For some reason, I'm not getting the Xloot loot frame; I'm still getting the default Blizzard loot frame. All the other Xloot modules work fine. I've deleted the Xloot saved variable file with no change. Any ideas?
You need to edit the layout-cache.txt when you're out of the game, and delete the wall entry for Xloot frame.
The only problem is, as soon as the loot window appears next to one of the edge of the screen, this strange behavior came back again. I think it's the "Anchor" in the layout-cache.txt that messed up the behavior of Xloot Frame.
For some reason, I'm not getting the Xloot loot frame; I'm still getting the default Blizzard loot frame. All the other Xloot modules work fine. I've deleted the Xloot saved variable file with no change. Any ideas?
Thanks!
Does anyone have any idea why I'm not even getting the Xloot frame to show?
Thanks for the suggestions, folks, but after having WoWAceUpdater update all my addons, all the errors I had been having with my Ace addons went away, and Xloot now works properly. I tried to run it the other day, but I read the update system was down. All is good, now!
XLoot-0.9.49800\XLootOptions.lua:342: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:356: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:424: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:441: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:462: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
Is there any wat to change the alpha of the frames (Loot window, roll and monitor) ?
Can't seem to find any such option and i would love to be able to set it to the same 30-50% alpha as the rest of my UI.
I occasionally get similar graphical glitches.
This kind of error had been reported about a month ago, and Xuerian did some commit fixing it.
Either that was reverted or some of the mini-patches Blizzard put out broke it again.
Anyway, my temporary fix is to adjust the scale from XLoot options to something other than my current value and then back.
That fixes it.
You need to edit the layout-cache.txt when you're out of the game, and delete the wall entry for Xloot frame. The only problem is, as soon as the loot window appears next to one of the edge of the screen, this strange behavior came back again.
Yep, this worked for me, and it was fine for some time, until it started again (I guess I had pointer on outside of screen without noticing it, with autoloot on)
Is there any wat to change the alpha of the frames (Loot window, roll and monitor) ?
Can't seem to find any such option and i would love to be able to set it to the same 30-50% alpha as the rest of my UI.
Currently, no. Try sending the author a private message asking him to put it in.
XLoot-0.9.49800\XLootOptions.lua:342: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:356: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:424: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:441: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:462: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
You must be using an old version, because there is no unpack() on line 78.... nor line 79 nor any of the 342 and above lines you have here.. The first one is line 404
Soo I searched the list and Wiki but did not find any information about how XLoot Master and Monitor work. While is easy to see how the monitor works while soloing, the same is not true for XLoot Master :)
My question is: if I'm the master loot for a raid, XlootMaster will give me any option to do a 'raid roll' to define who gets the item? I know that there's an 'random' option on the configuration, but I'm afraid to start the raid with a new addon to handle loot and doing something stupid like rolling wrong on Kael's Phoenix Mount (not that we're even past Attumen...:) )
Thanks!
As of patch 2.2 my Xloot window appears like the following.
edit: Forgot to mention that I think it might have something to do with the changes they applied to the way the UI scales on widescreen monitors
Im running my entire UI at 50% alpha and it would be nice if i could set Xloot to the same.
You need to edit the layout-cache.txt when you're out of the game, and delete the wall entry for Xloot frame.
The only problem is, as soon as the loot window appears next to one of the edge of the screen, this strange behavior came back again. I think it's the "Anchor" in the layout-cache.txt that messed up the behavior of Xloot Frame.
Does anyone have any idea why I'm not even getting the Xloot frame to show?
From what I can tell, I have it enabled. To confirm, which settings need to be set to what for the Xloot loot frame to show up?
Thanks!
I did, but it didn't fix it. :-(
Thanks!
now it shows like 30 diff..
"netherwave cloth" => "name" times
"netherwave cloth" => "name" times
.....
"netherwave cloth" => "name" times
"netherwave cloth" => "name" times
would be nice if i could get just 1
"netherwave cloth" => "name" times
"name" times
"name" times
....
"name" times
"name" times
How can I fix it?
XLoot-0.9.49800\XLootOptions.lua:342: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:356: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:424: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:441: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
XLoot-0.9.49800\XLootOptions.lua:462: bad argument #1 to 'unpack' (table expected, got nil)
XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>
Can't seem to find any such option and i would love to be able to set it to the same 30-50% alpha as the rest of my UI.
This kind of error had been reported about a month ago, and Xuerian did some commit fixing it.
Either that was reverted or some of the mini-patches Blizzard put out broke it again.
Anyway, my temporary fix is to adjust the scale from XLoot options to something other than my current value and then back.
That fixes it.
Yep, this worked for me, and it was fine for some time, until it started again (I guess I had pointer on outside of screen without noticing it, with autoloot on)
Currently, no. Try sending the author a private message asking him to put it in.
You must be using an old version, because there is no unpack() on line 78.... nor line 79 nor any of the 342 and above lines you have here.. The first one is line 404
My question is: if I'm the master loot for a raid, XlootMaster will give me any option to do a 'raid roll' to define who gets the item? I know that there's an 'random' option on the configuration, but I'm afraid to start the raid with a new addon to handle loot and doing something stupid like rolling wrong on Kael's Phoenix Mount (not that we're even past Attumen...:) )
Thanks for any help.
Is a fix in progress?