5x StarTip_Portrait-1.0\Portrait.lua:103: Usage: SetPortraitTexture(texture, "unit")
StarTip_Portrait-1.0\Portrait.lua:103: in function `SetUnit'
StarTip-v1.3.25\StarTip.lua:659: in function <StarTip\StarTip.lua:633>
<in C code>: ?
<in C code>: in function `SetUnit'
PitBull4-v4.0.0-beta15\UnitFrame.lua:346: in function <PitBull4\UnitFrame.lua:341>
nToxiK, I think that's fixed now. I put in some safety precautions anyways. Let me know if it pops up on you again. Just to be sure, it's not doing this consistently is it? This is rare?
Oh I forgot users likely are using StarTip from the package. What I'm seeing for StarTip memory is going to be a lot more than yours when I'm using the mouse gestures module, since the module's a separate addon. So I guess that module is what's looking bad. :) Carry on.
Thanks for a great addon. This might be a dumb question but other than using a gesture, is there a way to just instantly hide the tooltip when moving your mouse off a target or any other unit/object? Provided of course if you anchored it to the mouse.
Thanks for a great addon. This might be a dumb question but other than using a gesture, is there a way to just instantly hide the tooltip when moving your mouse off a target or any other unit/object? Provided of course if you anchored it to the mouse.
You mean that instead of fading? You can set tooltips to hide instantly under the Fade module. Let me know if you don't have this one for some reason.
1: I use Dominos and have my roll window in the middle of the screen. When a roll happens the tooltips for the items is not shown if there is a mob/npc underneath the roll window (Hope this makes sense). If I move away from the mob the tooltip shows. I have tried turning off startip and the problem disappears.
My second "bug" is a little cryptic, but I'll explain as best I can
2: I try to make the tooltip show the name and the title of the unit with UnitPVPName(unit) on the first line in the left side, and color it by class of the target with the code below. If I mouse over a player/npc there is no problem, but if I mouse over myself or my target the line is not shown initially. I can make it appear by moving the mouse back and forth between myself and my target, but as soon as I remove it from either the line disappears again.
The code I use for this is:
local r, g, b
if UnitIsPlayer(unit) then
r, g, b = ClassColor(unit)
else
r, g, b = GetThreatStatusColor(unit)
end
return Colorize(UnitPVPName(unit), r, g, b)
The weird thing is that the code works fine if I put it in the right side of the line.
1: I use Dominos and have my roll window in the middle of the screen. When a roll happens the tooltips for the items is not shown if there is a mob/npc underneath the roll window (Hope this makes sense). If I move away from the mob the tooltip shows. I have tried turning off startip and the problem disappears.
You'll have to familiarize me with Dominos a bit. What is a roll window? Some windows you can mouse through. I don't know if this is related to your problem though. I'll have to check out the addon.
2: I try to make the tooltip show the name and the title of the unit with UnitPVPName(unit) on the first line in the left side, and color it by class of the target with the code below. If I mouse over a player/npc there is no problem, but if I mouse over myself or my target the line is not shown initially. I can make it appear by moving the mouse back and forth between myself and my target, but as soon as I remove it from either the line disappears again.
The code I use for this is:
local r, g, b
if UnitIsPlayer(unit) then
r, g, b = ClassColor(unit)
else
r, g, b = GetThreatStatusColor(unit)
end
return Colorize(UnitPVPName(unit), r, g, b)
The weird thing is that the code works fine if I put it in the right side of the line.
I don't see how it's messing up on you. You might try reverting to defaults. I tried your code in place of the name line and it looked fine. I sort of liked it. :)
Ok, I left the state of things in a little bit of a mess. The flicker came back in this last release, but I just tagged a new release which fixes this issue for good I think. There's still the possibility your tooltip may end up in the lower right hand corner, but it's a lot rarer now and can be tuned as needed. What's best about all of this is you can mouse over spells on cooldown and the tooltip will stay with your mouse. There may be a small delay before the change takes effect.
1: I use Dominos and have my roll window in the middle of the screen. When a roll happens the tooltips for the items is not shown if there is a mob/npc underneath the roll window (Hope this makes sense). If I move away from the mob the tooltip shows. I have tried turning off startip and the problem disappears.
My second "bug" is a little cryptic, but I'll explain as best I can
2: I try to make the tooltip show the name and the title of the unit with UnitPVPName(unit) on the first line in the left side, and color it by class of the target with the code below. If I mouse over a player/npc there is no problem, but if I mouse over myself or my target the line is not shown initially. I can make it appear by moving the mouse back and forth between myself and my target, but as soon as I remove it from either the line disappears again.
