Was expanding for loot text on in it? (If so I need to widen it a little...)
As for it not working with money, could you get a shot of that too, or tell me what sort of stacks it [doesn't] work with? I'm just having trouble replicating the problem, so if you can describe it to me, I can fix it hopefully =)
In yet another green announcement.... Thanks to ckknight, the Esc bug is gone! Please download the latest from the first post link if you haven't. Many, many thanks ckknight.
If you look at the first SS I posted you can see it says 154 Gold... and yes I had the lootexpand option on. I first noticed it happening while farming on guys who only drop money, here is a SS http://www.imagedumpwitheasy.com/uploads/6cdf485110.jpg You can see it just says 1 Silver..., and if you check my chat log on the bottom left you'll see the option is on.
I don't think I've ever had that happen with copper it always just says ## Copper.
Edit: Here is another pic killing one of those same guys with xloot off. http://www.imagedumpwitheasy.com/uploads/b55f8a2a54.jpg
You can see in the standard loot frame the copper is on the second line, I guess this could be the problem Don't really know if it's the intended bahvior of the mod to only show the highest type of coins or not, seemed like a bug to me though ;p
I believe XLoot sometimes makes it so that, until a reload, you can only open one of the "pushable" frames (character, social, etc.). This is probably because the default loot frame is one of these and it does somthing to it.
Azgrim: That's fixed in the latest version. Get the bottom zip from the link on the front page =)
There's another update wating (For the SVN to come back online) with a fix to coin text and a tweak to "Junk" names. Seems odd to see "Junk" in the description for naxx quest items. ;)
Not sure if this is in the scope of the addon, but I'd really love to have an improved master looter option
Currently, Master looter is always done in terms of Group 1-8.
I'd like an addon that would allow me to select a receiver by group, a flat (alphabetically sorted) list, or by class, with the option to have a short list of people at the bottom.
eg.
Give Loot to:
Druids -> [expands to druids]
Hunters -> [expands to hunters]
Priests -> [expands to priests]
Mages -> [expands to mages]
...
Warriors -> [expands to warriors]
Azgrim: That's fixed in the latest version. Get the bottom zip from the link on the front page =)
There's another update wating (For the SVN to come back online) with a fix to coin text and a tweak to "Junk" names. Seems odd to see "Junk" in the description for naxx quest items. ;)
Nice if a new version is up by tonight I'll get you some more Nax SS w/o the junk text for quest items and the new money code.
As for the Master Looter options...
- I plan on doing this! (Assigned-DE/Assigned-Rep are great ideas) but for now, EasyMaterLoot should still work. Give me more suggestions for this if you want =)
As for Junk qualities...
-I'm at somewhat of a quandry with how to do this. Right now, aside from the options menu, XLoot uses all in-game localized constants to display information. I can add a localization string for this though, so if you want to help me out, give me your suggestions on what to call "Junk" items, by quality. (I believe quest items that fall into the Misc category, end up "Junk" right now)
Here's what I have now. There needs to be names for all qualities (poor, common, uncommon, rare, epic, legendary, artifact)
junkQualities = {
"Junk". --Poor
"Common junk", --Common
"Uncommon junk", --Uncommon
"A shiny", --Rare
"A epic shiny", --Epic
"A legendary shiny", -- Legendary
"You win the game"}, -- Artifact
While we wait for the SVN to come back up, suggest away =)
If you're interested in translating XLoot's options to another language, just say so.
As for the Master Looter options...
- I plan on doing this! (Assigned-DE/Assigned-Rep are great ideas) but for now, EasyMaterLoot should still work. Give me more suggestions for this if you want =)
Great thanks! another suggestion would be an option to add buttons to announce master lootable items to guild/raid chat :)
Also, just to clarify, rather than a specific assigned de/assigned rep, just having the ability to add names/remove names from top-level ML list would be ideal
As for Junk qualities...
-I'm at somewhat of a quandry with how to do this. Right now, aside from the options menu, XLoot uses all in-game localized constants to display information. I can add a localization string for this though, so if you want to help me out, give me your suggestions on what to call "Junk" items, by quality. (I believe quest items that fall into the Misc category, end up "Junk" right now)
Maybe do a check for "Quest Item" and display that instead of Junk?
Roartindon: I have some ideas now on how to do this, I'll be working on it after getting the next build up.
Cowgirly: Great! Right now you'd have to make a copy of the strings at the top of the file, and mimic the English translation with your own, but after this build (Coin fixes and "Quest item"), I'll be splitting the translations into separate files, and I'll post a quick how-to. =)
Example : ( done realy quickly though, mouse over should give the name and the rest about the item )
You can think about it a bit though, a small list with 1x epic 2x rare 4x uncommon etc on the right or left side would be neet too.
Hopefully this hasn't already been asked... but is there a way to just hide the "quality" text all together? Like I know a health potion is considered "consumable", any way I can just hide that line of text for items all together? I never need to see it.
