Is there a way to show the NPC "guild" in Startip? What I mean is that if an NPC is a trainer or vendor type, to display that information without having to select the NPC.
StarTip-1.0\\Modules\\Bars.lua:192: attempt to index local 'color' (a nil value)
StarTip-1.0\\Modules\\Bars.lua:128: in function <Interface\\AddOns\\StarTip\\Modules\\Bars.lua:126>
StarTip-1.0\\Modules\\Bars.lua:133: in function `SetUnit'
StarTip-1.0\\StarTip.lua:120: in function <Interface\\AddOns\\StarTip\\StarTip.lua:116>
(tail call): ?:
<in C code>: in function `SetUnit'
Interface\\FrameXML\\UnitFrame.lua:108: in function `UnitFrame_UpdateTooltip':
Interface\\FrameXML\\UnitFrame.lua:95: in function `UnitFrame_OnEnter':
<string>:\"*:OnEnter\":1: in function <[string \"*:OnEnter\"]:1>
---
Is there a way to show the NPC "guild" in Startip? What I mean is that if an NPC is a trainer or vendor type, to display that information without having to select the NPC.
StarTip-1.0\\Modules\\Bars.lua:192: attempt to index local 'color' (a nil value)
StarTip-1.0\\Modules\\Bars.lua:128: in function <Interface\\AddOns\\StarTip\\Modules\\Bars.lua:126>
StarTip-1.0\\Modules\\Bars.lua:133: in function `SetUnit'
StarTip-1.0\\StarTip.lua:120: in function <Interface\\AddOns\\StarTip\\StarTip.lua:116>
(tail call): ?:
<in C code>: in function `SetUnit'
Interface\\FrameXML\\UnitFrame.lua:108: in function `UnitFrame_UpdateTooltip':
Interface\\FrameXML\\UnitFrame.lua:95: in function `UnitFrame_OnEnter':
<string>:\"*:OnEnter\":1: in function <[string \"*:OnEnter\"]:1>
---
I have Fade turned off, as I like my tooltips to just go away. However, they still seem to stay stuck to my cursor and fade out after I move away from whatever I was mousing over.
I have Fade turned off, as I like my tooltips to just go away. However, they still seem to stay stuck to my cursor and fade out after I move away from whatever I was mousing over.
I too like the tooltip to just hide when I'm done hovering over something/someone. Each tooltip has a default behavior. The ones that fade out are always going to be difficult to just hide. Tooltip addons have to watch the tooltip's alpha value, and if it starts to fade out the addon notices this and then steps in and hides it instead, but not before the eye catches the tooltip fading. Sometimes it takes a while to start fading in the first place, making the effect seem worse than it is. There's really no other solution, granted I don't have a bug in the Fade module. Like I said, I really wanted all of the tooltips to just hide, so I worked on this module for a while, even borrowing code and technique from CowTip.
Would be nice to be able to set showing race, class and level in the same line. Atm its just waste of room imho. Wouldnt mind option to set up hp/mp bars together on top or bottom of tooltip. Other than that its a great mod, GJ.
Getting this error when entering Sunwell Plateau, two raids in a row now.
[2008/08/05 19:51:18-796-x2]: StarTip-1.0\Modules\Text.lua:224: attempt to compare number with nil
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
LibTalentQuery-1.0\LibTalentQuery-1.0.lua:181: in function <...ace\AddOns\LibTalentQuery-1.0\LibTalentQuery-1.0.lua:174>
(tail call): ?:
---
a way to get rid of "Class:", "Race:" etc and to place more than one piece of information in one line.
A new line for each information makes the tooltip very large, i'd like to have information like level, class and race placed in the same line instead of 3 line.
as an example :
----------------
Stabby
<guild>
70 Rogue Human
----------------
Why a CowTip look-a-like? Simple -- I liked CowTip but didn't like DogTags.
StarTip is working well except this.
I don't know actually. I'll look into it though.
I should be receiving my beta key before long.
FWIW, I'm pretty sure Cowtip does it. I know it's damn convienient when hunting for a particular vendor.
Only issue I have seen so far is this and its minor. Notice the health percentage, not sure if that was intentional or not.
I noticed you also implemented the request for the guild tag on vendors, works great for me.
Thanks.
I too like the tooltip to just hide when I'm done hovering over something/someone. Each tooltip has a default behavior. The ones that fade out are always going to be difficult to just hide. Tooltip addons have to watch the tooltip's alpha value, and if it starts to fade out the addon notices this and then steps in and hides it instead, but not before the eye catches the tooltip fading. Sometimes it takes a while to start fading in the first place, making the effect seem worse than it is. There's really no other solution, granted I don't have a bug in the Fade module. Like I said, I really wanted all of the tooltips to just hide, so I worked on this module for a while, even borrowing code and technique from CowTip.
I'll test this tonight when I raid. Thanks!
a way to get rid of "Class:", "Race:" etc and to place more than one piece of information in one line.
A new line for each information makes the tooltip very large, i'd like to have information like level, class and race placed in the same line instead of 3 line.
as an example :
JK