The code I use for this is:
local r, g, b
if UnitIsPlayer(unit) then
r, g, b = ClassColor(unit)
else
r, g, b = GetThreatStatusColor(unit)
end
return Colorize(UnitPVPName(unit), r, g, b)
The weird thing is that the code works fine if I put it in the right side of the line.
You can now use Name(unit, true) -- the second argument being whether to return long name with title or not, aka UnitPVPName.
You'll have to familiarize me with Dominos a bit. What is a roll window? Some windows you can mouse through. I don't know if this is related to your problem though. I'll have to check out the addon.
Dominos is an actionbar addon that replaces your actionbars (Like Bartender). It also has a rollwindow that replaces the default one, so you can move it around to anywhere on the screen.
I actually just tested this with Dominos turned off and the problem was still there. It also occurs on my actionbars, whenever there is an npc underneath that you can interact with the tooltip isn't shown. The problem might be with another addon if I am the only one to experience this problem though.
Another problem I just rediscovered after updating MikScrollingBattleText is that Startip refuses to use any other font than MSBT Gingko if this is availabe. If I delete this font it goes back to the font I've chosen.
Sorry to bring you so many weird bugs :), I have a lot of addons installed so it might be one of those that interfere.
Message: ...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:220: bad argument #2 to 'format' (number expected, got string)
Time: 10/27/10 02:23:38
Count: 1
Stack: [C]: ?
[C]: in function `format'
...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:220: in function <...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:206>
(tail call): ?
...yEvaluator-1.0\LibScriptableDisplayEvaluator-1.0.lua:135: in function `ExecuteCode'
Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:580: in function <Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:570>
Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:1153: in function `SetUnit'
Interface\AddOns\StarTip\StarTip.lua:673: in function <Interface\AddOns\StarTip\StarTip.lua:647>
[C]: ?
[C]: ?
...AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:279: in function `SetUnit'
Interface\AddOns\XPerl\XPerl.lua:1277: in function `XPerl_PlayerTip'
Interface\AddOns\XPerl\XPerl.lua:3359: in function `XPerl_Unit_OnEnter'
[string "*:OnLoad"]:5: in function <[string "*:OnLoad"]:5>
Locals: (*temporary) = "%s (%d/%d/%d)"
(*temporary) = "Shadow"
(*temporary) = "Uses magic to shield allies from taking damage as well as heal their wounds."
(*temporary) = "A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave."
(*temporary) = "Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies."
(*temporary) = "number expected, got string"
I just tagged 1.3.42b, which features the Border module. You provide a lua script that returns r, g, b, a or a single hex/integer value. RGB return values can range between 0-1 or 0-255. You can have as many scripts as you want.
Now that doesn't make since. Why would we have multiple border colors? There's only one border. :) Well, soon I'll be working in the concept of layouts. It's exactly like LCD4WoW layouts, except you're not giving a x coordinate inside it when placing widgets there. You of course have a left and right side on the tooltip. Later I'll include support for QTip.
Ok, so there's layouts. You have to have a mechanism to change the layout. I vote mouse gestures. :) I'm not using mouse gestures for anything else anyways.
Edit: Oh and the module is NOT turned on by default.
2x <string>:"Main Name (requires Chatter) right":1: attempt to call method 'Stop' (a nil value)
LibScriptableDisplayEvaluator-1.0-15:132: in function `ExecuteCode'
StarTip_UnitTooltip-1.0\UnitTooltip.lua:627: in function <StarTip_UnitTooltip\UnitTooltip.lua:617>
StarTip_UnitTooltip-1.0\UnitTooltip.lua:1217: in function `SetUnit'
StarTip-v1.3.42\StarTip.lua:672: in function <StarTip\StarTip.lua:646>
<in C code>: ?
