with the Xloot since I got the new version last night, it keeps saying XLoot: 0 In my chat log every time I loot something:
Ooo the iteminfo option is EXCELLENT. One more suggestion and then it will be perfect!: Any way to add an option that lets you specify offsets for the snapping features? Specifically an X axis offset that lets me make the loot window snap further to the left of the mouse. I farm lots of herbs, and I like being able to see the count number in the loot window, but currently the loot window is positioned where the number of items in a stack appears directly under the mouse. Not a problem at all, just a little pet peave of mine. Heh.
Ok, I believe I found out why shift/ctrl clicking wasn't working. In function XLoot:ClickCheck(button) in revision 11652, it should return nothing, nil, or false on line 414...not 0. I changed it to nil and it works fine again (this is one way to fix it).
Well, a intermediate post, totalpackage is right, I'm returning something on clickcheck and it's messing with the click handlers, this is fixed in the build I'm working on (I'm just finishing up the ability to never open the loot window on shift-loot, I'm trimming it up for performance so it'll hopefully end up faster than opening it, stupid non "LOOTING_ALL" event >_>)
Valcris: This might be due to the same bug that's keeping links from working.
Morgalm: I'll check the commit before uploading, but I think this is also a offshoot of the very same issue. The problem is the origional LootButton_OnClick (I think) isn't getting called correctly. I'll also add a catch to make sure XLoot doesn't grab Alt+Shift
Text offset, linking/dressing, and "XLoot: 0" are all fixed as soon as I get this build up. Sooooo if you're having these problems thanks for using my mod and check back soon I'll have a fix up (Hopeful: a hour) =D
(These features should also mark the end of a cycle of core development, meaning.... Master Looter & Layouts next)
Updated. Fixed Linking, Dress-up, Master Looting. New features.
Get it from the link in the first post, or here: http://svn.wowace.com/files/XLoot/
-Feature: Snap-offset. Offsets the snapping position horizontally based on a slider value.
-Feature: Swiftlooting. Initial implimentation of the ability to detect shift-looting, and avoiding opening the loot window at all when you do. May or may not be less laggy right now, off by default. If this seems to make it better or worse for you, please tell me!
Off topic whine post: I'm a rogue and we have killed Maexxna about 9 times and no Maexxna's Fang yet. And Death's Sting is rare drop from Cthun. Oh well, gotta keep using Perd then. ;)
On topic: Great mod. I have used Telo's Quickloot for ages, and recently switched to Fruityloot. But when I saw your mod, I switched again. I like the extra features with XLoot. Thanks.
The problem that I had with telo's was that every time you went to click scroll down it would lower the loot frame with your mouse.. until you eventually went off the screen. I figure this solves the problem by increasing the loot amount. (That used to be such a pain when master looting).
As for anyone doing translations, I know I explained it horribly in the first post, obviously I've had little to no time to update the wiki, and there will be a short guide on translating XLoot in there, editing a file and emailing it to me is pretty much it.
If anyone takes a glance at the code and sees anything that could be slowing down performance, or has a idea on how to detect shift-ninja'ing so I can trim things that are shown, please tell me! I'm trying to make XLoot as snappy as possible so you don't lag =)
To shift-ninja, that has to have been the last input WoW's gotten from the player. Perhaps Watch for Shift-RightMouseClick followed by the function that calls the loot window? That may not play nice with some of the selfcast mods out there though.
I can't link loot from the lootwindow into chats when using it.
http://www.imagedumpwitheasy.com/uploads/493dc56228.jpg
Thanks!
Looks like Disenchanting uses the loot window, but does something to it to throw your formating off.
Valcris: This might be due to the same bug that's keeping links from working.
Morgalm: I'll check the commit before uploading, but I think this is also a offshoot of the very same issue. The problem is the origional LootButton_OnClick (I think) isn't getting called correctly. I'll also add a catch to make sure XLoot doesn't grab Alt+Shift
Text offset, linking/dressing, and "XLoot: 0" are all fixed as soon as I get this build up. Sooooo if you're having these problems thanks for using my mod and check back soon I'll have a fix up (Hopeful: a hour) =D
(These features should also mark the end of a cycle of core development, meaning.... Master Looter & Layouts next)
Get it from the link in the first post, or here: http://svn.wowace.com/files/XLoot/
-Feature: Snap-offset. Offsets the snapping position horizontally based on a slider value.
-Feature: Swiftlooting. Initial implimentation of the ability to detect shift-looting, and avoiding opening the loot window at all when you do. May or may not be less laggy right now, off by default. If this seems to make it better or worse for you, please tell me!
Edit: yeh, its a scepter size bag of spoils. But its one of the few places where you can get this many slots of crap. :P