Cowgirly: As for different layouts, this sounds good. =). It's in the queue after Master Looter stuff.
As for translating, the language files are now split out. Take a look at localization.enUS.lua, and make a copy of it for deDE (right?), translate it as you can and remove the rows you can't/don't want to, then add localization.(yourlang).lua to XLoot.toc just below localization.enUS.lua =)
Malaphus: Quality (Info) text can be hidden now =)
Updated! Finally... The link in the first post has also been updated, same idea, bottom file is newest.
-Fixed: junk now called "Quest item" if it's not trash.
-Fixed: Money display.
-Added: infotext toggle.
-Changed: Internals, frames are all generated
Roartindon: I have some ideas now on how to do this, I'll be working on it after getting the next build up.
Had another idea :)
If you end up doing the loot by class master looting thing, and the item has eg. "Class: Mage, Warlock, Priest", can the other classes be greyed out? (still selectable, in case we need to give to a DEer, etc... but the top level could have some colour coding)
Rollback Post to RevisionRollBack
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Was expanding for loot text on in it? (If so I need to widen it a little...)
As for it not working with money, could you get a shot of that too, or tell me what sort of stacks it [doesn't] work with? I'm just having trouble replicating the problem, so if you can describe it to me, I can fix it hopefully =)
In yet another green announcement.... Thanks to ckknight, the Esc bug is gone! Please download the latest from the first post link if you haven't. Many, many thanks ckknight.
I don't think I've ever had that happen with copper it always just says ## Copper.
Edit: Here is another pic killing one of those same guys with xloot off.
http://www.imagedumpwitheasy.com/uploads/b55f8a2a54.jpg
You can see in the standard loot frame the copper is on the second line, I guess this could be the problem Don't really know if it's the intended bahvior of the mod to only show the highest type of coins or not, seemed like a bug to me though ;p
There's another update wating (For the SVN to come back online) with a fix to coin text and a tweak to "Junk" names. Seems odd to see "Junk" in the description for naxx quest items. ;)
Currently, Master looter is always done in terms of Group 1-8.
I'd like an addon that would allow me to select a receiver by group, a flat (alphabetically sorted) list, or by class, with the option to have a short list of people at the bottom.
eg.
Give Loot to:
Druids -> [expands to druids]
Hunters -> [expands to hunters]
Priests -> [expands to priests]
Mages -> [expands to mages]
...
Warriors -> [expands to warriors]
[Designated Disenchanter]
[Designated scarab/idol holder]
Is this within the scope of XLoot? If not, does anyone know of such an addon, or anyone interested in coding it? :)
http://www.wowace.com/forums/index.php/topic,1157.0.html
Dunno if it still works.
Nice if a new version is up by tonight I'll get you some more Nax SS w/o the junk text for quest items and the new money code.
- I plan on doing this! (Assigned-DE/Assigned-Rep are great ideas) but for now, EasyMaterLoot should still work. Give me more suggestions for this if you want =)
As for Junk qualities...
-I'm at somewhat of a quandry with how to do this. Right now, aside from the options menu, XLoot uses all in-game localized constants to display information. I can add a localization string for this though, so if you want to help me out, give me your suggestions on what to call "Junk" items, by quality. (I believe quest items that fall into the Misc category, end up "Junk" right now)
Here's what I have now. There needs to be names for all qualities (poor, common, uncommon, rare, epic, legendary, artifact)
While we wait for the SVN to come back up, suggest away =)
If you're interested in translating XLoot's options to another language, just say so.
Great thanks! another suggestion would be an option to add buttons to announce master lootable items to guild/raid chat :)
Also, just to clarify, rather than a specific assigned de/assigned rep, just having the ability to add names/remove names from top-level ML list would be ideal
Maybe do a check for "Quest Item" and display that instead of Junk?
Cowgirly: Great! Right now you'd have to make a copy of the strings at the top of the file, and mimic the English translation with your own, but after this build (Coin fixes and "Quest item"), I'll be splitting the translations into separate files, and I'll post a quick how-to. =)
Feature request : Different layouts.
Example : ( done realy quickly though, mouse over should give the name and the rest about the item )
You can think about it a bit though, a small list with 1x epic 2x rare 4x uncommon etc on the right or left side would be neet too.
As for translating, the language files are now split out. Take a look at localization.enUS.lua, and make a copy of it for deDE (right?), translate it as you can and remove the rows you can't/don't want to, then add localization.(yourlang).lua to XLoot.toc just below localization.enUS.lua =)
Malaphus: Quality (Info) text can be hidden now =)
Updated! Finally... The link in the first post has also been updated, same idea, bottom file is newest.
-Fixed: junk now called "Quest item" if it's not trash.
-Fixed: Money display.
-Added: infotext toggle.
-Changed: Internals, frames are all generated
Had another idea :)
If you end up doing the loot by class master looting thing, and the item has eg. "Class: Mage, Warlock, Priest", can the other classes be greyed out? (still selectable, in case we need to give to a DEer, etc... but the top level could have some colour coding)