Locals:
self =
{
UpdateMem = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:224:
strbyte = <function> defined =[C]:-1
rshift = <function> defined =[C]:-1
UnitDefense = <function> defined =[C]:-1
UnitHasAllEffectStrings = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:27:
GetNumGuildEvents = <function> defined =[C]:-1
DeclineGuild = <function> defined =[C]:-1
SpellHasEffectString = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:20:
UnitGUID = <function> defined =[C]:-1
UnitRace = <function> defined =[C]:-1
ComboSymbols = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1089:
UnitClass = <function> defined =[C]:-1
Classification = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:702:
floor = <function> defined =[C]:-1
GetTabardCreationCost = <function> defined =[C]:-1
Alpha = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1156:
tonumber = <function> defined =[C]:-1
UnitIsTappedByPlayer = <function> defined =[C]:-1
GetEffectMaskByName = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:16:
HostileColor = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginColor-1.0\LibScriptableDisplayPluginColor-1.0.lua:252:
ConvertMethodToFunction = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUtils-1.0\LibScriptableDisplayPluginUtils-1.0.lua:243:
UnitIsRaidOfficer = <function> defined =[C]:-1
atan = <function> defined compat.lua:18
WidgetHistogram =
{}
GetCPUUsage = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:180:
GetEffectStringByMask = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:18:
UnitIsDeadOrGhost = <function> defined =[C]:-1
UnitHasEffectString = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:26:
Angle = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:639:
XP = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1106:
UnitGroupRolesAssigned = <function> defined =[C]:-1
strupper = <function> defined =[C]:-1
short = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginString-1.0\LibScriptableDisplayPluginString-1.0.lua:40:
GetMemUsage = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:280:
asin = <function> defined compat.lua:17
UnitIsFeignDeath = <function> defined =[C]:-1
GetUnitPitch = <function> defined =[C]:-1
IsAutoRepeatSpell = <function> defined =[C]:-1
LibAlts =
{}
UnitAura = <function> defined =[C]:-1
rand = <function> defined =[C]:-1
GuildInfo = <function> defined =[C]:-1
ClearSpec = <function> defined @StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDis
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5x StarTip_Portrait-1.0\Portrait.lua:103: Usage: SetPortraitTexture(texture, "unit")
StarTip_Portrait-1.0\Portrait.lua:103: in function `SetUnit'
StarTip-v1.3.25\StarTip.lua:659: in function <StarTip\StarTip.lua:633>
<in C code>: ?
<in C code>: in function `SetUnit'
PitBull4-v4.0.0-beta15\UnitFrame.lua:346: in function <PitBull4\UnitFrame.lua:341>
Locals:
self =
SetDefaultModuleLibraries = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:381:
SetItem = <function> @ StarTip_Portrait\Portrait.lua:123:
OnInitialize = <function> @ StarTip_Portrait\Portrait.lua:66:
NewModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:255:
EnableModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:346:
modules =
GetModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:230:
IterateEmbeds = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:456:
SetUnit = <function> @ StarTip_Portrait\Portrait.lua:100:
defaultModuleLibraries =
toggled = true
text = GameTooltipTextLeft1 {}
SetDefaultModulePrototype = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:423:
GetOptions = <function> @ StarTip_Portrait\Portrait.lua:96:
name = "Portrait"
model = <unnamed> {}
IsEnabled = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:465:
DisableModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:364:
IsModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:237:
db =
SetDefaultModuleState = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:401:
texture = <unnamed> {}
OnDisable = <function> @ StarTip_Portrait\Portrait.lua:88:
enabledState = true
OnHide = <function> @ StarTip_Portrait\Portrait.lua:144:
SetSpell = <function> @ StarTip_Portrait\Portrait.lua:134:
baseName = "StarTip_Portrait"
Enable = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:313:
IterateModules = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:451:
GetName = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:298:
SetEnabledState = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:438:
OnEnable = <function> @ StarTip_Portrait\Portrait.lua:74:
moduleName = "Portrait"
defaultModuleState = true
Disable = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:328:
}
StarTip =
OnTooltipSetSpell = <function> @ StarTip\StarTip.lua:676:
RebuildOpts = <function> @ StarTip\StarTip.lua:536:
opposites =
UNIT_RAID_GROUPS =
EnableModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:346:
modules =
copy = <function> @ StarTip\StarTip.lua:311:
GameTooltipHide = <function> @ StarTip\StarTip.lua:694:
UnregisterComm = <function> @ Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181:
MODIFIER_STATE_CHANGED = <function> @ StarTip\StarTip.lua:832:
Printf = <function> @ Ace3\AceConsole-3.0\AceConsole-3.0.lua:69:
SetDefaultModulePrototype = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:423:
rightLines =
OnTooltipShow = <function> @ StarTip\StarTip.lua:778:
GetMouseoverUnit = <function> @ StarTip\StarTip.lua:822:
defaultModuleState = false
IsEnabled = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:465:
ScheduleTimer = <function> @ Ace3\AceTimer-3.0\AceTimer-3.0.lua:276:
DisableModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:364:
GetLSMIndexByName = <function> @ StarTip\StarTip.lua:803:
RegisterMessage = <function> @ Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118:
UnregisterMessage = <function> @ Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181:
unit = false
IsHooked = <functi
You mean that instead of fading? You can set tooltips to hide instantly under the Fade module. Let me know if you don't have this one for some reason.
Thanks..
I have 2 bugs/questions.
1: I use Dominos and have my roll window in the middle of the screen. When a roll happens the tooltips for the items is not shown if there is a mob/npc underneath the roll window (Hope this makes sense). If I move away from the mob the tooltip shows. I have tried turning off startip and the problem disappears.
My second "bug" is a little cryptic, but I'll explain as best I can
2: I try to make the tooltip show the name and the title of the unit with UnitPVPName(unit) on the first line in the left side, and color it by class of the target with the code below. If I mouse over a player/npc there is no problem, but if I mouse over myself or my target the line is not shown initially. I can make it appear by moving the mouse back and forth between myself and my target, but as soon as I remove it from either the line disappears again.
The code I use for this is:
local r, g, b
if UnitIsPlayer(unit) then
r, g, b = ClassColor(unit)
else
r, g, b = GetThreatStatusColor(unit)
end
return Colorize(UnitPVPName(unit), r, g, b)
The weird thing is that the code works fine if I put it in the right side of the line.
You'll have to familiarize me with Dominos a bit. What is a roll window? Some windows you can mouse through. I don't know if this is related to your problem though. I'll have to check out the addon.
I don't see how it's messing up on you. You might try reverting to defaults. I tried your code in place of the name line and it looked fine. I sort of liked it. :)
http://wow.curseforge.com/addons/startip/files/1544-v1-3-29/
You can now use Name(unit, true) -- the second argument being whether to return long name with title or not, aka UnitPVPName.
This works beautifully, thank you very much :)
Dominos is an actionbar addon that replaces your actionbars (Like Bartender). It also has a rollwindow that replaces the default one, so you can move it around to anywhere on the screen.
I actually just tested this with Dominos turned off and the problem was still there. It also occurs on my actionbars, whenever there is an npc underneath that you can interact with the tooltip isn't shown. The problem might be with another addon if I am the only one to experience this problem though.
Another problem I just rediscovered after updating MikScrollingBattleText is that Startip refuses to use any other font than MSBT Gingko if this is availabe. If I delete this font it goes back to the font I've chosen.
Sorry to bring you so many weird bugs :), I have a lot of addons installed so it might be one of those that interfere.
Message: ...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:220: bad argument #2 to 'format' (number expected, got string)
Time: 10/27/10 02:23:38
Count: 1
Stack: [C]: ?
[C]: in function `format'
...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:220: in function <...alents-1.0\LibScriptableDisplayPluginTalents-1.0.lua:206>
(tail call): ?
...yEvaluator-1.0\LibScriptableDisplayEvaluator-1.0.lua:135: in function `ExecuteCode'
Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:580: in function <Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:570>
Interface\AddOns\StarTip_UnitTooltip\UnitTooltip.lua:1153: in function `SetUnit'
Interface\AddOns\StarTip\StarTip.lua:673: in function <Interface\AddOns\StarTip\StarTip.lua:647>
[C]: ?
[C]: ?
...AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:279: in function `SetUnit'
Interface\AddOns\XPerl\XPerl.lua:1277: in function `XPerl_PlayerTip'
Interface\AddOns\XPerl\XPerl.lua:3359: in function `XPerl_Unit_OnEnter'
[string "*:OnLoad"]:5: in function <[string "*:OnLoad"]:5>
Locals: (*temporary) = "%s (%d/%d/%d)"
(*temporary) = "Shadow"
(*temporary) = "Uses magic to shield allies from taking damage as well as heal their wounds."
(*temporary) = "A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave."
(*temporary) = "Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies."
(*temporary) = "number expected, got string"
ID: 1
Error occured in: Global
Count: 1
Message: [string "Health right"] line 1:
attempt to call method 'Stop' (a nil value)
Debug:
[C]: Stop()
[string "Health right"]:1: runnable()
...yEvaluator-1.0\LibScriptableDisplayEvaluator-1.0.lua:132: ExecuteCode()
...layProperty-1.0\LibScriptableDisplayProperty-1.0.lua:58: New()
...idgetText-1.0\LibScriptableDisplayWidgetText-1.0.lua:177: Init()
...idgetText-1.0\LibScriptableDisplayWidgetText-1.0.lua:150: New()
StarTip_UnitTooltip\UnitTooltip.lua:644:
StarTip_UnitTooltip\UnitTooltip.lua:604
StarTip_UnitTooltip\UnitTooltip.lua:1204: SetUnit()
StarTip\StarTip.lua:672:
StarTip\StarTip.lua:646
[C]: ?
[C]: ?
...AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:279: SetUnit()
PitBull4\UnitFrame.lua:346:
PitBull4\UnitFrame.lua:341
This is a general problem with 4.0.1. StarTip is just running into it, not causing it.
Now that doesn't make since. Why would we have multiple border colors? There's only one border. :) Well, soon I'll be working in the concept of layouts. It's exactly like LCD4WoW layouts, except you're not giving a x coordinate inside it when placing widgets there. You of course have a left and right side on the tooltip. Later I'll include support for QTip.
Ok, so there's layouts. You have to have a mechanism to change the layout. I vote mouse gestures. :) I'm not using mouse gestures for anything else anyways.
Edit: Oh and the module is NOT turned on by default.
Startip has stopped working, getting this error:
2x <string>:"Main Name (requires Chatter) right":1: attempt to call method 'Stop' (a nil value)
LibScriptableDisplayEvaluator-1.0-15:132: in function `ExecuteCode'
StarTip_UnitTooltip-1.0\UnitTooltip.lua:627: in function <StarTip_UnitTooltip\UnitTooltip.lua:617>
StarTip_UnitTooltip-1.0\UnitTooltip.lua:1217: in function `SetUnit'
StarTip-v1.3.42\StarTip.lua:672: in function <StarTip\StarTip.lua:646>
<in C code>: ?
Locals:
self =
UpdateMem = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:224:
strbyte = <function> defined =[C]:-1
rshift = <function> defined =[C]:-1
UnitDefense = <function> defined =[C]:-1
UnitHasAllEffectStrings = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:27:
GetNumGuildEvents = <function> defined =[C]:-1
DeclineGuild = <function> defined =[C]:-1
SpellHasEffectString = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:20:
UnitGUID = <function> defined =[C]:-1
UnitRace = <function> defined =[C]:-1
ComboSymbols = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1089:
UnitClass = <function> defined =[C]:-1
Classification = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:702:
floor = <function> defined =[C]:-1
GetTabardCreationCost = <function> defined =[C]:-1
Alpha = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1156:
tonumber = <function> defined =[C]:-1
UnitIsTappedByPlayer = <function> defined =[C]:-1
GetEffectMaskByName = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:16:
HostileColor = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginColor-1.0\LibScriptableDisplayPluginColor-1.0.lua:252:
ConvertMethodToFunction = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUtils-1.0\LibScriptableDisplayPluginUtils-1.0.lua:243:
UnitIsRaidOfficer = <function> defined =[C]:-1
atan = <function> defined compat.lua:18
WidgetHistogram =
GetCPUUsage = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:180:
GetEffectStringByMask = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:18:
UnitIsDeadOrGhost = <function> defined =[C]:-1
UnitHasEffectString = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginUnitControl-1.0\LibScriptableDisplayPluginUnitControl-1.0.lua:26:
Angle = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:639:
XP = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginLuaTexts-1.0\LibScriptableDisplayPluginLuaTexts-1.0.lua:1106:
UnitGroupRolesAssigned = <function> defined =[C]:-1
strupper = <function> defined =[C]:-1
short = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginString-1.0\LibScriptableDisplayPluginString-1.0.lua:40:
GetMemUsage = <function> @ StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDisplayPluginResourceTools-1.0\LibScriptableDisplayPluginResourceTools-1.0.lua:280:
asin = <function> defined compat.lua:17
UnitIsFeignDeath = <function> defined =[C]:-1
GetUnitPitch = <function> defined =[C]:-1
IsAutoRepeatSpell = <function> defined =[C]:-1
LibAlts =
UnitAura = <function> defined =[C]:-1
rand = <function> defined =[C]:-1
GuildInfo = <function> defined =[C]:-1
ClearSpec = <function> defined @StarTip\Libs\LibScriptableDisplay-1.0\LibScriptableDis